My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Bandit Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Goblin Drill Bandit
Giant Snowball
Bats Skeleton Army Goblin Drill
Zap
Bats Firecracker Skeleton Army Goblin Drill Bandit
Barbarian Barrel
Firecracker Skeleton Army Goblin Drill Bandit Magic Archer
The Log
Firecracker Skeleton Army Goblin Drill Bandit
Earthquake
Firecracker Skeleton Army Goblin Drill
Arrows
Bats Firecracker Skeleton Army Goblin Drill
Royal Delivery
Bats Firecracker Skeleton Army Goblin Drill Bandit Magic Archer
Fireball
Firecracker Skeleton Army Goblin Drill Bandit Magic Archer
Poison
Bats Firecracker Skeleton Army Goblin Drill Magic Archer
Lightning
Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Goblin Drill Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Skeleton Army Bandit Goblin Drill Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Skeleton Army

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Goblin Drill Bandit
Arrows
Goblin Drill Bandit Mega Knight
Firecracker
Bats Goblin Drill Bandit Mega Knight
Skeleton Army
Goblin Drill
Bats Arrows Firecracker Bandit Mega Knight
Bandit
Bats Arrows Firecracker Goblin Drill Magic Archer Mega Knight
Magic Archer
Bandit Mega Knight
Mega Knight
Bats Arrows Firecracker Goblin Drill Bandit Magic Archer

Defense Synergies 1 15

Bats
Firecracker Goblin Drill Bandit Mega Knight
Arrows
Mega Knight Bandit
Firecracker
Bats Skeleton Army Bandit Mega Knight
Skeleton Army
Firecracker Goblin Drill Bandit Magic Archer
Goblin Drill
Bats Skeleton Army Magic Archer
Bandit
Bats Arrows Firecracker Skeleton Army Magic Archer Mega Knight
Magic Archer
Skeleton Army Goblin Drill Bandit Mega Knight
Mega Knight
Arrows Bats Firecracker Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer
Skeleton Army Bats Firecracker Goblin Drill Bandit Mega Knight
Skeleton Army Mega Knight Bats Goblin Drill Bandit
Skeleton Army Bats Firecracker Goblin Drill Bandit Mega Knight
Arrows Firecracker Skeleton Army Mega Knight
Arrows Skeleton Army Bats Firecracker Bandit Magic Archer Mega Knight
Bats Arrows Firecracker Magic Archer
Arrows Bandit Magic Archer Mega Knight
Skeleton Army Goblin Drill
Skeleton Army Firecracker Bandit Mega Knight
Bats Skeleton Army Arrows Firecracker Goblin Drill Bandit Magic Archer Mega Knight
Arrows Bats Firecracker Magic Archer
Skeleton Army Goblin Drill Mega Knight Bats Bandit
Skeleton Army Mega Knight Bats Arrows Firecracker Goblin Drill Magic Archer
Skeleton Army Goblin Drill Bandit Mega Knight
Skeleton Army Goblin Drill Bandit Mega Knight
Mega Knight Bats Arrows Firecracker Skeleton Army Goblin Drill
Arrows Mega Knight Bats Firecracker Skeleton Army Goblin Drill Bandit Magic Archer
Arrows Goblin Drill Bats Firecracker Bandit Magic Archer Mega Knight
Goblin Drill
Skeleton Army Mega Knight Bats Arrows Firecracker Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Bandit
Bandit Arrows Firecracker Magic Archer Mega Knight
Skeleton Army Bandit Mega Knight Bats
Skeleton Army Mega Knight Bats Bandit
Skeleton Army Goblin Drill Bandit Mega Knight
Arrows Firecracker Bats Magic Archer
Skeleton Army Bats Bandit
Mega Knight Skeleton Army
Mega Knight Bats Firecracker Skeleton Army Bandit Magic Archer
Skeleton Army Goblin Drill
Mega Knight Bats
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Bandit
Firecracker Skeleton Army Magic Archer Mega Knight
Skeleton Army Bats Firecracker Goblin Drill Magic Archer
Bats Arrows Mega Knight Firecracker Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Goblin Drill Bandit
Arrows Firecracker Bandit Magic Archer
Arrows Goblin Drill Bandit Magic Archer
Arrows Firecracker
Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Bats Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Bandit
Bats
Firecracker Arrows Bandit Magic Archer
Arrows Firecracker Magic Archer
Firecracker Bandit Magic Archer
Arrows Firecracker Bandit Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Goblin Drill Bandit Magic Archer
Magic Archer Arrows Firecracker Bandit Mega Knight
Arrows
Bats
Arrows Firecracker Bandit Magic Archer Mega Knight
Arrows Firecracker Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows
Arrows Goblin Drill
Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Bandit Magic Archer
Arrows Bandit Magic Archer Mega Knight
Arrows Firecracker Bandit Magic Archer
Bats Arrows Firecracker Magic Archer
Bats Firecracker
Arrows Bandit Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Mega Knight
Arrows Firecracker Magic Archer
Bats Skeleton Army Bandit Magic Archer
Arrows Firecracker Magic Archer
Arrows
Firecracker Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Arrows
Firecracker Mega Knight
Bats Firecracker Magic Archer
Firecracker Bats Magic Archer
Firecracker Bandit Magic Archer Mega Knight
Firecracker Mega Knight

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