My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Valkyrie Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Elixir Golem Balloon
Giant Snowball
Bats Minion Horde Balloon Lumberjack
Zap
Bats Firecracker Minion Horde Balloon
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Lumberjack
The Log
Firecracker Elixir Golem Lumberjack
Earthquake
Firecracker Elixir Golem
Arrows
Bats Firecracker Minion Horde
Royal Delivery
Bats Firecracker Minion Horde Elixir Golem Valkyrie Balloon Lumberjack
Fireball
Firecracker Minion Horde Elixir Golem Balloon Lumberjack
Poison
Bats Firecracker Minion Horde Elixir Golem Balloon
Lightning
Valkyrie Balloon Lumberjack
Rocket
Minion Horde Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Elixir Golem Valkyrie Lumberjack Minion Horde Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Elixir Golem

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Firecracker Elixir Golem Lumberjack
Arrows
Balloon Elixir Golem Lumberjack
Firecracker
Elixir Golem Bats Valkyrie Balloon Lumberjack
Minion Horde
Lumberjack
Elixir Golem
Firecracker Bats Arrows Balloon Lumberjack
Valkyrie
Bats Balloon Lumberjack Firecracker
Balloon
Bats Arrows Valkyrie Lumberjack Firecracker Elixir Golem
Lumberjack
Valkyrie Balloon Bats Arrows Firecracker Minion Horde Elixir Golem

Defense Synergies 1 7

Bats
Firecracker Valkyrie Lumberjack
Arrows
Valkyrie Lumberjack
Firecracker
Valkyrie Bats Lumberjack
Minion Horde
Elixir Golem
Valkyrie
Firecracker Bats Arrows Lumberjack
Balloon
Lumberjack
Bats Arrows Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Valkyrie
Minion Horde Lumberjack Bats Firecracker Valkyrie
Minion Horde Lumberjack Bats Valkyrie
Minion Horde Lumberjack Bats Firecracker Valkyrie
Arrows Firecracker Valkyrie Lumberjack
Arrows Bats Firecracker Valkyrie Lumberjack
Bats Minion Horde Arrows Firecracker
Arrows Valkyrie
Minion Horde Lumberjack
Firecracker Minion Horde Valkyrie Lumberjack
Bats Minion Horde Valkyrie Arrows Firecracker Lumberjack
Arrows Minion Horde Bats Firecracker
Minion Horde Lumberjack Bats Valkyrie
Valkyrie Bats Arrows Firecracker Minion Horde Lumberjack
Minion Horde Lumberjack
Minion Horde Lumberjack
Minion Horde Bats Arrows Firecracker Valkyrie Lumberjack
Arrows Valkyrie Bats Firecracker Minion Horde Lumberjack
Arrows Valkyrie Bats Firecracker Lumberjack
Lumberjack
Valkyrie Bats Arrows Firecracker Minion Horde Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack
Arrows Firecracker Valkyrie Lumberjack
Lumberjack Bats Minion Horde Valkyrie
Valkyrie Lumberjack Bats Minion Horde
Minion Horde Valkyrie Lumberjack
Arrows Firecracker Bats Minion Horde
Bats Minion Horde Valkyrie Lumberjack
Minion Horde Valkyrie Lumberjack
Minion Horde Bats Firecracker Valkyrie
Minion Horde
Bats Minion Horde Valkyrie Lumberjack
Arrows Valkyrie
Minion Horde Valkyrie Lumberjack
Firecracker Minion Horde Valkyrie
Bats Firecracker Minion Horde Valkyrie Lumberjack
Bats Arrows Valkyrie Firecracker Minion Horde
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Minion Horde Valkyrie
Arrows Firecracker
Arrows Minion Horde
Arrows Firecracker Valkyrie
Arrows Firecracker Minion Horde Valkyrie
Arrows Firecracker Bats Minion Horde
Arrows Firecracker Minion Horde
Arrows Firecracker
Arrows Firecracker
Bats Minion Horde Lumberjack
Firecracker Arrows Minion Horde Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker Minion Horde
Arrows Firecracker
Arrows Firecracker Minion Horde
Arrows Firecracker Minion Horde
Arrows
Bats Minion Horde
Arrows Firecracker
Arrows Firecracker Valkyrie
Minion Horde
Arrows
Arrows Minion Horde
Arrows Firecracker Valkyrie
Minion Horde
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker Minion Horde
Bats Firecracker Minion Horde
Minion Horde
Arrows Minion Horde
Arrows Firecracker Minion Horde
Minion Horde
Arrows Firecracker
Minion Horde Bats
Arrows Firecracker
Arrows
Firecracker Minion Horde Valkyrie Lumberjack
Arrows Firecracker
Arrows
Firecracker Minion Horde
Bats Firecracker Minion Horde
Firecracker Bats
Firecracker
Firecracker

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