My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army
Giant Snowball
Bats Goblin Barrel Skeleton Army
Zap
Bats Firecracker Goblin Barrel Skeleton Army
Barbarian Barrel
Firecracker Tesla Goblin Barrel Skeleton Army Royal Ghost
The Log
Firecracker Goblin Barrel Skeleton Army
Earthquake
Firecracker Tesla Goblin Barrel Skeleton Army
Arrows
Bats Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Bats Firecracker Goblin Barrel Skeleton Army Royal Ghost
Fireball
Firecracker Tesla Goblin Barrel Skeleton Army
Poison
Bats Firecracker Skeleton Army
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Delivery Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Delivery Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Royal Delivery Goblin Barrel Skeleton Army Royal Ghost Tesla

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Royal Delivery

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Goblin Barrel
Arrows
Goblin Barrel
Firecracker
Bats Goblin Barrel
Royal Delivery
Tesla
Goblin Barrel
Bats Arrows Firecracker Skeleton Army Royal Ghost
Skeleton Army
Goblin Barrel
Royal Ghost
Goblin Barrel

Defense Synergies 0 12

Bats
Firecracker Royal Delivery Tesla
Arrows
Royal Delivery Tesla
Firecracker
Bats Royal Delivery Tesla Skeleton Army
Royal Delivery
Bats Arrows Firecracker Tesla Skeleton Army Royal Ghost
Tesla
Bats Arrows Firecracker Royal Delivery Skeleton Army
Goblin Barrel
Skeleton Army
Firecracker Royal Delivery Tesla
Royal Ghost
Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Skeleton Army Bats Firecracker Royal Delivery Tesla
Tesla Skeleton Army Bats Royal Delivery
Tesla Skeleton Army Bats Firecracker
Arrows Firecracker Royal Delivery Skeleton Army
Arrows Royal Delivery Skeleton Army Bats Firecracker Tesla Royal Ghost
Bats Tesla Arrows Firecracker Royal Delivery
Arrows Tesla
Tesla Skeleton Army
Skeleton Army Firecracker Royal Delivery Tesla Royal Ghost
Bats Skeleton Army Arrows Firecracker Royal Delivery Tesla Royal Ghost
Arrows Tesla Bats Firecracker Royal Delivery
Tesla Skeleton Army Bats Royal Delivery
Skeleton Army Bats Arrows Firecracker Royal Delivery Tesla Royal Ghost
Skeleton Army Tesla
Skeleton Army Royal Delivery Tesla
Tesla Bats Arrows Firecracker Royal Delivery Skeleton Army
Arrows Royal Delivery Tesla Bats Firecracker Skeleton Army Royal Ghost
Arrows Royal Delivery Bats Firecracker Tesla Royal Ghost
Tesla
Skeleton Army Royal Ghost Bats Arrows Firecracker Royal Delivery Tesla
Tesla Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Royal Delivery Tesla Royal Ghost
Royal Delivery Arrows Firecracker Tesla Royal Ghost
Royal Delivery Skeleton Army Bats
Skeleton Army Bats Royal Delivery Tesla
Royal Delivery Tesla Skeleton Army
Arrows Firecracker Royal Delivery Bats Tesla
Royal Delivery Skeleton Army Bats Tesla
Royal Delivery Tesla Skeleton Army
Royal Delivery Bats Firecracker Skeleton Army
Royal Delivery Tesla Skeleton Army
Bats Tesla
Skeleton Army Arrows Royal Delivery
Royal Delivery Skeleton Army Tesla
Firecracker Tesla Skeleton Army
Tesla Skeleton Army Bats Firecracker Royal Delivery
Bats Arrows Firecracker Royal Delivery Tesla Royal Ghost
Arrows Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Ghost
Arrows Firecracker Royal Ghost
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker
Arrows Firecracker Royal Ghost
Arrows
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Bats Skeleton Army
Arrows Firecracker
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker
Bats Firecracker
Firecracker Bats
Firecracker Royal Ghost
Firecracker

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