My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Valkyrie Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Inferno Dragon
Giant Snowball
Bats Inferno Dragon
Zap
Bats Firecracker Royal Giant Inferno Dragon
Barbarian Barrel
Firecracker Valkyrie Electro Wizard
The Log
Firecracker Royal Giant
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Valkyrie Electro Wizard Inferno Dragon
Fireball
Firecracker Electro Wizard Inferno Dragon
Poison
Bats Firecracker Electro Wizard
Lightning
Valkyrie Electro Wizard Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Poison Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Valkyrie Poison Electro Wizard Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Firecracker Valkyrie

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Firecracker Inferno Dragon
Arrows
Royal Giant
Firecracker
Royal Giant Bats Valkyrie Inferno Dragon
Royal Giant
Bats Arrows Firecracker Poison Electro Wizard
Valkyrie
Bats Firecracker Electro Wizard
Poison
Royal Giant
Electro Wizard
Royal Giant Valkyrie
Inferno Dragon
Bats Firecracker

Defense Synergies 1 9

Bats
Firecracker Valkyrie Electro Wizard Inferno Dragon
Arrows
Valkyrie
Firecracker
Valkyrie Bats Electro Wizard
Royal Giant
Valkyrie
Firecracker Bats Arrows Electro Wizard
Poison
Electro Wizard
Electro Wizard
Bats Firecracker Valkyrie Poison Inferno Dragon
Inferno Dragon
Bats Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Electro Wizard
Inferno Dragon Bats Firecracker Valkyrie Electro Wizard
Bats Valkyrie Electro Wizard Inferno Dragon
Inferno Dragon Bats Firecracker Valkyrie Electro Wizard
Arrows Firecracker Valkyrie Poison
Arrows Bats Firecracker Valkyrie Electro Wizard
Bats Electro Wizard Inferno Dragon Arrows Firecracker Poison
Arrows Valkyrie Poison Electro Wizard
Inferno Dragon
Firecracker Valkyrie Electro Wizard
Bats Valkyrie Poison Electro Wizard Arrows Firecracker
Arrows Inferno Dragon Bats Firecracker Poison Electro Wizard
Bats Valkyrie Electro Wizard
Valkyrie Bats Arrows Firecracker Poison Electro Wizard
Inferno Dragon Electro Wizard
Electro Wizard Inferno Dragon
Bats Arrows Firecracker Valkyrie Poison Electro Wizard
Arrows Bats Firecracker Valkyrie Electro Wizard
Arrows Valkyrie Poison Bats Firecracker Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Valkyrie Bats Arrows Firecracker Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Electro Wizard
Poison Electro Wizard Arrows Firecracker Valkyrie Inferno Dragon
Bats Valkyrie Electro Wizard
Valkyrie Bats Electro Wizard
Valkyrie Inferno Dragon
Arrows Firecracker Poison Bats Electro Wizard
Bats Valkyrie Electro Wizard
Valkyrie Inferno Dragon
Electro Wizard Bats Firecracker Valkyrie Poison Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Valkyrie
Arrows Valkyrie Poison Electro Wizard
Valkyrie
Firecracker Valkyrie
Electro Wizard Bats Firecracker Valkyrie Poison Inferno Dragon
Bats Arrows Valkyrie Poison Firecracker Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Valkyrie
Arrows Firecracker Poison Electro Wizard
Arrows Poison
Arrows Firecracker Valkyrie Poison
Poison Arrows Firecracker Valkyrie
Arrows Firecracker Poison Bats
Arrows Firecracker Poison
Arrows Poison Firecracker
Arrows Poison Firecracker
Bats Poison Electro Wizard
Firecracker Poison Arrows Valkyrie Electro Wizard
Poison Arrows Firecracker
Poison Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison
Bats
Arrows Firecracker Poison Electro Wizard
Arrows Firecracker Valkyrie Poison
Poison
Arrows Poison
Arrows Poison
Arrows Firecracker Poison Valkyrie
Inferno Dragon
Arrows Firecracker Poison Electro Wizard
Arrows Poison
Poison Arrows Firecracker
Poison Bats Arrows Firecracker Electro Wizard
Electro Wizard Bats Firecracker Poison
Poison Arrows
Arrows Firecracker Poison Electro Wizard
Arrows Firecracker Poison
Electro Wizard Bats
Poison Arrows Firecracker Electro Wizard
Arrows
Poison Firecracker Valkyrie Electro Wizard
Arrows Firecracker Poison
Arrows Poison
Firecracker
Bats Firecracker Poison Electro Wizard
Firecracker Bats Poison Electro Wizard
Poison Firecracker Electro Wizard
Inferno Dragon
Firecracker

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