My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Army
Zap
Bats Firecracker Skeleton Army
Barbarian Barrel
Firecracker Skeleton Army Magic Archer
The Log
Firecracker Mini P.E.K.K.A Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Skeleton Army P.E.K.K.A Magic Archer
Fireball
Firecracker Skeleton Army Magic Archer
Poison
Bats Firecracker Skeleton Army Magic Archer
Lightning
Mini P.E.K.K.A Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Skeleton Army Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Skeleton Army Tornado Mini P.E.K.K.A Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Skeleton Army

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Mini P.E.K.K.A P.E.K.K.A
Arrows
P.E.K.K.A Mini P.E.K.K.A
Firecracker
Bats Mini P.E.K.K.A Tornado P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Firecracker Tornado Magic Archer
Skeleton Army
Tornado
P.E.K.K.A Magic Archer Firecracker Mini P.E.K.K.A
P.E.K.K.A
Arrows Tornado Magic Archer Bats Firecracker
Magic Archer
Tornado P.E.K.K.A Mini P.E.K.K.A

Defense Synergies 2 14

Bats
Firecracker Mini P.E.K.K.A P.E.K.K.A
Arrows
Mini P.E.K.K.A Tornado P.E.K.K.A
Firecracker
Bats Mini P.E.K.K.A Skeleton Army Tornado P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Firecracker Skeleton Army Tornado Magic Archer
Skeleton Army
Firecracker Mini P.E.K.K.A Magic Archer
Tornado
P.E.K.K.A Magic Archer Arrows Firecracker Mini P.E.K.K.A
P.E.K.K.A
Tornado Bats Arrows Firecracker
Magic Archer
Tornado Mini P.E.K.K.A Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Firecracker
Mini P.E.K.K.A Skeleton Army Tornado P.E.K.K.A Bats
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Firecracker
Arrows Firecracker Mini P.E.K.K.A Skeleton Army Tornado P.E.K.K.A
Arrows Skeleton Army Tornado Bats Firecracker Magic Archer
Bats Tornado Arrows Firecracker Magic Archer
Arrows P.E.K.K.A Magic Archer
Mini P.E.K.K.A P.E.K.K.A Skeleton Army Tornado
Skeleton Army Tornado Firecracker Mini P.E.K.K.A
Bats Skeleton Army Arrows Firecracker Tornado Magic Archer
Arrows Bats Firecracker Tornado Magic Archer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats
Skeleton Army Bats Arrows Firecracker Mini P.E.K.K.A Tornado P.E.K.K.A Magic Archer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army Tornado Mini P.E.K.K.A P.E.K.K.A
Bats Arrows Firecracker Mini P.E.K.K.A Skeleton Army Tornado P.E.K.K.A
Arrows Bats Firecracker Skeleton Army Tornado Magic Archer
Arrows Tornado Bats Firecracker Magic Archer
Mini P.E.K.K.A P.E.K.K.A Tornado
Skeleton Army Bats Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Magic Archer
Skeleton Army P.E.K.K.A Bats Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Tornado
P.E.K.K.A Mini P.E.K.K.A Skeleton Army
Arrows Firecracker Bats Tornado Magic Archer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Firecracker Mini P.E.K.K.A Skeleton Army Tornado Magic Archer
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Mini P.E.K.K.A
Skeleton Army P.E.K.K.A Arrows Tornado
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Firecracker Skeleton Army Magic Archer
Skeleton Army Bats Firecracker Mini P.E.K.K.A Tornado P.E.K.K.A Magic Archer
Bats Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker
Arrows Firecracker Tornado Magic Archer
Arrows Magic Archer
Arrows Firecracker
Arrows Firecracker Magic Archer
Arrows Firecracker Bats Tornado Magic Archer
Arrows Firecracker Tornado Magic Archer
Arrows Firecracker Tornado Magic Archer
Arrows Firecracker Tornado
Bats Mini P.E.K.K.A Tornado
Firecracker Arrows Tornado Magic Archer
Arrows Firecracker Tornado Magic Archer
Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Magic Archer Arrows Firecracker
Arrows Tornado
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Magic Archer
Arrows Firecracker Tornado Magic Archer
Magic Archer
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado Magic Archer
Arrows Firecracker Tornado Magic Archer
Arrows Tornado Magic Archer
Arrows Firecracker Tornado Magic Archer
Bats Arrows Firecracker Tornado Magic Archer
Bats Firecracker
Mini P.E.K.K.A
Arrows Magic Archer
Arrows Firecracker Magic Archer
P.E.K.K.A
Arrows Firecracker Magic Archer
Bats Skeleton Army Magic Archer
Arrows Firecracker Tornado Magic Archer
Arrows
Firecracker Mini P.E.K.K.A Magic Archer
Arrows Firecracker Magic Archer
Arrows Tornado
Firecracker P.E.K.K.A
Bats Firecracker Tornado Magic Archer
Firecracker Bats Tornado Magic Archer
Firecracker Tornado Magic Archer
P.E.K.K.A
Firecracker

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