My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Prince Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Prince Miner Bandit
Giant Snowball
Bats Wall Breakers Miner
Zap
Bats Firecracker Wall Breakers Prince Bandit
Barbarian Barrel
Firecracker Wall Breakers Bandit
The Log
Firecracker Mini P.E.K.K.A Wall Breakers Prince Bandit
Earthquake
Firecracker
Arrows
Bats Firecracker Wall Breakers
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Wall Breakers Prince Miner Bandit
Fireball
Firecracker Wall Breakers Bandit
Poison
Bats Firecracker
Lightning
Mini P.E.K.K.A Prince Bandit
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Prince Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Arrows Firecracker Miner Bandit Mini P.E.K.K.A Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Arrows Firecracker

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Firecracker Mini P.E.K.K.A Wall Breakers Prince Bandit
Arrows
Mini P.E.K.K.A Wall Breakers Prince Miner Bandit
Firecracker
Miner Bats Mini P.E.K.K.A Wall Breakers Prince Bandit
Mini P.E.K.K.A
Bats Arrows Firecracker
Wall Breakers
Miner Bats Arrows Firecracker
Prince
Bats Arrows Firecracker Miner
Miner
Bats Firecracker Wall Breakers Arrows Prince Bandit
Bandit
Bats Arrows Firecracker Miner

Defense Synergies 0 10

Bats
Firecracker Mini P.E.K.K.A Prince Bandit
Arrows
Mini P.E.K.K.A Prince Bandit
Firecracker
Bats Mini P.E.K.K.A Prince Bandit
Mini P.E.K.K.A
Bats Arrows Firecracker
Wall Breakers
Prince
Bats Arrows Firecracker
Miner
Bandit
Bats Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Bats Firecracker Prince Bandit
Mini P.E.K.K.A Prince Bats Bandit
Mini P.E.K.K.A Prince Bats Firecracker Bandit
Arrows Firecracker Mini P.E.K.K.A Prince
Arrows Bats Firecracker Bandit
Bats Arrows Firecracker
Arrows Bandit
Mini P.E.K.K.A Prince
Firecracker Mini P.E.K.K.A Prince Miner Bandit
Bats Arrows Firecracker Bandit
Arrows Bats Firecracker
Mini P.E.K.K.A Prince Bats Bandit
Bats Arrows Firecracker Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Bandit
Mini P.E.K.K.A Prince Bandit
Bats Arrows Firecracker Mini P.E.K.K.A Prince
Arrows Bats Firecracker Prince Bandit
Arrows Bats Firecracker Bandit
Mini P.E.K.K.A Prince
Bats Arrows Firecracker Mini P.E.K.K.A Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Prince Bandit
Bandit Arrows Firecracker Mini P.E.K.K.A Prince Miner
Bandit Bats Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Bats Bandit
Mini P.E.K.K.A Prince Bandit
Arrows Firecracker Bats
Mini P.E.K.K.A Prince Bats Bandit
Mini P.E.K.K.A Prince
Bats Firecracker Mini P.E.K.K.A Prince Bandit
Bats Mini P.E.K.K.A Prince
Arrows Prince
Mini P.E.K.K.A Prince Bandit
Firecracker
Bats Firecracker Mini P.E.K.K.A Prince
Bats Arrows Firecracker Mini P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit
Arrows Firecracker Miner Bandit
Arrows Miner Bandit
Arrows Firecracker Prince
Arrows Firecracker
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Miner Firecracker Bandit
Bats Mini P.E.K.K.A Prince
Firecracker Miner Arrows Prince Bandit
Arrows Firecracker
Firecracker Miner Bandit
Arrows Firecracker Bandit
Arrows Firecracker Prince
Arrows Firecracker Bandit
Arrows Firecracker Bandit
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Prince Bandit
Arrows Firecracker Miner
Prince
Arrows
Prince
Arrows
Arrows Firecracker
Arrows Firecracker Miner Bandit
Arrows Prince Miner Bandit
Miner Arrows Firecracker Bandit
Bats Arrows Firecracker
Bats Firecracker
Mini P.E.K.K.A
Arrows Miner Bandit
Arrows Firecracker
Prince
Arrows Firecracker
Bats Prince Bandit
Arrows Firecracker
Arrows
Miner Firecracker Mini P.E.K.K.A Prince
Arrows Firecracker
Arrows
Firecracker Prince
Bats Firecracker
Firecracker Bats
Firecracker Prince Miner Bandit
Prince
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: