My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Battle Ram Cannon Cart Royal Ghost Bandit Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Cannon Cart Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Cannon Cart Royal Ghost Bandit Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Bandit Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Cannon Cart Bandit Mighty Miner
Giant Snowball
Bats Battle Ram Mighty Miner
Zap
Bats Firecracker Battle Ram Cannon Cart Bandit Mighty Miner
Barbarian Barrel
Firecracker Battle Ram Cannon Cart Royal Ghost Bandit
The Log
Firecracker Battle Ram Cannon Cart Bandit
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Battle Ram Cannon Cart Royal Ghost Bandit
Fireball
Firecracker Battle Ram Cannon Cart Bandit Mighty Miner
Poison
Bats Firecracker
Lightning
Battle Ram Cannon Cart Bandit Mighty Miner
Rocket
Cannon Cart Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram Royal Ghost Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Royal Ghost Bandit Battle Ram Mighty Miner Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Royal Ghost

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Battle Ram Cannon Cart Bandit
Arrows
Battle Ram Cannon Cart Bandit Mighty Miner
Firecracker
Bats Battle Ram Cannon Cart Bandit
Battle Ram
Bandit Bats Arrows Firecracker Royal Ghost
Cannon Cart
Bats Arrows Firecracker Royal Ghost Bandit
Royal Ghost
Battle Ram Cannon Cart Bandit
Bandit
Battle Ram Bats Arrows Firecracker Cannon Cart Royal Ghost
Mighty Miner
Arrows

Defense Synergies 0 8

Bats
Firecracker Cannon Cart Bandit
Arrows
Cannon Cart Bandit
Firecracker
Bats Bandit
Battle Ram
Cannon Cart
Bats Arrows Royal Ghost Bandit
Royal Ghost
Cannon Cart
Bandit
Bats Arrows Firecracker Cannon Cart
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker
Bats Firecracker Cannon Cart Bandit
Bats Cannon Cart Bandit
Bats Firecracker Cannon Cart Bandit
Arrows Firecracker
Arrows Bats Firecracker Cannon Cart Royal Ghost Bandit
Bats Arrows Firecracker
Arrows Cannon Cart Bandit
Mighty Miner
Firecracker Cannon Cart Royal Ghost Bandit
Bats Arrows Firecracker Cannon Cart Royal Ghost Bandit
Arrows Bats Firecracker
Bats Cannon Cart Bandit
Bats Arrows Firecracker Cannon Cart Royal Ghost
Cannon Cart Bandit
Bandit
Bats Arrows Firecracker Cannon Cart
Arrows Bats Firecracker Cannon Cart Royal Ghost Bandit
Arrows Bats Firecracker Cannon Cart Royal Ghost Bandit
Cannon Cart
Royal Ghost Bats Arrows Firecracker Cannon Cart Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart Royal Ghost Bandit
Bandit Arrows Firecracker Cannon Cart Royal Ghost
Bandit Bats Cannon Cart
Bats Cannon Cart Bandit
Cannon Cart Bandit Mighty Miner
Arrows Firecracker Bats
Bats Cannon Cart Bandit
Mighty Miner Cannon Cart
Bats Firecracker Cannon Cart Bandit
Bats Cannon Cart
Arrows
Cannon Cart Bandit
Firecracker Cannon Cart
Bats Firecracker Cannon Cart Mighty Miner
Bats Arrows Firecracker Cannon Cart Royal Ghost Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Ghost Bandit
Arrows Firecracker Royal Ghost Bandit
Arrows Cannon Cart Bandit
Cannon Cart Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bandit
Bats
Firecracker Arrows Cannon Cart Bandit
Arrows Firecracker
Firecracker Cannon Cart Bandit
Arrows Firecracker Cannon Cart Bandit
Arrows Firecracker Cannon Cart
Arrows Firecracker Cannon Cart Bandit
Arrows Firecracker Cannon Cart Bandit
Arrows
Bats
Arrows Firecracker Bandit
Arrows Firecracker
Arrows
Arrows Cannon Cart
Arrows Firecracker
Arrows Firecracker Royal Ghost Bandit
Arrows Bandit
Arrows Firecracker Bandit
Bats Arrows Firecracker
Bats Firecracker
Arrows Bandit
Arrows Firecracker
Mighty Miner
Arrows Firecracker
Bats Cannon Cart Bandit
Arrows Firecracker
Arrows
Firecracker Cannon Cart
Arrows Firecracker
Arrows
Firecracker Cannon Cart
Bats Firecracker
Firecracker Bats
Firecracker Cannon Cart Royal Ghost Bandit
Cannon Cart
Firecracker

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