My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Recruits Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Dark Prince
Giant Snowball
Bats Royal Recruits
Zap
Bats Firecracker Dark Prince
Barbarian Barrel
Firecracker Royal Recruits Dark Prince
The Log
Firecracker Royal Recruits Dark Prince
Earthquake
Firecracker
Arrows
Bats Firecracker Royal Recruits
Royal Delivery
Bats Firecracker Royal Recruits Dark Prince
Fireball
Firecracker
Poison
Bats Firecracker Royal Recruits
Lightning
Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Rage Dark Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Firecracker Dark Prince Lightning Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Firecracker

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Royal Recruits Rage Dark Prince
Arrows
Dark Prince Lightning Mega Knight
Firecracker
Bats Royal Recruits Dark Prince Mega Knight
Royal Recruits
Bats Firecracker
Rage
Bats Dark Prince
Dark Prince
Bats Arrows Firecracker Rage Lightning
Lightning
Arrows Dark Prince
Mega Knight
Bats Arrows Firecracker

Defense Synergies 1 9

Bats
Firecracker Royal Recruits Dark Prince Mega Knight
Arrows
Mega Knight Dark Prince Lightning
Firecracker
Bats Royal Recruits Dark Prince Mega Knight
Royal Recruits
Bats Firecracker
Rage
Dark Prince
Bats Arrows Firecracker
Lightning
Arrows
Mega Knight
Arrows Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Royal Recruits
Bats Firecracker Royal Recruits Dark Prince Mega Knight
Mega Knight Bats Royal Recruits Dark Prince Lightning
Royal Recruits Bats Firecracker Dark Prince Mega Knight
Lightning Arrows Firecracker Royal Recruits Dark Prince Mega Knight
Arrows Bats Firecracker Dark Prince Mega Knight
Bats Lightning Arrows Firecracker
Lightning Arrows Royal Recruits Mega Knight
Royal Recruits
Firecracker Royal Recruits Dark Prince Mega Knight
Bats Arrows Firecracker Royal Recruits Dark Prince Mega Knight
Arrows Bats Firecracker
Royal Recruits Mega Knight Bats Dark Prince Lightning
Mega Knight Bats Arrows Firecracker Royal Recruits Dark Prince
Royal Recruits Mega Knight
Royal Recruits Lightning Mega Knight
Mega Knight Bats Arrows Firecracker Royal Recruits Dark Prince
Arrows Mega Knight Bats Firecracker Royal Recruits Dark Prince
Arrows Bats Firecracker Royal Recruits Dark Prince Mega Knight
Royal Recruits
Royal Recruits Dark Prince Mega Knight Bats Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Dark Prince
Arrows Firecracker Lightning Mega Knight
Royal Recruits Mega Knight Bats Dark Prince Lightning
Royal Recruits Dark Prince Lightning Mega Knight Bats
Royal Recruits Dark Prince Mega Knight
Arrows Firecracker Bats
Royal Recruits Dark Prince Bats Lightning
Mega Knight Royal Recruits Dark Prince
Royal Recruits Lightning Mega Knight Bats Firecracker Dark Prince
Royal Recruits
Mega Knight Bats Royal Recruits Dark Prince
Royal Recruits Lightning Mega Knight Arrows Dark Prince
Royal Recruits Dark Prince Lightning Mega Knight
Royal Recruits Firecracker Mega Knight
Royal Recruits Bats Firecracker Dark Prince Lightning
Bats Arrows Mega Knight Firecracker Royal Recruits Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker Royal Recruits
Arrows Firecracker
Lightning Arrows
Lightning Arrows Firecracker Royal Recruits Dark Prince
Arrows Firecracker Dark Prince Mega Knight
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker Lightning
Arrows Firecracker Lightning
Lightning Bats
Firecracker Lightning Arrows Royal Recruits Dark Prince
Lightning Arrows Firecracker
Lightning Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker Royal Recruits Mega Knight
Lightning Arrows
Bats Lightning
Lightning Arrows Firecracker Dark Prince Mega Knight
Lightning Arrows Firecracker Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Royal Recruits
Arrows Firecracker Dark Prince Mega Knight
Arrows Firecracker Lightning
Lightning Arrows Mega Knight
Lightning Arrows Firecracker
Lightning Bats Arrows Firecracker
Lightning Bats Firecracker
Lightning
Lightning Arrows Mega Knight
Lightning Arrows Firecracker
Mega Knight
Arrows Firecracker Lightning
Lightning Bats Royal Recruits Dark Prince
Lightning Arrows Firecracker
Arrows
Lightning Firecracker Dark Prince Mega Knight
Arrows Firecracker Lightning
Lightning Arrows
Firecracker Royal Recruits Dark Prince Mega Knight
Bats Firecracker Royal Recruits Lightning
Firecracker Bats Lightning
Lightning Firecracker Royal Recruits Dark Prince Mega Knight
Lightning Firecracker Mega Knight

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