My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel
Giant Snowball
Bats Hog Rider Goblin Barrel
Zap
Bats Firecracker Inferno Tower Goblin Barrel
Barbarian Barrel
Firecracker Inferno Tower Goblin Barrel Electro Wizard
The Log
Firecracker Hog Rider Goblin Barrel
Earthquake
Firecracker Hog Rider Inferno Tower Goblin Barrel
Arrows
Bats Firecracker Goblin Barrel
Royal Delivery
Bats Firecracker Hog Rider Goblin Barrel Electro Wizard
Fireball
Firecracker Hog Rider Inferno Tower Goblin Barrel Electro Wizard
Poison
Bats Firecracker Inferno Tower Electro Wizard
Lightning
Inferno Tower Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Goblin Barrel Hog Rider Electro Wizard Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Goblin Barrel

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker Goblin Barrel
Arrows
Hog Rider Goblin Barrel Mega Knight
Firecracker
Hog Rider Bats Goblin Barrel Mega Knight
Hog Rider
Bats Arrows Firecracker Goblin Barrel Electro Wizard Mega Knight
Inferno Tower
Goblin Barrel
Bats Arrows Firecracker Hog Rider Mega Knight
Electro Wizard
Hog Rider Mega Knight
Mega Knight
Bats Arrows Firecracker Hog Rider Goblin Barrel Electro Wizard

Defense Synergies 2 10

Bats
Firecracker Inferno Tower Electro Wizard Mega Knight
Arrows
Mega Knight Inferno Tower
Firecracker
Bats Inferno Tower Electro Wizard Mega Knight
Hog Rider
Inferno Tower
Electro Wizard Bats Arrows Firecracker Mega Knight
Goblin Barrel
Electro Wizard
Inferno Tower Bats Firecracker Mega Knight
Mega Knight
Arrows Bats Firecracker Inferno Tower Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Electro Wizard
Inferno Tower Bats Firecracker Electro Wizard Mega Knight
Inferno Tower Mega Knight Bats Electro Wizard
Inferno Tower Bats Firecracker Electro Wizard Mega Knight
Arrows Firecracker Mega Knight
Arrows Bats Firecracker Electro Wizard Mega Knight
Bats Inferno Tower Electro Wizard Arrows Firecracker
Arrows Inferno Tower Electro Wizard Mega Knight
Inferno Tower
Firecracker Inferno Tower Electro Wizard Mega Knight
Bats Electro Wizard Arrows Firecracker Mega Knight
Arrows Inferno Tower Bats Firecracker Electro Wizard
Inferno Tower Mega Knight Bats Electro Wizard
Mega Knight Bats Arrows Firecracker Electro Wizard
Inferno Tower Electro Wizard Mega Knight
Inferno Tower Electro Wizard Mega Knight
Mega Knight Bats Arrows Firecracker Inferno Tower Electro Wizard
Arrows Mega Knight Bats Firecracker Electro Wizard
Arrows Bats Firecracker Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Mega Knight Bats Arrows Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Electro Wizard
Electro Wizard Arrows Firecracker Mega Knight
Mega Knight Bats Inferno Tower Electro Wizard
Mega Knight Bats Inferno Tower Electro Wizard
Inferno Tower Mega Knight
Arrows Firecracker Bats Electro Wizard
Bats Inferno Tower Electro Wizard
Inferno Tower Mega Knight
Electro Wizard Mega Knight Bats Firecracker Inferno Tower
Inferno Tower
Mega Knight Bats Inferno Tower
Mega Knight Arrows Electro Wizard
Mega Knight Inferno Tower
Firecracker Mega Knight
Inferno Tower Electro Wizard Bats Firecracker
Bats Arrows Mega Knight Firecracker Inferno Tower Electro Wizard
Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Electro Wizard
Firecracker Arrows Electro Wizard
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats
Arrows Firecracker Electro Wizard Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Electro Wizard
Arrows Mega Knight
Arrows Firecracker
Bats Arrows Firecracker Electro Wizard
Electro Wizard Bats Firecracker
Arrows Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Electro Wizard Bats
Arrows Firecracker Electro Wizard
Arrows
Firecracker Electro Wizard Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Bats Firecracker Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight

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