My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Guards Miner
Giant Snowball
Bats Dart Goblin Goblin Barrel Guards Miner
Zap
Bats Firecracker Mortar Dart Goblin Goblin Barrel Guards
Barbarian Barrel
Firecracker Mortar Dart Goblin Goblin Barrel Guards
The Log
Firecracker Dart Goblin Goblin Barrel Guards
Earthquake
Firecracker Mortar Goblin Barrel Guards
Arrows
Bats Firecracker Dart Goblin Goblin Barrel Guards
Royal Delivery
Bats Firecracker Dart Goblin Goblin Barrel Guards Miner
Fireball
Firecracker Mortar Dart Goblin Goblin Barrel
Poison
Bats Firecracker Mortar Dart Goblin Guards
Lightning
Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Dart Goblin Goblin Barrel Guards Miner Mortar

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Dart Goblin

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Firecracker Mortar Goblin Barrel
Arrows
Mortar Goblin Barrel Miner
Firecracker
Miner Bats Mortar Dart Goblin Goblin Barrel
Mortar
Miner Bats Arrows Firecracker Dart Goblin
Dart Goblin
Goblin Barrel Miner Firecracker Mortar
Goblin Barrel
Dart Goblin Bats Arrows Firecracker Guards Miner
Guards
Miner Goblin Barrel
Miner
Bats Firecracker Mortar Dart Goblin Guards Arrows Goblin Barrel

Defense Synergies 0 11

Bats
Firecracker Mortar Dart Goblin
Arrows
Mortar
Firecracker
Bats Mortar Dart Goblin Guards
Mortar
Bats Arrows Firecracker Dart Goblin Guards
Dart Goblin
Bats Firecracker Mortar Guards Miner
Goblin Barrel
Guards
Firecracker Mortar Dart Goblin
Miner
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Dart Goblin
Bats Firecracker Mortar Dart Goblin
Mortar Bats Dart Goblin
Bats Firecracker Mortar Dart Goblin Guards
Arrows Firecracker
Arrows Bats Firecracker Dart Goblin Guards
Bats Dart Goblin Arrows Firecracker Mortar
Arrows Dart Goblin
Mortar
Guards Firecracker Dart Goblin Miner
Bats Dart Goblin Guards Arrows Firecracker
Arrows Bats Firecracker Dart Goblin
Mortar Bats Guards
Bats Arrows Firecracker Mortar Dart Goblin Guards
Mortar
Mortar
Bats Arrows Firecracker Mortar
Arrows Mortar Bats Firecracker Dart Goblin Guards
Arrows Mortar Bats Firecracker Dart Goblin Guards
Mortar Dart Goblin
Bats Arrows Firecracker Dart Goblin Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Arrows Firecracker Mortar Miner
Guards Bats
Guards Bats
Guards
Arrows Firecracker Bats Dart Goblin
Guards Bats Dart Goblin
Bats Firecracker Mortar
Dart Goblin Guards
Bats Dart Goblin Guards
Arrows Guards
Guards
Firecracker Dart Goblin
Guards Bats Firecracker Mortar Dart Goblin
Bats Arrows Firecracker Dart Goblin
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar Dart Goblin Guards
Arrows Firecracker Mortar Dart Goblin Miner
Arrows Dart Goblin Miner
Arrows Firecracker Dart Goblin Guards
Arrows Firecracker Mortar
Arrows Firecracker Bats Dart Goblin
Arrows Firecracker Mortar Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Miner Firecracker Mortar Dart Goblin
Bats Guards
Firecracker Miner Arrows Mortar Dart Goblin
Arrows Firecracker Dart Goblin
Firecracker Mortar Dart Goblin Miner
Arrows Firecracker Mortar Dart Goblin
Arrows Firecracker Mortar Dart Goblin
Arrows Firecracker Mortar Dart Goblin
Arrows Firecracker Mortar Dart Goblin
Arrows Mortar
Bats
Arrows Firecracker Mortar Dart Goblin
Arrows Firecracker Mortar Dart Goblin Miner
Arrows
Arrows Mortar
Arrows Firecracker Mortar
Arrows Firecracker Mortar Miner Dart Goblin
Arrows Mortar Miner
Miner Arrows Firecracker Mortar Dart Goblin
Bats Arrows Firecracker Dart Goblin
Bats Firecracker Dart Goblin Guards
Arrows Mortar Dart Goblin Miner
Arrows Firecracker
Arrows Firecracker
Bats Dart Goblin Guards
Arrows Firecracker Dart Goblin
Arrows
Miner Firecracker Dart Goblin
Arrows Firecracker Mortar Dart Goblin
Arrows
Firecracker Dart Goblin
Bats Firecracker Dart Goblin Guards
Firecracker Bats Dart Goblin
Firecracker Mortar Dart Goblin Miner
Firecracker Mortar Dart Goblin

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