My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch Giant Skeleton Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Clone Giant Skeleton Skeleton King
Giant Snowball
Bats Skeleton Army Clone Witch Skeleton King
Zap
Bats Firecracker Skeleton Army Clone Witch Skeleton King
Barbarian Barrel
Firecracker Skeleton Army Clone Witch Giant Skeleton Skeleton King
The Log
Firecracker Skeleton Army Clone Witch Giant Skeleton Skeleton King
Earthquake
Firecracker Skeleton Army Clone Witch Skeleton King
Arrows
Bats Firecracker Skeleton Army Clone Witch Skeleton King
Royal Delivery
Bats Firecracker Skeleton Army Clone Witch Giant Skeleton Skeleton King
Fireball
Firecracker Skeleton Army Clone Witch Skeleton King
Poison
Bats Firecracker Skeleton Army Clone Witch Skeleton King
Lightning
Witch Skeleton King
Rocket
Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Skeleton Army Clone Skeleton King Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Skeleton Army

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Firecracker Clone Skeleton King
Arrows
Giant Skeleton
Firecracker
Bats Giant Skeleton
Skeleton Army
Clone Skeleton King
Clone
Skeleton Army Giant Skeleton Bats Witch
Witch
Clone Giant Skeleton Skeleton King
Giant Skeleton
Bats Clone Arrows Firecracker Witch
Skeleton King
Skeleton Army Bats Witch

Defense Synergies 0 9

Bats
Firecracker Giant Skeleton Skeleton King
Arrows
Giant Skeleton
Firecracker
Bats Skeleton Army Giant Skeleton
Skeleton Army
Firecracker Giant Skeleton Skeleton King
Clone
Witch
Giant Skeleton
Giant Skeleton
Bats Arrows Firecracker Skeleton Army Witch
Skeleton King
Bats Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Skeleton Army Bats Firecracker Witch
Skeleton Army Witch Bats Giant Skeleton
Skeleton Army Witch Bats Firecracker Skeleton King
Arrows Firecracker Skeleton Army Giant Skeleton
Arrows Skeleton Army Bats Firecracker
Bats Arrows Firecracker Witch
Arrows Giant Skeleton
Witch Skeleton Army Skeleton King
Skeleton Army Firecracker Giant Skeleton
Bats Skeleton Army Witch Arrows Firecracker Giant Skeleton Skeleton King
Arrows Bats Firecracker Witch
Skeleton Army Bats Witch Giant Skeleton
Skeleton Army Bats Arrows Firecracker Witch Skeleton King
Skeleton Army Skeleton King
Skeleton Army
Bats Arrows Firecracker Skeleton Army Witch
Arrows Bats Firecracker Skeleton Army Witch
Arrows Witch Bats Firecracker Giant Skeleton
Skeleton Army Bats Arrows Firecracker Witch Giant Skeleton
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Giant Skeleton
Arrows Firecracker
Skeleton Army Giant Skeleton Bats Witch
Skeleton Army Giant Skeleton Bats
Giant Skeleton Skeleton Army Witch
Arrows Firecracker Bats Witch
Skeleton Army Bats Witch Giant Skeleton
Giant Skeleton Skeleton Army
Giant Skeleton Bats Firecracker Skeleton Army Witch
Witch Skeleton Army
Bats Witch Giant Skeleton
Skeleton Army Arrows Giant Skeleton
Skeleton Army Giant Skeleton Witch Skeleton King
Firecracker Skeleton Army Witch
Skeleton Army Witch Bats Firecracker Giant Skeleton Skeleton King
Bats Arrows Firecracker Witch Giant Skeleton Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton
Arrows Firecracker
Arrows Giant Skeleton
Arrows Firecracker Giant Skeleton
Arrows Firecracker
Arrows Firecracker Bats Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Bats
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Bats
Arrows Firecracker
Arrows Firecracker Witch
Giant Skeleton
Arrows
Arrows
Arrows Firecracker Witch
Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Bats Arrows Firecracker Witch
Bats Firecracker Witch
Arrows
Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Bats Skeleton Army Witch
Arrows Firecracker Witch
Arrows
Firecracker
Arrows Firecracker Skeleton King
Arrows Giant Skeleton
Firecracker
Bats Firecracker Witch Giant Skeleton Skeleton King
Firecracker Bats Witch
Firecracker Witch Giant Skeleton
Firecracker

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