My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Furnace Witch Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Furnace Witch
Zap
Bats Firecracker Furnace Witch
Barbarian Barrel
Firecracker Furnace Witch
The Log
Firecracker Mini P.E.K.K.A Furnace Witch
Earthquake
Firecracker Furnace Witch
Arrows
Bats Firecracker Furnace Witch
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Witch
Fireball
Firecracker Furnace Witch
Poison
Bats Firecracker Furnace Witch
Lightning
Mini P.E.K.K.A Furnace Witch
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Furnace Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Furnace Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Mini P.E.K.K.A Furnace Witch Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Firecracker Mini P.E.K.K.A

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Mega Knight
Firecracker
Bats Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Arrows Firecracker Furnace Electro Giant Mega Knight
Furnace
Mini P.E.K.K.A
Witch
Mega Knight
Electro Giant
Mini P.E.K.K.A
Mega Knight
Bats Arrows Firecracker Mini P.E.K.K.A Witch

Defense Synergies 1 11

Bats
Firecracker Mini P.E.K.K.A Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A Furnace
Firecracker
Bats Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Arrows Firecracker Furnace Witch Electro Giant
Furnace
Arrows Mini P.E.K.K.A
Witch
Mini P.E.K.K.A Mega Knight
Electro Giant
Mini P.E.K.K.A
Mega Knight
Arrows Bats Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Bats Firecracker Furnace Witch Mega Knight
Mini P.E.K.K.A Furnace Witch Mega Knight Bats
Mini P.E.K.K.A Witch Bats Firecracker Furnace Mega Knight
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Bats Firecracker Furnace Mega Knight
Bats Furnace Arrows Firecracker Witch
Arrows Electro Giant Mega Knight
Mini P.E.K.K.A Witch Furnace
Firecracker Mini P.E.K.K.A Mega Knight
Bats Witch Arrows Firecracker Furnace Electro Giant Mega Knight
Arrows Bats Firecracker Furnace Witch
Mini P.E.K.K.A Furnace Mega Knight Bats Witch
Mega Knight Bats Arrows Firecracker Mini P.E.K.K.A Furnace Witch
Mini P.E.K.K.A Furnace Mega Knight
Mini P.E.K.K.A Furnace Electro Giant Mega Knight
Mega Knight Bats Arrows Firecracker Mini P.E.K.K.A Furnace Witch
Arrows Mega Knight Bats Firecracker Furnace Witch
Arrows Furnace Witch Bats Firecracker Mega Knight
Mini P.E.K.K.A
Mega Knight Bats Arrows Firecracker Mini P.E.K.K.A Furnace Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Furnace Witch Electro Giant
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Mega Knight Bats Mini P.E.K.K.A Furnace Witch
Mini P.E.K.K.A Mega Knight Bats
Mini P.E.K.K.A Witch Mega Knight
Arrows Firecracker Furnace Electro Giant Bats Witch
Mini P.E.K.K.A Bats Furnace Witch
Mini P.E.K.K.A Mega Knight
Mega Knight Bats Firecracker Mini P.E.K.K.A Witch
Witch
Mega Knight Bats Mini P.E.K.K.A Witch
Mega Knight Arrows Electro Giant
Mini P.E.K.K.A Mega Knight Witch
Firecracker Furnace Witch Electro Giant Mega Knight
Witch Electro Giant Bats Firecracker Mini P.E.K.K.A Furnace
Bats Arrows Mega Knight Firecracker Mini P.E.K.K.A Witch Electro Giant
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Furnace Mega Knight
Arrows Firecracker Electro Giant Bats Furnace Witch
Arrows Firecracker Furnace Witch
Arrows Firecracker
Arrows Firecracker
Bats Mini P.E.K.K.A
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker Furnace
Arrows Firecracker Furnace Witch
Arrows Firecracker Furnace Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker Witch Electro Giant Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Electro Giant Furnace Witch Mega Knight
Witch
Arrows Firecracker Witch
Arrows Witch Mega Knight
Arrows Firecracker
Bats Arrows Firecracker Furnace Witch Electro Giant
Bats Firecracker Witch Electro Giant
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats Witch
Arrows Firecracker Witch
Arrows
Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker
Arrows Electro Giant
Firecracker Mega Knight
Electro Giant Bats Firecracker Witch
Firecracker Bats Witch
Firecracker Witch Electro Giant Mega Knight
Firecracker Mega Knight

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