My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Battle Ram Wizard P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Hog Rider Bandit
Giant Snowball
Bats Battle Ram Hog Rider
Zap
Bats Firecracker Battle Ram Bandit
Barbarian Barrel
Firecracker Battle Ram Wizard Bandit
The Log
Firecracker Battle Ram Hog Rider Bandit
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Battle Ram Hog Rider Wizard P.E.K.K.A Bandit
Fireball
Firecracker Battle Ram Hog Rider Wizard Bandit
Poison
Bats Firecracker Wizard
Lightning
Battle Ram Wizard Bandit
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Bandit Battle Ram Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Bandit

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker Battle Ram P.E.K.K.A Bandit
Arrows
Hog Rider P.E.K.K.A Battle Ram Bandit
Firecracker
Hog Rider Bats Battle Ram P.E.K.K.A Bandit
Battle Ram
Bandit Bats Arrows Firecracker P.E.K.K.A
Hog Rider
Bats Arrows Firecracker Wizard Bandit
Wizard
Hog Rider P.E.K.K.A Bandit
P.E.K.K.A
Arrows Bats Firecracker Battle Ram Wizard
Bandit
Battle Ram Bats Arrows Firecracker Hog Rider Wizard

Defense Synergies 0 9

Bats
Firecracker P.E.K.K.A Bandit
Arrows
P.E.K.K.A Bandit
Firecracker
Bats P.E.K.K.A Bandit
Battle Ram
Hog Rider
Wizard
P.E.K.K.A Bandit
P.E.K.K.A
Bats Arrows Firecracker Wizard
Bandit
Bats Arrows Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
P.E.K.K.A Bats Firecracker Bandit
P.E.K.K.A Bats Bandit
P.E.K.K.A Bats Firecracker Bandit
Arrows Firecracker P.E.K.K.A
Arrows Bats Firecracker Bandit
Bats Arrows Firecracker Wizard
Arrows P.E.K.K.A Bandit
P.E.K.K.A
Firecracker Bandit
Bats Arrows Firecracker Wizard Bandit
Arrows Bats Firecracker Wizard
P.E.K.K.A Bats Wizard Bandit
Wizard Bats Arrows Firecracker P.E.K.K.A
P.E.K.K.A Bandit
P.E.K.K.A Bandit
Wizard Bats Arrows Firecracker P.E.K.K.A
Arrows Bats Firecracker Wizard Bandit
Arrows Wizard Bats Firecracker Bandit
P.E.K.K.A
Wizard Bats Arrows Firecracker P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Bandit
Bandit Arrows Firecracker Wizard
P.E.K.K.A Bandit Bats
P.E.K.K.A Bats Bandit
P.E.K.K.A Bandit
Arrows Firecracker Wizard Bats
P.E.K.K.A Bats Bandit
P.E.K.K.A
P.E.K.K.A Bats Firecracker Bandit
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Arrows
P.E.K.K.A Wizard Bandit
Wizard Firecracker
Bats Firecracker P.E.K.K.A
Bats Arrows Firecracker Wizard P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit
Arrows Firecracker Bandit
Arrows Bandit
Arrows Firecracker
Wizard Arrows Firecracker
Arrows Firecracker Wizard Bats
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard Bandit
Bats
Firecracker Arrows Wizard Bandit
Arrows Firecracker Wizard
Firecracker Bandit
Arrows Firecracker Bandit
Arrows Firecracker
Arrows Firecracker Wizard Bandit
Arrows Firecracker Wizard Bandit
Arrows
Bats
Arrows Firecracker Wizard Bandit
Arrows Firecracker Wizard
Arrows Wizard
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Wizard Bandit
Arrows Wizard Bandit
Arrows Firecracker Bandit
Bats Arrows Firecracker Wizard
Bats Firecracker Wizard
Arrows Wizard Bandit
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Wizard
Bats Bandit
Arrows Firecracker Wizard
Arrows
Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Firecracker P.E.K.K.A
Bats Firecracker
Firecracker Bats
Firecracker Bandit
P.E.K.K.A
Firecracker Wizard

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