My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Ice Golem Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Ice Golem Electro Giant Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Electro Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Ram Rider
Zap
Bats Firecracker Ram Rider
Barbarian Barrel
Firecracker Tesla
The Log
Firecracker Ram Rider
Earthquake
Firecracker Tesla
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Ram Rider
Fireball
Firecracker Tesla Ram Rider
Poison
Bats Firecracker
Lightning
Tesla Ice Golem Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Golem Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Golem Tornado Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem Tornado Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Arrows Firecracker Tornado Tesla Ram Rider Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem Arrows Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Firecracker Ram Rider
Arrows
Ram Rider
Firecracker
Bats Ice Golem Tornado Ram Rider
Tesla
Ice Golem
Bats Firecracker Ram Rider
Tornado
Electro Giant Firecracker Ram Rider
Electro Giant
Tornado
Ram Rider
Bats Arrows Firecracker Ice Golem Tornado

Defense Synergies 2 12

Bats
Firecracker Tesla Ice Golem
Arrows
Tesla Ice Golem Tornado
Firecracker
Ice Golem Bats Tesla Tornado
Tesla
Ice Golem Bats Arrows Firecracker Tornado
Ice Golem
Firecracker Tesla Bats Arrows Tornado
Tornado
Arrows Firecracker Tesla Ice Golem Electro Giant Ram Rider
Electro Giant
Tornado
Ram Rider
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Ice Golem Ram Rider
Bats Firecracker Tesla Ram Rider
Tesla Tornado Ram Rider Bats
Tesla Bats Firecracker Ram Rider
Arrows Firecracker Tornado
Arrows Tornado Bats Firecracker Tesla
Bats Tesla Tornado Ram Rider Arrows Firecracker
Arrows Tesla Ice Golem Electro Giant Ram Rider
Tesla Tornado
Tornado Firecracker Tesla Ice Golem
Bats Arrows Firecracker Tesla Ice Golem Tornado Electro Giant Ram Rider
Arrows Tesla Bats Firecracker Tornado Ram Rider
Tesla Bats Ram Rider
Bats Arrows Firecracker Tesla Tornado
Tesla Ram Rider
Tornado Tesla Electro Giant Ram Rider
Tesla Bats Arrows Firecracker Tornado
Arrows Tesla Bats Firecracker Tornado Ram Rider
Arrows Tornado Bats Firecracker Tesla Ice Golem Ram Rider
Tesla Tornado Ram Rider
Bats Arrows Firecracker Tesla Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Ice Golem Electro Giant
Arrows Firecracker Tesla Ice Golem
Bats Ice Golem Ram Rider
Bats Tesla Ice Golem Tornado Ram Rider
Tesla Ram Rider
Arrows Firecracker Electro Giant Bats Tesla Ice Golem Tornado Ram Rider
Bats Tesla Ice Golem Ram Rider
Tesla
Bats Firecracker Ice Golem Tornado
Tesla
Bats Tesla
Arrows Tornado Electro Giant
Tesla Ice Golem Ram Rider
Firecracker Tesla Electro Giant
Tesla Electro Giant Bats Firecracker Ice Golem Tornado
Bats Arrows Firecracker Tesla Ice Golem Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Ice Golem
Arrows Firecracker Tornado Ram Rider
Arrows
Arrows Firecracker Ice Golem
Arrows Firecracker
Arrows Firecracker Electro Giant Bats Ice Golem Tornado Ram Rider
Arrows Firecracker Tornado
Arrows Firecracker Ice Golem Tornado Ram Rider
Arrows Firecracker Tornado Ram Rider
Bats Tornado
Firecracker Arrows Tornado Ram Rider
Arrows Firecracker Tornado
Firecracker Ice Golem
Arrows Firecracker
Arrows Firecracker Ice Golem
Arrows Firecracker
Arrows Firecracker
Arrows Tornado
Bats
Arrows Firecracker
Arrows Firecracker Tornado Electro Giant
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Ice Golem Tornado Electro Giant
Arrows Firecracker Tornado Ram Rider
Arrows Tornado Ram Rider
Arrows Firecracker Tornado
Bats Arrows Firecracker Ice Golem Tornado Electro Giant
Bats Firecracker Electro Giant
Arrows
Arrows Firecracker
Arrows Firecracker
Bats
Arrows Firecracker Tornado Ram Rider
Arrows
Firecracker
Arrows Firecracker Ice Golem
Arrows Tornado Electro Giant
Firecracker
Electro Giant Bats Firecracker Tornado
Firecracker Bats Tornado
Firecracker Tornado Electro Giant

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