My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Musketeer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Musketeer Lumberjack
Zap
Bats Firecracker Inferno Tower
Barbarian Barrel
Firecracker Musketeer Inferno Tower Lumberjack
The Log
Firecracker Mini P.E.K.K.A Musketeer Lumberjack
Earthquake
Firecracker Inferno Tower
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Musketeer Lumberjack
Fireball
Firecracker Musketeer Inferno Tower Lumberjack
Poison
Bats Firecracker Musketeer Inferno Tower
Lightning
Mini P.E.K.K.A Musketeer Inferno Tower Lumberjack
Rocket
Musketeer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Mini P.E.K.K.A Musketeer Lumberjack Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Firecracker Mini P.E.K.K.A

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Mini P.E.K.K.A Lumberjack
Arrows
Mini P.E.K.K.A Lumberjack Mega Knight
Firecracker
Bats Mini P.E.K.K.A Lumberjack Mega Knight
Mini P.E.K.K.A
Bats Arrows Firecracker Musketeer Lumberjack Mega Knight
Musketeer
Mini P.E.K.K.A Lumberjack Mega Knight
Inferno Tower
Lumberjack
Bats Arrows Firecracker Mini P.E.K.K.A Musketeer Mega Knight
Mega Knight
Bats Arrows Firecracker Mini P.E.K.K.A Musketeer Lumberjack

Defense Synergies 2 19

Bats
Firecracker Mini P.E.K.K.A Musketeer Inferno Tower Lumberjack Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A Inferno Tower Lumberjack
Firecracker
Bats Mini P.E.K.K.A Musketeer Inferno Tower Lumberjack Mega Knight
Mini P.E.K.K.A
Bats Arrows Firecracker Musketeer
Musketeer
Lumberjack Bats Firecracker Mini P.E.K.K.A Inferno Tower Mega Knight
Inferno Tower
Bats Arrows Firecracker Musketeer Lumberjack Mega Knight
Lumberjack
Musketeer Bats Arrows Firecracker Inferno Tower
Mega Knight
Arrows Bats Firecracker Musketeer Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Inferno Tower
Mini P.E.K.K.A Inferno Tower Lumberjack Bats Firecracker Musketeer Mega Knight
Mini P.E.K.K.A Inferno Tower Lumberjack Mega Knight Bats Musketeer
Mini P.E.K.K.A Inferno Tower Lumberjack Bats Firecracker Musketeer Mega Knight
Arrows Firecracker Mini P.E.K.K.A Lumberjack Mega Knight
Arrows Bats Firecracker Musketeer Lumberjack Mega Knight
Bats Musketeer Inferno Tower Arrows Firecracker
Arrows Musketeer Inferno Tower Mega Knight
Mini P.E.K.K.A Inferno Tower Musketeer Lumberjack
Firecracker Mini P.E.K.K.A Musketeer Inferno Tower Lumberjack Mega Knight
Bats Arrows Firecracker Musketeer Lumberjack Mega Knight
Arrows Musketeer Inferno Tower Bats Firecracker
Mini P.E.K.K.A Inferno Tower Lumberjack Mega Knight Bats Musketeer
Mega Knight Bats Arrows Firecracker Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Inferno Tower Lumberjack Mega Knight
Inferno Tower Mini P.E.K.K.A Lumberjack Mega Knight
Mega Knight Bats Arrows Firecracker Mini P.E.K.K.A Musketeer Inferno Tower Lumberjack
Arrows Mega Knight Bats Firecracker Musketeer Lumberjack
Arrows Bats Firecracker Musketeer Lumberjack Mega Knight
Mini P.E.K.K.A Musketeer Inferno Tower Lumberjack
Mega Knight Bats Arrows Firecracker Mini P.E.K.K.A Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight Inferno Tower
Arrows Firecracker Mini P.E.K.K.A Musketeer Lumberjack Mega Knight
Lumberjack Mega Knight Bats Mini P.E.K.K.A Musketeer Inferno Tower
Mini P.E.K.K.A Lumberjack Mega Knight Bats Musketeer Inferno Tower
Inferno Tower Mini P.E.K.K.A Musketeer Lumberjack Mega Knight
Arrows Firecracker Bats Musketeer
Mini P.E.K.K.A Bats Musketeer Inferno Tower Lumberjack
Mini P.E.K.K.A Inferno Tower Mega Knight Lumberjack
Mega Knight Bats Firecracker Mini P.E.K.K.A Inferno Tower
Inferno Tower Musketeer
Mega Knight Bats Mini P.E.K.K.A Musketeer Inferno Tower Lumberjack
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Inferno Tower Lumberjack
Firecracker Musketeer Mega Knight
Inferno Tower Bats Firecracker Mini P.E.K.K.A Musketeer Lumberjack
Bats Arrows Mega Knight Firecracker Mini P.E.K.K.A Musketeer Inferno Tower
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Arrows Firecracker Musketeer
Arrows Firecracker Mega Knight
Arrows Firecracker Bats Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker
Bats Mini P.E.K.K.A Musketeer Lumberjack
Firecracker Arrows Musketeer
Arrows Firecracker Musketeer
Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Musketeer Mega Knight
Arrows Firecracker Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Arrows Musketeer
Arrows Firecracker Mega Knight
Arrows Firecracker Musketeer
Arrows Musketeer Mega Knight
Arrows Firecracker Musketeer
Bats Arrows Firecracker Musketeer
Bats Firecracker Musketeer
Mini P.E.K.K.A
Arrows Musketeer Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats Musketeer
Arrows Firecracker Musketeer
Arrows
Firecracker Mini P.E.K.K.A Musketeer Lumberjack Mega Knight
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer Mega Knight
Bats Firecracker Musketeer
Firecracker Bats Musketeer
Firecracker Musketeer Mega Knight
Firecracker Mega Knight

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