My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Prince
Giant Snowball
Bats Goblin Barrel
Zap
Bats Firecracker Goblin Barrel Prince
Barbarian Barrel
Firecracker Goblin Barrel
The Log
Firecracker Mini P.E.K.K.A Goblin Barrel Prince
Earthquake
Firecracker Goblin Barrel
Arrows
Bats Firecracker Goblin Barrel
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Goblin Barrel Prince
Fireball
Firecracker Goblin Barrel
Poison
Bats Firecracker
Lightning
Mini P.E.K.K.A Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Rage Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Firecracker Goblin Barrel Mini P.E.K.K.A Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Firecracker

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Mini P.E.K.K.A Rage Goblin Barrel Prince
Arrows
Mini P.E.K.K.A Goblin Barrel Prince Mega Knight
Firecracker
Bats Mini P.E.K.K.A Goblin Barrel Prince Mega Knight
Mini P.E.K.K.A
Bats Arrows Firecracker Rage Mega Knight
Rage
Bats Mini P.E.K.K.A Prince
Goblin Barrel
Prince Bats Arrows Firecracker Mega Knight
Prince
Goblin Barrel Mega Knight Bats Arrows Firecracker Rage
Mega Knight
Bats Prince Arrows Firecracker Mini P.E.K.K.A Goblin Barrel

Defense Synergies 1 9

Bats
Firecracker Mini P.E.K.K.A Prince Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A Prince
Firecracker
Bats Mini P.E.K.K.A Prince Mega Knight
Mini P.E.K.K.A
Bats Arrows Firecracker
Rage
Goblin Barrel
Prince
Bats Arrows Firecracker
Mega Knight
Arrows Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Bats Firecracker Prince Mega Knight
Mini P.E.K.K.A Prince Mega Knight Bats
Mini P.E.K.K.A Prince Bats Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A Prince Mega Knight
Arrows Bats Firecracker Mega Knight
Bats Arrows Firecracker
Arrows Mega Knight
Mini P.E.K.K.A Prince
Firecracker Mini P.E.K.K.A Prince Mega Knight
Bats Arrows Firecracker Mega Knight
Arrows Bats Firecracker
Mini P.E.K.K.A Prince Mega Knight Bats
Mega Knight Bats Arrows Firecracker Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Mega Knight
Mini P.E.K.K.A Prince Mega Knight
Mega Knight Bats Arrows Firecracker Mini P.E.K.K.A Prince
Arrows Mega Knight Bats Firecracker Prince
Arrows Bats Firecracker Mega Knight
Mini P.E.K.K.A Prince
Mega Knight Bats Arrows Firecracker Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Prince
Arrows Firecracker Mini P.E.K.K.A Prince Mega Knight
Mega Knight Bats Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Mega Knight Bats
Mini P.E.K.K.A Prince Mega Knight
Arrows Firecracker Bats
Mini P.E.K.K.A Prince Bats
Mini P.E.K.K.A Mega Knight Prince
Mega Knight Bats Firecracker Mini P.E.K.K.A Prince
Mega Knight Bats Mini P.E.K.K.A Prince
Mega Knight Arrows Prince
Mini P.E.K.K.A Prince Mega Knight
Firecracker Mega Knight
Bats Firecracker Mini P.E.K.K.A Prince
Bats Arrows Mega Knight Firecracker Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Prince
Arrows Firecracker Mega Knight
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Mini P.E.K.K.A Prince
Firecracker Arrows Prince
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker Prince
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Prince Mega Knight
Arrows Firecracker Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Prince Mega Knight
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Firecracker
Prince Mega Knight
Arrows Firecracker
Bats Prince
Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A Prince Mega Knight
Arrows Firecracker
Arrows
Firecracker Prince Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Prince Mega Knight

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