My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Guards
Giant Snowball
Bats Goblin Barrel Guards
Zap
Bats Firecracker Goblin Barrel Guards
Barbarian Barrel
Firecracker Tesla Goblin Barrel Guards
The Log
Firecracker Goblin Barrel Guards
Earthquake
Firecracker Tesla Goblin Barrel Guards
Arrows
Bats Firecracker Goblin Barrel Guards
Royal Delivery
Bats Firecracker Goblin Barrel Guards
Fireball
Firecracker Tesla Goblin Barrel
Poison
Bats Firecracker Guards
Lightning
Tesla Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Goblin Barrel Guards Tesla Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Goblin Barrel

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Goblin Barrel
Arrows
Goblin Barrel Mega Knight
Firecracker
Bats Goblin Barrel Mega Knight
Tesla
Goblin Barrel
Bats Arrows Firecracker Guards Mega Knight
Guards
Goblin Barrel
Mega Knight
Bats Arrows Firecracker Goblin Barrel
Goblinstein

Defense Synergies 1 8

Bats
Firecracker Tesla Mega Knight
Arrows
Mega Knight Tesla
Firecracker
Bats Tesla Guards Mega Knight
Tesla
Bats Arrows Firecracker Guards
Goblin Barrel
Guards
Firecracker Tesla
Mega Knight
Arrows Bats Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Bats Firecracker Tesla Mega Knight
Tesla Mega Knight Bats
Tesla Bats Firecracker Guards Mega Knight
Arrows Firecracker Mega Knight
Arrows Bats Firecracker Tesla Guards Mega Knight
Bats Tesla Arrows Firecracker
Arrows Tesla Mega Knight
Tesla
Guards Firecracker Tesla Mega Knight
Bats Guards Arrows Firecracker Tesla Mega Knight
Arrows Tesla Bats Firecracker
Tesla Mega Knight Bats Guards
Mega Knight Bats Arrows Firecracker Tesla Guards
Tesla Mega Knight
Tesla Mega Knight
Tesla Mega Knight Bats Arrows Firecracker
Arrows Tesla Mega Knight Bats Firecracker Guards
Arrows Bats Firecracker Tesla Guards Mega Knight
Tesla
Mega Knight Bats Arrows Firecracker Tesla Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Tesla
Arrows Firecracker Tesla Mega Knight
Guards Mega Knight Bats
Guards Mega Knight Bats Tesla
Tesla Guards Mega Knight
Arrows Firecracker Bats Tesla
Guards Bats Tesla
Mega Knight Tesla
Mega Knight Bats Firecracker
Tesla Guards
Mega Knight Bats Tesla Guards
Mega Knight Arrows Guards
Mega Knight Tesla Guards
Firecracker Tesla Mega Knight
Tesla Guards Bats Firecracker
Bats Arrows Mega Knight Firecracker Tesla
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker
Arrows
Arrows Firecracker Guards
Arrows Firecracker Mega Knight
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Guards
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker Guards
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats Guards
Arrows Firecracker
Arrows
Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Bats Firecracker Guards
Firecracker Bats
Firecracker Mega Knight
Firecracker Mega Knight

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