My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Giant Skeleton Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Giant Skeleton
Giant Snowball
Bats Guards
Zap
Bats Firecracker Mortar Guards
Barbarian Barrel
Firecracker Mortar Guards Giant Skeleton
The Log
Firecracker Guards Giant Skeleton
Earthquake
Firecracker Mortar Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Guards Giant Skeleton
Fireball
Firecracker Mortar
Poison
Bats Firecracker Mortar Guards
Lightning
Mortar Goblinstein
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Guards Mortar Fireball Goblinstein Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Guards

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Firecracker Mortar
Arrows
Fireball Mortar Giant Skeleton
Firecracker
Bats Mortar Giant Skeleton
Mortar
Bats Arrows Firecracker Fireball
Fireball
Arrows Mortar
Guards
Giant Skeleton
Bats Arrows Firecracker
Goblinstein

Defense Synergies 0 12

Bats
Firecracker Mortar Giant Skeleton
Arrows
Mortar Fireball Giant Skeleton
Firecracker
Bats Mortar Guards Giant Skeleton
Mortar
Bats Arrows Firecracker Fireball Guards
Fireball
Arrows Mortar
Guards
Firecracker Mortar Giant Skeleton
Giant Skeleton
Bats Arrows Firecracker Guards
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Fireball
Bats Firecracker Mortar
Mortar Bats Giant Skeleton
Bats Firecracker Mortar Guards
Arrows Firecracker Fireball Giant Skeleton
Arrows Fireball Bats Firecracker Guards
Bats Arrows Firecracker Mortar Fireball
Arrows Fireball Giant Skeleton
Mortar
Guards Firecracker Giant Skeleton
Bats Guards Arrows Firecracker Fireball Giant Skeleton
Arrows Bats Firecracker Fireball
Mortar Bats Fireball Guards Giant Skeleton
Fireball Bats Arrows Firecracker Mortar Guards
Mortar
Mortar Fireball
Bats Arrows Firecracker Mortar Fireball
Arrows Mortar Fireball Bats Firecracker Guards
Arrows Mortar Bats Firecracker Fireball Guards Giant Skeleton
Mortar
Bats Arrows Firecracker Fireball Guards Giant Skeleton
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Giant Skeleton
Fireball Arrows Firecracker Mortar
Guards Giant Skeleton Bats
Guards Giant Skeleton Bats Fireball
Giant Skeleton Guards
Arrows Firecracker Fireball Bats
Guards Bats Fireball Giant Skeleton
Giant Skeleton
Giant Skeleton Bats Firecracker Mortar Fireball
Guards
Bats Guards Giant Skeleton
Arrows Fireball Guards Giant Skeleton
Giant Skeleton Fireball Guards
Firecracker Fireball
Guards Bats Firecracker Mortar Fireball Giant Skeleton
Bats Arrows Firecracker Fireball Giant Skeleton
Arrows Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Mortar Guards Giant Skeleton
Arrows Firecracker Mortar Fireball
Arrows Fireball Giant Skeleton
Arrows Firecracker Fireball Guards Giant Skeleton
Fireball Arrows Firecracker Mortar
Arrows Firecracker Fireball Bats
Arrows Firecracker Mortar
Arrows Fireball Firecracker
Arrows Fireball Firecracker Mortar
Bats Fireball Guards
Firecracker Arrows Mortar Fireball
Fireball Arrows Firecracker
Firecracker Mortar Fireball
Arrows Firecracker Mortar Fireball
Arrows Firecracker Mortar Fireball
Arrows Firecracker Mortar Fireball
Arrows Firecracker Mortar Fireball
Arrows Mortar Fireball
Bats
Arrows Firecracker Mortar Fireball
Arrows Firecracker Mortar Fireball
Fireball Giant Skeleton
Arrows Fireball
Arrows Mortar Fireball
Arrows Firecracker Mortar Fireball
Arrows Firecracker Mortar Fireball
Fireball Arrows Mortar
Fireball Arrows Firecracker Mortar
Bats Arrows Firecracker Fireball
Bats Firecracker Fireball Guards
Fireball
Arrows Mortar Fireball
Arrows Firecracker Fireball
Giant Skeleton
Arrows Firecracker Fireball
Bats Fireball Guards
Fireball Arrows Firecracker
Arrows Fireball
Fireball Firecracker
Arrows Firecracker Mortar Fireball
Arrows Fireball Giant Skeleton
Firecracker
Bats Firecracker Fireball Guards Giant Skeleton
Firecracker Bats Fireball
Firecracker Mortar Fireball Giant Skeleton
Fireball Firecracker Mortar

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