My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Ram Rider
Giant Snowball
Bats Goblin Barrel Witch Ram Rider
Zap
Bats Firecracker Goblin Barrel Witch Ram Rider
Barbarian Barrel
Firecracker Goblin Barrel Witch
The Log
Firecracker Goblin Barrel Witch Ram Rider
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Bats Firecracker Goblin Barrel Witch
Royal Delivery
Bats Firecracker Goblin Barrel Witch Ram Rider
Fireball
Firecracker Goblin Barrel Witch Ram Rider
Poison
Bats Firecracker Witch
Lightning
Witch Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Firecracker Goblin Barrel Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Firecracker

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Goblin Barrel Ram Rider
Arrows
Mirror Goblin Barrel Ram Rider Mega Knight
Firecracker
Bats Mirror Goblin Barrel Ram Rider Mega Knight
Mirror
Arrows Goblin Barrel Firecracker Ram Rider
Goblin Barrel
Mirror Bats Arrows Firecracker Ram Rider Mega Knight
Witch
Ram Rider Mega Knight
Ram Rider
Bats Arrows Firecracker Mirror Goblin Barrel Witch Mega Knight
Mega Knight
Bats Arrows Firecracker Goblin Barrel Witch Ram Rider

Defense Synergies 2 6

Bats
Firecracker Mega Knight
Arrows
Mirror Mega Knight
Firecracker
Bats Mirror Mega Knight
Mirror
Arrows Firecracker Mega Knight
Goblin Barrel
Witch
Mega Knight
Ram Rider
Mega Knight
Arrows Bats Firecracker Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ram Rider
Bats Firecracker Witch Ram Rider Mega Knight
Witch Ram Rider Mega Knight Bats
Witch Bats Firecracker Ram Rider Mega Knight
Arrows Firecracker Mega Knight
Arrows Bats Firecracker Mega Knight
Bats Ram Rider Arrows Firecracker Witch
Arrows Ram Rider Mega Knight
Witch
Firecracker Mega Knight
Bats Witch Arrows Firecracker Ram Rider Mega Knight
Arrows Bats Firecracker Witch Ram Rider
Mega Knight Bats Witch Ram Rider
Mega Knight Bats Arrows Firecracker Witch
Ram Rider Mega Knight
Ram Rider Mega Knight
Mega Knight Bats Arrows Firecracker Witch
Arrows Mega Knight Bats Firecracker Witch Ram Rider
Arrows Witch Bats Firecracker Ram Rider Mega Knight
Ram Rider
Mega Knight Bats Arrows Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Arrows Firecracker Mega Knight
Mega Knight Bats Witch Ram Rider
Mega Knight Bats Ram Rider
Witch Ram Rider Mega Knight
Arrows Firecracker Bats Witch Ram Rider
Bats Witch Ram Rider
Mega Knight
Mega Knight Bats Firecracker Witch
Witch
Mega Knight Bats Witch
Mega Knight Arrows
Mega Knight Witch Ram Rider
Firecracker Witch Mega Knight
Witch Bats Firecracker
Bats Arrows Mega Knight Firecracker Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Bats Witch Ram Rider
Arrows Firecracker Witch
Arrows Firecracker Ram Rider
Arrows Firecracker Ram Rider
Bats
Firecracker Arrows Ram Rider
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker Mega Knight
Arrows
Bats
Arrows Firecracker Mega Knight
Arrows Firecracker Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Witch Mega Knight
Witch
Arrows Firecracker Witch Ram Rider
Arrows Witch Ram Rider Mega Knight
Arrows Firecracker
Bats Arrows Firecracker Witch
Bats Firecracker Witch
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats Witch
Arrows Firecracker Witch Ram Rider
Arrows
Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Bats Firecracker Witch
Firecracker Bats Witch
Firecracker Witch Mega Knight
Firecracker Mega Knight

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