My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Valkyrie Wizard Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats Witch
Zap
Bats Firecracker Royal Giant Witch
Barbarian Barrel
Firecracker Valkyrie Wizard Witch Electro Wizard
The Log
Firecracker Royal Giant Witch
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Valkyrie Wizard Witch Electro Wizard
Fireball
Firecracker Wizard Witch Electro Wizard
Poison
Bats Firecracker Wizard Witch Electro Wizard
Lightning
Valkyrie Wizard Witch Electro Wizard
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Valkyrie Electro Wizard Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Firecracker Valkyrie

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Firecracker
Arrows
Royal Giant
Firecracker
Royal Giant Bats Valkyrie
Royal Giant
Bats Arrows Firecracker Wizard Witch Electro Wizard
Valkyrie
Bats Firecracker Wizard Witch Electro Wizard
Wizard
Royal Giant Valkyrie
Witch
Royal Giant Valkyrie
Electro Wizard
Royal Giant Valkyrie

Defense Synergies 1 10

Bats
Firecracker Valkyrie Electro Wizard
Arrows
Valkyrie
Firecracker
Valkyrie Bats Electro Wizard
Royal Giant
Valkyrie
Firecracker Bats Arrows Wizard Witch Electro Wizard
Wizard
Valkyrie Electro Wizard
Witch
Valkyrie Electro Wizard
Electro Wizard
Bats Firecracker Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard Electro Wizard
Bats Firecracker Valkyrie Witch Electro Wizard
Witch Bats Valkyrie Electro Wizard
Witch Bats Firecracker Valkyrie Electro Wizard
Arrows Firecracker Valkyrie
Arrows Bats Firecracker Valkyrie Electro Wizard
Bats Electro Wizard Arrows Firecracker Wizard Witch
Arrows Valkyrie Electro Wizard
Witch
Firecracker Valkyrie Electro Wizard
Bats Valkyrie Witch Electro Wizard Arrows Firecracker Wizard
Arrows Bats Firecracker Wizard Witch Electro Wizard
Bats Valkyrie Wizard Witch Electro Wizard
Valkyrie Wizard Bats Arrows Firecracker Witch Electro Wizard
Electro Wizard
Electro Wizard
Wizard Bats Arrows Firecracker Valkyrie Witch Electro Wizard
Arrows Bats Firecracker Valkyrie Wizard Witch Electro Wizard
Arrows Valkyrie Wizard Witch Bats Firecracker Electro Wizard
Electro Wizard
Valkyrie Wizard Bats Arrows Firecracker Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Electro Wizard
Electro Wizard Arrows Firecracker Valkyrie Wizard
Bats Valkyrie Witch Electro Wizard
Valkyrie Bats Electro Wizard
Valkyrie Witch
Arrows Firecracker Wizard Bats Witch Electro Wizard
Bats Valkyrie Witch Electro Wizard
Valkyrie
Electro Wizard Bats Firecracker Valkyrie Witch
Witch
Bats Valkyrie Witch
Arrows Valkyrie Electro Wizard
Valkyrie Wizard Witch
Wizard Firecracker Valkyrie Witch
Witch Electro Wizard Bats Firecracker Valkyrie
Bats Arrows Valkyrie Firecracker Wizard Witch Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker Valkyrie
Wizard Arrows Firecracker Valkyrie
Arrows Firecracker Wizard Bats Witch
Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Bats Electro Wizard
Firecracker Arrows Valkyrie Wizard Electro Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard
Arrows
Bats
Arrows Firecracker Wizard Electro Wizard
Arrows Firecracker Valkyrie Wizard Witch
Arrows Wizard
Arrows
Arrows Firecracker Valkyrie Wizard Witch
Witch
Arrows Firecracker Wizard Witch Electro Wizard
Arrows Wizard Witch
Arrows Firecracker
Bats Arrows Firecracker Wizard Witch Electro Wizard
Electro Wizard Bats Firecracker Wizard Witch
Arrows Wizard
Arrows Firecracker Electro Wizard
Arrows Firecracker Wizard
Electro Wizard Bats Witch
Arrows Firecracker Wizard Witch Electro Wizard
Arrows
Firecracker Valkyrie Wizard Electro Wizard
Arrows Firecracker Wizard
Arrows
Firecracker
Bats Firecracker Witch Electro Wizard
Firecracker Bats Witch Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Wizard

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