My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Army
Zap
Bats Firecracker Inferno Tower Skeleton Army
Barbarian Barrel
Firecracker Tesla Inferno Tower Skeleton Army
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Tesla Inferno Tower Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Skeleton Army
Fireball
Firecracker Tesla Inferno Tower Skeleton Army
Poison
Bats Firecracker Inferno Tower Skeleton Army
Lightning
Tesla Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Skeleton Army Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Skeleton Army Tesla Poison Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Skeleton Army

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker
Arrows
Mega Knight
Firecracker
Bats Mega Knight
Tesla
Inferno Tower
Skeleton Army
Poison
Mega Knight
Mega Knight
Bats Arrows Firecracker Poison

Defense Synergies 2 16

Bats
Firecracker Tesla Inferno Tower Mega Knight
Arrows
Mega Knight Tesla Inferno Tower
Firecracker
Bats Tesla Inferno Tower Skeleton Army Mega Knight
Tesla
Bats Arrows Firecracker Inferno Tower Skeleton Army Poison
Inferno Tower
Skeleton Army Bats Arrows Firecracker Tesla Poison Mega Knight
Skeleton Army
Inferno Tower Firecracker Tesla
Poison
Tesla Inferno Tower Mega Knight
Mega Knight
Arrows Bats Firecracker Inferno Tower Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Inferno Tower
Inferno Tower Skeleton Army Bats Firecracker Tesla Mega Knight
Tesla Inferno Tower Skeleton Army Mega Knight Bats
Tesla Inferno Tower Skeleton Army Bats Firecracker Mega Knight
Arrows Firecracker Skeleton Army Poison Mega Knight
Arrows Skeleton Army Bats Firecracker Tesla Mega Knight
Bats Tesla Inferno Tower Arrows Firecracker Poison
Arrows Tesla Inferno Tower Poison Mega Knight
Tesla Inferno Tower Skeleton Army
Skeleton Army Firecracker Tesla Inferno Tower Mega Knight
Bats Skeleton Army Poison Arrows Firecracker Tesla Mega Knight
Arrows Tesla Inferno Tower Bats Firecracker Poison
Tesla Inferno Tower Skeleton Army Mega Knight Bats
Skeleton Army Mega Knight Bats Arrows Firecracker Tesla Poison
Inferno Tower Skeleton Army Tesla Mega Knight
Inferno Tower Skeleton Army Tesla Mega Knight
Tesla Mega Knight Bats Arrows Firecracker Inferno Tower Skeleton Army Poison
Arrows Tesla Mega Knight Bats Firecracker Skeleton Army
Arrows Poison Bats Firecracker Tesla Mega Knight
Tesla Inferno Tower
Skeleton Army Mega Knight Bats Arrows Firecracker Tesla Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Tesla Inferno Tower
Poison Arrows Firecracker Tesla Mega Knight
Skeleton Army Mega Knight Bats Inferno Tower
Skeleton Army Mega Knight Bats Tesla Inferno Tower
Inferno Tower Tesla Skeleton Army Mega Knight
Arrows Firecracker Poison Bats Tesla
Skeleton Army Bats Tesla Inferno Tower
Inferno Tower Mega Knight Tesla Skeleton Army
Mega Knight Bats Firecracker Inferno Tower Skeleton Army Poison
Inferno Tower Tesla Skeleton Army
Mega Knight Bats Tesla Inferno Tower
Skeleton Army Mega Knight Arrows Poison
Skeleton Army Mega Knight Tesla Inferno Tower
Firecracker Tesla Skeleton Army Mega Knight
Tesla Inferno Tower Skeleton Army Bats Firecracker Poison
Bats Arrows Poison Mega Knight Firecracker Tesla Inferno Tower
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker
Arrows Firecracker Poison
Arrows Poison
Arrows Firecracker Poison
Poison Arrows Firecracker Mega Knight
Arrows Firecracker Poison Bats
Arrows Firecracker Poison
Arrows Poison Firecracker
Arrows Poison Firecracker
Bats Poison
Firecracker Poison Arrows
Poison Arrows Firecracker
Poison Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison Mega Knight
Arrows Poison
Bats
Arrows Firecracker Poison Mega Knight
Arrows Firecracker Poison Mega Knight
Poison Mega Knight
Arrows Poison
Arrows Poison
Arrows Firecracker Poison Mega Knight
Arrows Firecracker Poison
Arrows Poison Mega Knight
Poison Arrows Firecracker
Poison Bats Arrows Firecracker
Bats Firecracker Poison
Poison Arrows Mega Knight
Arrows Firecracker Poison
Mega Knight
Arrows Firecracker Poison
Bats Skeleton Army
Poison Arrows Firecracker
Arrows
Poison Firecracker Mega Knight
Arrows Firecracker Poison
Arrows Poison
Firecracker Mega Knight
Bats Firecracker Poison
Firecracker Bats Poison
Poison Firecracker Mega Knight
Firecracker Mega Knight

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