My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tombstone Elixir Golem Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Wall Breakers Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Wall Breakers Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Wall Breakers Giant Skeleton
Giant Snowball
Bats Tombstone Wall Breakers Lumberjack
Zap
Bats Firecracker Tombstone Wall Breakers
Barbarian Barrel
Firecracker Tombstone Elixir Golem Wall Breakers Giant Skeleton Lumberjack
The Log
Firecracker Tombstone Elixir Golem Wall Breakers Giant Skeleton Lumberjack
Earthquake
Firecracker Tombstone Elixir Golem
Arrows
Bats Firecracker Tombstone Wall Breakers
Royal Delivery
Bats Firecracker Elixir Golem Wall Breakers Giant Skeleton Lumberjack
Fireball
Firecracker Tombstone Elixir Golem Wall Breakers Lumberjack
Poison
Bats Firecracker Tombstone Elixir Golem
Lightning
Tombstone Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Elixir Golem Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Arrows Firecracker Tombstone Elixir Golem Lumberjack Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Arrows Firecracker

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Firecracker Elixir Golem Wall Breakers Lumberjack
Arrows
Elixir Golem Wall Breakers Giant Skeleton Lumberjack
Firecracker
Elixir Golem Bats Wall Breakers Giant Skeleton Lumberjack
Tombstone
Elixir Golem
Firecracker Bats Arrows Lumberjack
Wall Breakers
Bats Arrows Firecracker
Giant Skeleton
Bats Arrows Firecracker Lumberjack
Lumberjack
Bats Arrows Firecracker Elixir Golem Giant Skeleton

Defense Synergies 0 11

Bats
Firecracker Giant Skeleton Lumberjack
Arrows
Tombstone Giant Skeleton Lumberjack
Firecracker
Bats Tombstone Giant Skeleton Lumberjack
Tombstone
Arrows Firecracker Lumberjack
Elixir Golem
Wall Breakers
Giant Skeleton
Bats Arrows Firecracker Lumberjack
Lumberjack
Bats Arrows Firecracker Tombstone Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone
Lumberjack Bats Firecracker Tombstone
Lumberjack Bats Tombstone Giant Skeleton
Lumberjack Bats Firecracker Tombstone
Arrows Firecracker Tombstone Giant Skeleton Lumberjack
Arrows Bats Firecracker Lumberjack
Bats Arrows Firecracker Tombstone
Arrows Giant Skeleton
Tombstone Lumberjack
Firecracker Giant Skeleton Lumberjack
Bats Arrows Firecracker Tombstone Giant Skeleton Lumberjack
Arrows Bats Firecracker
Tombstone Lumberjack Bats Giant Skeleton
Bats Arrows Firecracker Tombstone Lumberjack
Tombstone Lumberjack
Lumberjack
Bats Arrows Firecracker Tombstone Lumberjack
Arrows Tombstone Bats Firecracker Lumberjack
Arrows Bats Firecracker Tombstone Giant Skeleton Lumberjack
Lumberjack
Bats Arrows Firecracker Giant Skeleton Lumberjack
Tombstone Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tombstone Giant Skeleton
Arrows Firecracker Lumberjack
Tombstone Giant Skeleton Lumberjack Bats
Giant Skeleton Lumberjack Bats
Giant Skeleton Tombstone Lumberjack
Arrows Firecracker Bats
Bats Tombstone Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Bats Firecracker Tombstone
Tombstone
Bats Tombstone Giant Skeleton Lumberjack
Arrows Giant Skeleton
Giant Skeleton Tombstone Lumberjack
Firecracker
Tombstone Bats Firecracker Giant Skeleton Lumberjack
Bats Arrows Firecracker Giant Skeleton
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton
Arrows Firecracker
Arrows Giant Skeleton
Arrows Firecracker Giant Skeleton
Arrows Firecracker
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Lumberjack
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Arrows Firecracker
Arrows Firecracker
Giant Skeleton
Arrows
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Arrows
Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Bats Tombstone
Arrows Firecracker
Arrows
Firecracker Lumberjack
Arrows Firecracker
Arrows Giant Skeleton
Firecracker
Bats Firecracker Giant Skeleton
Firecracker Bats
Firecracker Giant Skeleton
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: