My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Recruits Elixir Golem Night Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Elixir Golem Night Witch
Giant Snowball
Bats Royal Recruits Night Witch
Zap
Bats Firecracker Night Witch
Barbarian Barrel
Firecracker Royal Recruits Elixir Golem Night Witch
The Log
Firecracker Royal Recruits Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Bats Firecracker Royal Recruits Night Witch
Royal Delivery
Bats Firecracker Royal Recruits Elixir Golem Night Witch
Fireball
Firecracker Elixir Golem Night Witch
Poison
Bats Firecracker Royal Recruits Elixir Golem Night Witch
Lightning
Night Witch Goblinstein
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Elixir Golem Rage Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Firecracker Elixir Golem Night Witch Goblinstein Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Firecracker

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Royal Recruits Elixir Golem Rage
Arrows
Elixir Golem Night Witch
Firecracker
Elixir Golem Bats Royal Recruits
Royal Recruits
Bats Firecracker
Elixir Golem
Firecracker Rage Night Witch Bats Arrows
Rage
Elixir Golem Bats Night Witch
Night Witch
Elixir Golem Arrows Rage
Goblinstein

Defense Synergies 0 4

Bats
Firecracker Royal Recruits
Arrows
Firecracker
Bats Royal Recruits Night Witch
Royal Recruits
Bats Firecracker
Elixir Golem
Rage
Night Witch
Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits
Bats Firecracker Royal Recruits Night Witch
Bats Royal Recruits Night Witch
Royal Recruits Night Witch Bats Firecracker
Arrows Firecracker Royal Recruits
Arrows Bats Firecracker Night Witch
Bats Arrows Firecracker Night Witch
Arrows Royal Recruits
Royal Recruits Night Witch
Firecracker Royal Recruits Night Witch
Bats Arrows Firecracker Royal Recruits Night Witch
Arrows Bats Firecracker Night Witch
Royal Recruits Night Witch Bats
Bats Arrows Firecracker Royal Recruits Night Witch
Royal Recruits
Royal Recruits
Bats Arrows Firecracker Royal Recruits Night Witch
Arrows Bats Firecracker Royal Recruits Night Witch
Arrows Bats Firecracker Royal Recruits
Royal Recruits
Royal Recruits Bats Arrows Firecracker Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits
Arrows Firecracker
Royal Recruits Bats
Royal Recruits Bats Night Witch
Royal Recruits Night Witch
Arrows Firecracker Bats
Royal Recruits Bats Night Witch
Royal Recruits
Royal Recruits Bats Firecracker
Royal Recruits
Bats Royal Recruits
Royal Recruits Arrows
Royal Recruits Night Witch
Royal Recruits Firecracker
Royal Recruits Bats Firecracker Night Witch
Bats Arrows Firecracker Royal Recruits
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits
Arrows Firecracker
Arrows
Arrows Firecracker Royal Recruits
Arrows Firecracker
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Night Witch
Firecracker Arrows Royal Recruits
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Royal Recruits
Arrows
Bats Night Witch
Arrows Firecracker
Arrows Firecracker
Night Witch
Arrows
Arrows Royal Recruits
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker Night Witch
Bats Firecracker
Night Witch
Arrows Night Witch
Arrows Firecracker
Arrows Firecracker
Bats Royal Recruits Night Witch
Arrows Firecracker
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker Royal Recruits
Bats Firecracker Royal Recruits
Firecracker Bats
Firecracker Royal Recruits
Firecracker

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