My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Princess Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner Ram Rider
Giant Snowball
Bats Miner Princess Ram Rider
Zap
Bats Firecracker Princess Ram Rider
Barbarian Barrel
Firecracker Princess
The Log
Firecracker Princess Ram Rider
Earthquake
Firecracker
Arrows
Bats Firecracker Princess
Royal Delivery
Bats Firecracker Miner Princess Ram Rider
Fireball
Firecracker Princess Ram Rider
Poison
Bats Firecracker Princess
Lightning
Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage Miner Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Firecracker Miner Princess Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Firecracker

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Firecracker Rage Ram Rider
Arrows
Miner Ram Rider Mega Knight
Firecracker
Miner Bats Princess Ram Rider Mega Knight
Rage
Bats
Miner
Bats Firecracker Arrows Mega Knight
Princess
Firecracker Mega Knight
Ram Rider
Bats Arrows Firecracker Mega Knight
Mega Knight
Bats Arrows Firecracker Miner Princess Ram Rider

Defense Synergies 1 6

Bats
Firecracker Mega Knight
Arrows
Mega Knight
Firecracker
Bats Princess Mega Knight
Rage
Miner
Mega Knight
Princess
Firecracker Mega Knight
Ram Rider
Mega Knight
Arrows Bats Firecracker Miner Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ram Rider
Bats Firecracker Ram Rider Mega Knight
Ram Rider Mega Knight Bats
Bats Firecracker Ram Rider Mega Knight
Arrows Firecracker Princess Mega Knight
Arrows Bats Firecracker Mega Knight
Bats Ram Rider Arrows Firecracker Princess
Arrows Ram Rider Mega Knight
Princess
Firecracker Miner Mega Knight
Bats Arrows Firecracker Princess Ram Rider Mega Knight
Arrows Bats Firecracker Princess Ram Rider
Mega Knight Bats Ram Rider
Mega Knight Bats Arrows Firecracker Princess
Ram Rider Mega Knight
Ram Rider Mega Knight
Mega Knight Bats Arrows Firecracker
Arrows Mega Knight Bats Firecracker Ram Rider
Arrows Bats Firecracker Princess Ram Rider Mega Knight
Ram Rider
Mega Knight Bats Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Arrows Firecracker Miner Mega Knight
Mega Knight Bats Ram Rider
Mega Knight Bats Ram Rider
Ram Rider Mega Knight
Arrows Firecracker Bats Princess Ram Rider
Bats Ram Rider
Mega Knight
Mega Knight Bats Firecracker
Mega Knight Bats
Mega Knight Arrows
Mega Knight Ram Rider
Firecracker Princess Mega Knight
Bats Firecracker
Bats Arrows Mega Knight Firecracker Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker
Arrows Firecracker Miner Princess Ram Rider
Arrows Miner
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Bats Princess Ram Rider
Arrows Firecracker Princess
Arrows Firecracker Princess Ram Rider
Arrows Miner Firecracker Ram Rider
Bats
Firecracker Miner Arrows Princess Ram Rider
Arrows Firecracker Princess
Firecracker Miner Princess
Arrows Firecracker Princess
Princess Arrows Firecracker
Arrows Firecracker Princess
Arrows Firecracker Princess Mega Knight
Arrows
Bats
Arrows Firecracker Princess Mega Knight
Arrows Firecracker Miner Princess Mega Knight
Mega Knight
Arrows Princess
Arrows
Arrows Firecracker Princess Mega Knight
Arrows Firecracker Miner Princess Ram Rider
Arrows Miner Princess Ram Rider Mega Knight
Miner Arrows Firecracker
Bats Arrows Firecracker Princess
Bats Firecracker
Arrows Miner Mega Knight
Arrows Firecracker Princess
Mega Knight
Arrows Firecracker Princess
Bats Princess
Arrows Firecracker Princess Ram Rider
Arrows
Miner Firecracker Princess Mega Knight
Arrows Firecracker Princess
Arrows
Firecracker Mega Knight
Bats Firecracker Princess
Firecracker Bats Princess
Firecracker Miner Princess Mega Knight
Firecracker Mega Knight

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