My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Dark Prince Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Goblin Drill Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Goblin Drill Ram Rider
Giant Snowball
Bats Goblin Drill Ram Rider
Zap
Bats Firecracker Dark Prince Goblin Drill Ram Rider
Barbarian Barrel
Firecracker Tesla Dark Prince Goblin Drill
The Log
Firecracker Dark Prince Goblin Drill Ram Rider
Earthquake
Firecracker Tesla Goblin Drill
Arrows
Bats Firecracker Goblin Drill
Royal Delivery
Bats Firecracker Dark Prince Goblin Drill Ram Rider
Fireball
Firecracker Tesla Goblin Drill Ram Rider
Poison
Bats Firecracker Goblin Drill
Lightning
Tesla Dark Prince Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Dark Prince Goblin Drill Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Tesla Dark Prince Goblin Drill Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Firecracker Tesla

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Dark Prince Goblin Drill Ram Rider
Arrows
Dark Prince Goblin Drill Ram Rider Mega Knight
Firecracker
Bats Dark Prince Goblin Drill Ram Rider Mega Knight
Tesla
Dark Prince
Bats Arrows Firecracker Goblin Drill Ram Rider
Goblin Drill
Bats Arrows Firecracker Dark Prince Mega Knight
Ram Rider
Bats Arrows Firecracker Dark Prince Mega Knight
Mega Knight
Bats Arrows Firecracker Goblin Drill Ram Rider

Defense Synergies 1 12

Bats
Firecracker Tesla Dark Prince Goblin Drill Mega Knight
Arrows
Mega Knight Tesla Dark Prince
Firecracker
Bats Tesla Dark Prince Mega Knight
Tesla
Bats Arrows Firecracker Dark Prince Goblin Drill
Dark Prince
Bats Arrows Firecracker Tesla
Goblin Drill
Bats Tesla
Ram Rider
Mega Knight
Arrows Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Ram Rider
Bats Firecracker Tesla Dark Prince Goblin Drill Ram Rider Mega Knight
Tesla Ram Rider Mega Knight Bats Dark Prince Goblin Drill
Tesla Bats Firecracker Dark Prince Goblin Drill Ram Rider Mega Knight
Arrows Firecracker Dark Prince Mega Knight
Arrows Bats Firecracker Tesla Dark Prince Mega Knight
Bats Tesla Ram Rider Arrows Firecracker
Arrows Tesla Ram Rider Mega Knight
Tesla Goblin Drill
Firecracker Tesla Dark Prince Mega Knight
Bats Arrows Firecracker Tesla Dark Prince Goblin Drill Ram Rider Mega Knight
Arrows Tesla Bats Firecracker Ram Rider
Tesla Goblin Drill Mega Knight Bats Dark Prince Ram Rider
Mega Knight Bats Arrows Firecracker Tesla Dark Prince Goblin Drill
Tesla Goblin Drill Ram Rider Mega Knight
Tesla Goblin Drill Ram Rider Mega Knight
Tesla Mega Knight Bats Arrows Firecracker Dark Prince Goblin Drill
Arrows Tesla Mega Knight Bats Firecracker Dark Prince Goblin Drill Ram Rider
Arrows Goblin Drill Bats Firecracker Tesla Dark Prince Ram Rider Mega Knight
Tesla Goblin Drill Ram Rider
Dark Prince Mega Knight Bats Arrows Firecracker Tesla
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Dark Prince
Arrows Firecracker Tesla Mega Knight
Mega Knight Bats Dark Prince Ram Rider
Dark Prince Mega Knight Bats Tesla Ram Rider
Tesla Dark Prince Goblin Drill Ram Rider Mega Knight
Arrows Firecracker Bats Tesla Ram Rider
Dark Prince Bats Tesla Ram Rider
Mega Knight Tesla Dark Prince
Mega Knight Bats Firecracker Dark Prince
Tesla Goblin Drill
Mega Knight Bats Tesla Dark Prince
Mega Knight Arrows Dark Prince
Dark Prince Mega Knight Tesla Ram Rider
Firecracker Tesla Mega Knight
Tesla Bats Firecracker Dark Prince Goblin Drill
Bats Arrows Mega Knight Firecracker Tesla Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Goblin Drill
Arrows Firecracker Ram Rider
Arrows Goblin Drill
Arrows Firecracker Dark Prince
Arrows Firecracker Dark Prince Mega Knight
Arrows Firecracker Bats Ram Rider
Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows Firecracker Ram Rider
Bats
Firecracker Arrows Dark Prince Ram Rider
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Goblin Drill
Arrows Firecracker Mega Knight
Arrows
Bats
Arrows Firecracker Dark Prince Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows Goblin Drill
Arrows Firecracker Dark Prince Mega Knight
Arrows Firecracker Ram Rider
Arrows Ram Rider Mega Knight
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats Dark Prince
Arrows Firecracker Ram Rider
Arrows
Firecracker Dark Prince Mega Knight
Arrows Firecracker
Arrows
Firecracker Dark Prince Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Dark Prince Mega Knight
Firecracker Mega Knight

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