My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Balloon Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Balloon Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Hogs Balloon Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Royal Hogs Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Balloon Prince
Giant Snowball
Bats Royal Hogs Balloon
Zap
Bats Firecracker Royal Hogs Balloon Prince
Barbarian Barrel
Firecracker Royal Hogs
The Log
Firecracker Mini P.E.K.K.A Royal Hogs Prince
Earthquake
Firecracker Royal Hogs
Arrows
Bats Firecracker Royal Hogs
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Royal Hogs Balloon Prince
Fireball
Firecracker Royal Hogs Balloon
Poison
Bats Firecracker Royal Hogs Balloon
Lightning
Mini P.E.K.K.A Balloon Prince
Rocket
Royal Hogs Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Mini P.E.K.K.A Royal Hogs Balloon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Firecracker Mini P.E.K.K.A

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Firecracker Mini P.E.K.K.A Royal Hogs Prince
Arrows
Royal Hogs Balloon Mini P.E.K.K.A Prince Mega Knight
Firecracker
Bats Mini P.E.K.K.A Royal Hogs Balloon Prince Mega Knight
Mini P.E.K.K.A
Bats Arrows Firecracker Royal Hogs Mega Knight
Royal Hogs
Arrows Bats Firecracker Mini P.E.K.K.A Mega Knight
Balloon
Bats Arrows Firecracker Mega Knight
Prince
Mega Knight Bats Arrows Firecracker
Mega Knight
Bats Prince Arrows Firecracker Mini P.E.K.K.A Royal Hogs Balloon

Defense Synergies 1 9

Bats
Firecracker Mini P.E.K.K.A Prince Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A Prince
Firecracker
Bats Mini P.E.K.K.A Prince Mega Knight
Mini P.E.K.K.A
Bats Arrows Firecracker
Royal Hogs
Balloon
Prince
Bats Arrows Firecracker
Mega Knight
Arrows Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Bats Firecracker Prince Mega Knight
Mini P.E.K.K.A Prince Mega Knight Bats
Mini P.E.K.K.A Prince Bats Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A Prince Mega Knight
Arrows Bats Firecracker Mega Knight
Bats Arrows Firecracker
Arrows Mega Knight
Mini P.E.K.K.A Prince
Firecracker Mini P.E.K.K.A Prince Mega Knight
Bats Arrows Firecracker Mega Knight
Arrows Bats Firecracker
Mini P.E.K.K.A Prince Mega Knight Bats
Mega Knight Bats Arrows Firecracker Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Mega Knight
Mini P.E.K.K.A Prince Mega Knight
Mega Knight Bats Arrows Firecracker Mini P.E.K.K.A Prince
Arrows Mega Knight Bats Firecracker Prince
Arrows Bats Firecracker Mega Knight
Mini P.E.K.K.A Prince
Mega Knight Bats Arrows Firecracker Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Prince
Arrows Firecracker Mini P.E.K.K.A Prince Mega Knight
Mega Knight Bats Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Mega Knight Bats
Mini P.E.K.K.A Prince Mega Knight
Arrows Firecracker Bats
Mini P.E.K.K.A Prince Bats
Mini P.E.K.K.A Mega Knight Prince
Mega Knight Bats Firecracker Mini P.E.K.K.A Prince
Mega Knight Bats Mini P.E.K.K.A Prince
Mega Knight Arrows Prince
Mini P.E.K.K.A Prince Mega Knight
Firecracker Mega Knight
Bats Firecracker Mini P.E.K.K.A Prince
Bats Arrows Mega Knight Firecracker Mini P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Prince
Arrows Firecracker Mega Knight
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Mini P.E.K.K.A Prince
Firecracker Arrows Prince
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker Prince
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Prince Mega Knight
Arrows Firecracker Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Prince Mega Knight
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Firecracker
Prince Mega Knight
Arrows Firecracker
Bats Prince
Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A Prince Mega Knight
Arrows Firecracker
Arrows
Firecracker Prince Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Prince Mega Knight

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