My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Goblin Barrel Witch
Zap
Bats Firecracker Goblin Barrel Witch
Barbarian Barrel
Firecracker Valkyrie Goblin Barrel Witch
The Log
Firecracker Goblin Barrel Witch
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Bats Firecracker Goblin Barrel Witch
Royal Delivery
Bats Firecracker Valkyrie Goblin Barrel Witch
Fireball
Firecracker Goblin Barrel Witch
Poison
Bats Firecracker Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Firecracker Goblin Barrel Valkyrie Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Firecracker

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Firecracker Goblin Barrel
Arrows
Goblin Barrel Mega Knight
Firecracker
Bats Valkyrie Goblin Barrel Mega Knight
Valkyrie
Bats Goblin Barrel Firecracker Witch
Goblin Barrel
Valkyrie Bats Arrows Firecracker Mega Knight
Witch
Valkyrie Mega Knight
The Log
Mega Knight
Mega Knight
Bats Arrows Firecracker Goblin Barrel Witch The Log

Defense Synergies 3 11

Bats
Firecracker Valkyrie The Log Mega Knight
Arrows
Mega Knight Valkyrie
Firecracker
Valkyrie The Log Bats Mega Knight
Valkyrie
Firecracker Bats Arrows Witch The Log
Goblin Barrel
Witch
Valkyrie The Log Mega Knight
The Log
Firecracker Bats Valkyrie Witch Mega Knight
Mega Knight
Arrows Bats Firecracker Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log
Bats Firecracker Valkyrie Witch The Log Mega Knight
Witch Mega Knight Bats Valkyrie
Witch Bats Firecracker Valkyrie Mega Knight
Arrows Firecracker Valkyrie The Log Mega Knight
Arrows The Log Bats Firecracker Valkyrie Mega Knight
Bats Arrows Firecracker Witch
Arrows Valkyrie The Log Mega Knight
Witch
Firecracker Valkyrie Mega Knight
Bats Valkyrie Witch Arrows Firecracker The Log Mega Knight
Arrows Bats Firecracker Witch
Mega Knight Bats Valkyrie Witch The Log
Valkyrie Mega Knight Bats Arrows Firecracker Witch The Log
Mega Knight
The Log Mega Knight
Mega Knight Bats Arrows Firecracker Valkyrie Witch
Arrows Mega Knight Bats Firecracker Valkyrie Witch The Log
Arrows Valkyrie Witch The Log Bats Firecracker Mega Knight
Valkyrie Mega Knight Bats Arrows Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch
Arrows Firecracker Valkyrie The Log Mega Knight
Mega Knight Bats Valkyrie Witch The Log
Valkyrie Mega Knight Bats The Log
Valkyrie Witch Mega Knight
Arrows Firecracker Bats Witch
Bats Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Bats Firecracker Valkyrie Witch The Log
Witch
Mega Knight Bats Valkyrie Witch
Mega Knight Arrows Valkyrie The Log
Mega Knight Valkyrie Witch
Firecracker Valkyrie Witch Mega Knight
Witch Bats Firecracker Valkyrie The Log
Bats Arrows Valkyrie Mega Knight Firecracker Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker Valkyrie The Log
Arrows Firecracker Valkyrie The Log Mega Knight
Arrows Firecracker Bats Witch
Arrows Firecracker Witch The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Bats
Firecracker Arrows Valkyrie The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Witch The Log
Arrows Firecracker The Log Mega Knight
Arrows
Bats
Arrows Firecracker The Log Mega Knight
Arrows Firecracker Valkyrie Witch The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Valkyrie Witch Mega Knight
Witch
Arrows Firecracker The Log Witch
Arrows Witch The Log Mega Knight
Arrows Firecracker The Log
Bats Arrows Firecracker Witch
Bats Firecracker Witch
Arrows The Log Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Bats Witch
Arrows Firecracker Witch
Arrows The Log
Firecracker Valkyrie Mega Knight
Arrows The Log Firecracker
Arrows
Firecracker Mega Knight
Bats Firecracker Witch The Log
Firecracker Bats Witch
Firecracker Witch The Log Mega Knight

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