My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Executioner P.E.K.K.A Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Ram Rider
Giant Snowball
Bats Ram Rider
Zap
Bats Firecracker Bandit Ram Rider
Barbarian Barrel
Firecracker Executioner Bandit
The Log
Firecracker Bandit Ram Rider
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Executioner P.E.K.K.A Bandit Ram Rider
Fireball
Firecracker Executioner Bandit Ram Rider
Poison
Bats Firecracker Executioner
Lightning
Executioner Bandit Ram Rider
Rocket
Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tornado Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Tornado Bandit Executioner Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Tornado

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker P.E.K.K.A Bandit Ram Rider
Arrows
P.E.K.K.A Bandit Ram Rider
Firecracker
Bats Tornado P.E.K.K.A Bandit Ram Rider
Tornado
Executioner P.E.K.K.A Firecracker Ram Rider
Executioner
Tornado P.E.K.K.A Bandit
P.E.K.K.A
Arrows Tornado Bats Firecracker Executioner Ram Rider
Bandit
Bats Arrows Firecracker Executioner Ram Rider
Ram Rider
Bats Arrows Firecracker Tornado P.E.K.K.A Bandit

Defense Synergies 2 12

Bats
Firecracker P.E.K.K.A Bandit
Arrows
Tornado P.E.K.K.A Bandit
Firecracker
Bats Tornado P.E.K.K.A Bandit
Tornado
Executioner P.E.K.K.A Arrows Firecracker Ram Rider
Executioner
Tornado Bandit
P.E.K.K.A
Tornado Bats Arrows Firecracker
Bandit
Bats Arrows Firecracker Executioner Ram Rider
Ram Rider
Tornado Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner Ram Rider
P.E.K.K.A Bats Firecracker Executioner Bandit Ram Rider
Tornado P.E.K.K.A Ram Rider Bats Executioner Bandit
P.E.K.K.A Bats Firecracker Bandit Ram Rider
Arrows Firecracker Tornado P.E.K.K.A
Arrows Tornado Bats Firecracker Executioner Bandit
Bats Tornado Ram Rider Arrows Firecracker Executioner
Arrows P.E.K.K.A Bandit Ram Rider
P.E.K.K.A Tornado
Tornado Firecracker Bandit
Bats Executioner Arrows Firecracker Tornado Bandit Ram Rider
Arrows Executioner Bats Firecracker Tornado Ram Rider
P.E.K.K.A Bats Bandit Ram Rider
Executioner Bats Arrows Firecracker Tornado P.E.K.K.A
P.E.K.K.A Bandit Ram Rider
Tornado P.E.K.K.A Bandit Ram Rider
Bats Arrows Firecracker Tornado Executioner P.E.K.K.A
Arrows Bats Firecracker Tornado Executioner Bandit Ram Rider
Arrows Tornado Executioner Bats Firecracker Bandit Ram Rider
P.E.K.K.A Tornado Ram Rider
Bats Arrows Firecracker Executioner P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Bandit
Bandit Arrows Firecracker Executioner
P.E.K.K.A Bandit Bats Ram Rider
P.E.K.K.A Bats Tornado Bandit Ram Rider
P.E.K.K.A Executioner Bandit Ram Rider
Arrows Firecracker Executioner Bats Tornado Ram Rider
P.E.K.K.A Bats Bandit Ram Rider
P.E.K.K.A
P.E.K.K.A Bats Firecracker Tornado Bandit
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Arrows Tornado
P.E.K.K.A Executioner Bandit Ram Rider
Firecracker Executioner
Bats Firecracker Tornado Executioner P.E.K.K.A
Bats Arrows Executioner Firecracker P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit
Arrows Firecracker Tornado Executioner Bandit Ram Rider
Arrows Bandit
Arrows Firecracker
Executioner Arrows Firecracker
Arrows Firecracker Executioner Bats Tornado Ram Rider
Arrows Firecracker Tornado Executioner
Arrows Firecracker Tornado Executioner Ram Rider
Arrows Firecracker Tornado Bandit Ram Rider
Bats Tornado
Firecracker Arrows Tornado Bandit Ram Rider
Arrows Firecracker Tornado Executioner
Firecracker Executioner Bandit
Arrows Firecracker Bandit
Arrows Firecracker
Arrows Firecracker Executioner Bandit
Arrows Firecracker Executioner Bandit
Arrows Tornado
Bats
Arrows Firecracker Executioner Bandit
Arrows Firecracker Tornado
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado Executioner
Arrows Firecracker Tornado Executioner Bandit Ram Rider
Arrows Tornado Bandit Ram Rider
Arrows Firecracker Tornado Bandit
Bats Arrows Firecracker Tornado Executioner
Bats Firecracker
Arrows Bandit
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Bats Bandit
Arrows Firecracker Tornado Executioner Ram Rider
Arrows
Firecracker Executioner
Arrows Firecracker Executioner
Arrows Tornado
Firecracker Executioner P.E.K.K.A
Bats Firecracker Tornado
Firecracker Bats Tornado Executioner
Firecracker Tornado Executioner Bandit
P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: