My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Prince Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Prince
Giant Snowball
Bats Hog Rider Princess
Zap
Bats Firecracker Prince Princess
Barbarian Barrel
Firecracker Tesla Princess
The Log
Firecracker Hog Rider Prince Princess
Earthquake
Firecracker Tesla Hog Rider
Arrows
Bats Firecracker Princess
Royal Delivery
Bats Firecracker Hog Rider Prince Princess
Fireball
Firecracker Tesla Hog Rider Princess
Poison
Bats Firecracker Princess
Lightning
Tesla Prince
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Prince Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Princess Tesla Hog Rider Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Princess

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker Prince
Arrows
Hog Rider Prince Mega Knight
Firecracker
Hog Rider Bats Prince Princess Mega Knight
Tesla
Hog Rider
Bats Arrows Firecracker Prince Princess Mega Knight
Prince
Mega Knight Bats Arrows Firecracker Hog Rider Princess
Princess
Firecracker Hog Rider Prince Mega Knight
Mega Knight
Bats Prince Arrows Firecracker Hog Rider Princess

Defense Synergies 1 13

Bats
Firecracker Tesla Prince Mega Knight
Arrows
Mega Knight Tesla Prince
Firecracker
Bats Tesla Prince Princess Mega Knight
Tesla
Bats Arrows Firecracker Prince Princess
Hog Rider
Prince
Bats Arrows Firecracker Tesla
Princess
Firecracker Tesla Mega Knight
Mega Knight
Arrows Bats Firecracker Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Bats Firecracker Tesla Prince Mega Knight
Tesla Prince Mega Knight Bats
Tesla Prince Bats Firecracker Mega Knight
Arrows Firecracker Prince Princess Mega Knight
Arrows Bats Firecracker Tesla Mega Knight
Bats Tesla Arrows Firecracker Princess
Arrows Tesla Mega Knight
Tesla Prince Princess
Firecracker Tesla Prince Mega Knight
Bats Arrows Firecracker Tesla Princess Mega Knight
Arrows Tesla Bats Firecracker Princess
Tesla Prince Mega Knight Bats
Mega Knight Bats Arrows Firecracker Tesla Prince Princess
Tesla Prince Mega Knight
Tesla Prince Mega Knight
Tesla Mega Knight Bats Arrows Firecracker Prince
Arrows Tesla Mega Knight Bats Firecracker Prince
Arrows Bats Firecracker Tesla Princess Mega Knight
Tesla Prince
Mega Knight Bats Arrows Firecracker Tesla Prince
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Prince
Arrows Firecracker Tesla Prince Mega Knight
Mega Knight Bats Prince
Prince Mega Knight Bats Tesla
Tesla Prince Mega Knight
Arrows Firecracker Bats Tesla Princess
Prince Bats Tesla
Mega Knight Tesla Prince
Mega Knight Bats Firecracker Prince
Tesla
Mega Knight Bats Tesla Prince
Mega Knight Arrows Prince
Prince Mega Knight Tesla
Firecracker Tesla Princess Mega Knight
Tesla Bats Firecracker Prince
Bats Arrows Mega Knight Firecracker Tesla Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker
Arrows Firecracker Princess
Arrows
Arrows Firecracker Prince
Arrows Firecracker Mega Knight
Arrows Firecracker Bats Princess
Arrows Firecracker Princess
Arrows Firecracker Princess
Arrows Firecracker
Bats Prince
Firecracker Arrows Prince Princess
Arrows Firecracker Princess
Firecracker Princess
Arrows Firecracker Princess
Princess Arrows Firecracker Prince
Arrows Firecracker Princess
Arrows Firecracker Princess Mega Knight
Arrows
Bats
Arrows Firecracker Prince Princess Mega Knight
Arrows Firecracker Princess Mega Knight
Prince Mega Knight
Arrows Princess
Prince
Arrows
Arrows Firecracker Princess Mega Knight
Arrows Firecracker Princess
Arrows Prince Princess Mega Knight
Arrows Firecracker
Bats Arrows Firecracker Princess
Bats Firecracker
Arrows Mega Knight
Arrows Firecracker Princess
Prince Mega Knight
Arrows Firecracker Princess
Bats Prince Princess
Arrows Firecracker Princess
Arrows
Firecracker Prince Princess Mega Knight
Arrows Firecracker Princess
Arrows
Firecracker Prince Mega Knight
Bats Firecracker Princess
Firecracker Bats Princess
Firecracker Prince Princess Mega Knight
Prince
Firecracker Mega Knight

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