My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Prince
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker Prince
Barbarian Barrel
Firecracker Valkyrie Wizard
The Log
Firecracker Hog Rider Prince
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Valkyrie Hog Rider Wizard Prince
Fireball
Firecracker Hog Rider Wizard
Poison
Bats Firecracker Wizard
Lightning
Valkyrie Wizard Prince
Rocket
Valkyrie Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Tornado Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Tornado Valkyrie Hog Rider Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Tornado

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Firecracker Prince
Arrows
Hog Rider Prince
Firecracker
Hog Rider Bats Valkyrie Tornado Prince
Valkyrie
Bats Hog Rider Prince Firecracker Wizard Tornado
Hog Rider
Bats Arrows Firecracker Valkyrie Wizard Tornado Prince
Wizard
Tornado Valkyrie Hog Rider Prince
Tornado
Wizard Firecracker Valkyrie Hog Rider
Prince
Valkyrie Bats Arrows Firecracker Hog Rider Wizard

Defense Synergies 2 13

Bats
Firecracker Valkyrie Prince
Arrows
Valkyrie Tornado Prince
Firecracker
Valkyrie Bats Tornado Prince
Valkyrie
Firecracker Bats Arrows Wizard Tornado Prince
Hog Rider
Wizard
Tornado Valkyrie Prince
Tornado
Wizard Arrows Firecracker Valkyrie Prince
Prince
Bats Arrows Firecracker Valkyrie Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard
Bats Firecracker Valkyrie Prince
Tornado Prince Bats Valkyrie
Prince Bats Firecracker Valkyrie
Arrows Firecracker Valkyrie Tornado Prince
Arrows Tornado Bats Firecracker Valkyrie
Bats Tornado Arrows Firecracker Wizard
Arrows Valkyrie
Tornado Prince
Tornado Firecracker Valkyrie Prince
Bats Valkyrie Arrows Firecracker Wizard Tornado
Arrows Bats Firecracker Wizard Tornado
Prince Bats Valkyrie Wizard
Valkyrie Wizard Bats Arrows Firecracker Tornado Prince
Prince
Tornado Prince
Wizard Bats Arrows Firecracker Valkyrie Tornado Prince
Arrows Valkyrie Bats Firecracker Wizard Tornado Prince
Arrows Valkyrie Wizard Tornado Bats Firecracker
Tornado Prince
Valkyrie Wizard Bats Arrows Firecracker Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Prince
Arrows Firecracker Valkyrie Wizard Prince
Bats Valkyrie Prince
Valkyrie Prince Bats Tornado
Valkyrie Prince
Arrows Firecracker Wizard Bats Tornado
Prince Bats Valkyrie
Valkyrie Prince
Bats Firecracker Valkyrie Tornado Prince
Bats Valkyrie Prince
Arrows Valkyrie Tornado Prince
Prince Valkyrie Wizard
Wizard Firecracker Valkyrie
Bats Firecracker Valkyrie Tornado Prince
Bats Arrows Valkyrie Firecracker Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Tornado
Arrows
Arrows Firecracker Valkyrie Prince
Wizard Arrows Firecracker Valkyrie
Arrows Firecracker Wizard Bats Tornado
Arrows Firecracker Wizard Tornado
Arrows Firecracker Wizard Tornado
Arrows Firecracker Wizard Tornado
Bats Tornado Prince
Firecracker Arrows Valkyrie Wizard Tornado Prince
Arrows Firecracker Wizard Tornado
Firecracker
Arrows Firecracker
Arrows Firecracker Prince
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Tornado
Bats
Arrows Firecracker Wizard Prince
Arrows Firecracker Valkyrie Wizard Tornado
Prince
Arrows Wizard Tornado
Tornado Prince
Arrows
Arrows Firecracker Tornado Valkyrie Wizard
Arrows Firecracker Wizard Tornado
Arrows Wizard Tornado Prince
Arrows Firecracker Tornado
Bats Arrows Firecracker Wizard Tornado
Bats Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Prince
Arrows Firecracker Wizard
Bats Prince
Arrows Firecracker Wizard Tornado
Arrows
Firecracker Valkyrie Wizard Prince
Arrows Firecracker Wizard
Arrows Tornado
Firecracker Prince
Bats Firecracker Tornado
Firecracker Bats Tornado
Firecracker Tornado Prince
Prince
Firecracker Wizard

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