My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Recruits Mother Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Goblin Barrel
Giant Snowball
Bats Royal Recruits Goblin Barrel
Zap
Bats Firecracker Goblin Barrel
Barbarian Barrel
Firecracker Royal Recruits Goblin Barrel
The Log
Firecracker Royal Recruits Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Bats Firecracker Royal Recruits Goblin Barrel
Royal Delivery
Bats Firecracker Royal Recruits Goblin Barrel Mother Witch
Fireball
Firecracker Goblin Barrel Mother Witch
Poison
Bats Firecracker Royal Recruits Mother Witch
Lightning
Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Goblin Barrel Void Mother Witch Golden Knight Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Goblin Barrel

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Royal Recruits Goblin Barrel
Arrows
Void Goblin Barrel Mother Witch
Firecracker
Bats Royal Recruits Goblin Barrel
Royal Recruits
Bats Firecracker
Goblin Barrel
Bats Arrows Firecracker Golden Knight
Void
Arrows
Mother Witch
Arrows
Golden Knight
Goblin Barrel

Defense Synergies 1 8

Bats
Firecracker Royal Recruits Golden Knight
Arrows
Void Mother Witch Golden Knight
Firecracker
Bats Royal Recruits Golden Knight
Royal Recruits
Bats Firecracker
Goblin Barrel
Void
Arrows
Mother Witch
Arrows Golden Knight
Golden Knight
Bats Arrows Firecracker Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Void Golden Knight
Bats Firecracker Royal Recruits
Bats Royal Recruits Void
Royal Recruits Bats Firecracker
Arrows Firecracker Royal Recruits
Arrows Bats Firecracker Mother Witch
Bats Arrows Firecracker Void
Arrows Royal Recruits Void Golden Knight
Royal Recruits
Firecracker Royal Recruits
Bats Mother Witch Arrows Firecracker Royal Recruits
Arrows Bats Firecracker
Royal Recruits Bats
Bats Arrows Firecracker Royal Recruits Golden Knight
Royal Recruits
Royal Recruits
Bats Arrows Firecracker Royal Recruits
Arrows Bats Firecracker Royal Recruits Golden Knight
Arrows Bats Firecracker Royal Recruits Mother Witch
Royal Recruits
Royal Recruits Bats Arrows Firecracker Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Void
Void Arrows Firecracker
Royal Recruits Bats Golden Knight
Royal Recruits Bats
Royal Recruits
Arrows Firecracker Mother Witch Bats
Royal Recruits Bats Void
Royal Recruits
Royal Recruits Void Bats Firecracker
Royal Recruits
Bats Royal Recruits Golden Knight
Royal Recruits Arrows Void
Royal Recruits Golden Knight
Royal Recruits Firecracker
Royal Recruits Bats Firecracker Golden Knight
Bats Arrows Firecracker Royal Recruits Mother Witch Golden Knight
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker Royal Recruits Golden Knight
Arrows Firecracker Void Golden Knight
Arrows Void
Arrows Firecracker Royal Recruits Void
Arrows Firecracker
Arrows Firecracker Mother Witch Bats
Arrows Firecracker
Arrows Firecracker
Arrows Void Firecracker Golden Knight
Bats Void
Firecracker Void Arrows Royal Recruits Golden Knight
Void Arrows Firecracker
Firecracker Void Golden Knight
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker Golden Knight
Arrows Firecracker Royal Recruits
Arrows
Bats
Void Arrows Firecracker
Arrows Firecracker Void Mother Witch Golden Knight
Void
Arrows Void
Void
Arrows Royal Recruits Void
Arrows Firecracker Mother Witch
Arrows Firecracker Void Golden Knight
Void Arrows Golden Knight
Void Arrows Firecracker Golden Knight
Bats Arrows Firecracker Void Mother Witch
Bats Firecracker Void
Void
Void Arrows
Void Arrows Firecracker
Arrows Firecracker
Bats Royal Recruits Void
Arrows Firecracker
Arrows
Void Firecracker
Arrows Firecracker
Void Arrows
Firecracker Royal Recruits
Bats Firecracker Royal Recruits Golden Knight
Firecracker Bats Void
Void Firecracker Royal Recruits Golden Knight
Firecracker Void
Void

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