My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Army Witch
Zap
Bats Firecracker Inferno Tower Skeleton Army Witch
Barbarian Barrel
Firecracker Valkyrie Inferno Tower Skeleton Army Witch
The Log
Firecracker Skeleton Army Witch
Earthquake
Firecracker Inferno Tower Skeleton Army Witch
Arrows
Bats Firecracker Skeleton Army Witch
Royal Delivery
Bats Firecracker Valkyrie Skeleton Army Witch P.E.K.K.A
Fireball
Firecracker Inferno Tower Skeleton Army Witch
Poison
Bats Firecracker Inferno Tower Skeleton Army Witch
Lightning
Valkyrie Inferno Tower Witch
Rocket
Valkyrie Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Inferno Tower Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Skeleton Army Valkyrie Inferno Tower Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Skeleton Army

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Firecracker P.E.K.K.A
Arrows
P.E.K.K.A
Firecracker
Bats Valkyrie P.E.K.K.A
Valkyrie
Bats Firecracker Witch P.E.K.K.A
Inferno Tower
Skeleton Army
Witch
Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Bats Firecracker Valkyrie Witch

Defense Synergies 2 13

Bats
Firecracker Valkyrie Inferno Tower P.E.K.K.A
Arrows
Valkyrie Inferno Tower P.E.K.K.A
Firecracker
Valkyrie Bats Inferno Tower Skeleton Army P.E.K.K.A
Valkyrie
Firecracker Bats Arrows Inferno Tower Witch P.E.K.K.A
Inferno Tower
Skeleton Army Bats Arrows Firecracker Valkyrie
Skeleton Army
Inferno Tower Firecracker
Witch
Valkyrie
P.E.K.K.A
Bats Arrows Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Inferno Tower
Inferno Tower Skeleton Army P.E.K.K.A Bats Firecracker Valkyrie Witch
Inferno Tower Skeleton Army Witch P.E.K.K.A Bats Valkyrie
Inferno Tower Skeleton Army Witch P.E.K.K.A Bats Firecracker Valkyrie
Arrows Firecracker Valkyrie Skeleton Army P.E.K.K.A
Arrows Skeleton Army Bats Firecracker Valkyrie
Bats Inferno Tower Arrows Firecracker Witch
Arrows Valkyrie Inferno Tower P.E.K.K.A
Inferno Tower Witch P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Valkyrie Inferno Tower
Bats Valkyrie Skeleton Army Witch Arrows Firecracker
Arrows Inferno Tower Bats Firecracker Witch
Inferno Tower Skeleton Army P.E.K.K.A Bats Valkyrie Witch
Valkyrie Skeleton Army Bats Arrows Firecracker Witch P.E.K.K.A
Inferno Tower Skeleton Army P.E.K.K.A
Inferno Tower Skeleton Army P.E.K.K.A
Bats Arrows Firecracker Valkyrie Inferno Tower Skeleton Army Witch P.E.K.K.A
Arrows Bats Firecracker Valkyrie Skeleton Army Witch
Arrows Valkyrie Witch Bats Firecracker
P.E.K.K.A Inferno Tower
Valkyrie Skeleton Army Bats Arrows Firecracker Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Inferno Tower Witch P.E.K.K.A
Arrows Firecracker Valkyrie
Skeleton Army P.E.K.K.A Bats Valkyrie Inferno Tower Witch
Valkyrie Skeleton Army P.E.K.K.A Bats Inferno Tower
Inferno Tower P.E.K.K.A Valkyrie Skeleton Army Witch
Arrows Firecracker Bats Witch
Skeleton Army P.E.K.K.A Bats Valkyrie Inferno Tower Witch
Inferno Tower P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Bats Firecracker Valkyrie Inferno Tower Skeleton Army Witch
Inferno Tower Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Valkyrie Inferno Tower Witch
Skeleton Army P.E.K.K.A Arrows Valkyrie
Skeleton Army P.E.K.K.A Valkyrie Inferno Tower Witch
Firecracker Valkyrie Skeleton Army Witch
Inferno Tower Skeleton Army Witch Bats Firecracker Valkyrie P.E.K.K.A
Bats Arrows Valkyrie Firecracker Inferno Tower Witch P.E.K.K.A
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Bats Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Bats
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Bats
Arrows Firecracker
Arrows Firecracker Valkyrie Witch
Arrows
Arrows
Arrows Firecracker Valkyrie Witch
Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Bats Arrows Firecracker Witch
Bats Firecracker Witch
Arrows
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Bats Skeleton Army Witch
Arrows Firecracker Witch
Arrows
Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Bats Firecracker Witch
Firecracker Bats Witch
Firecracker Witch
P.E.K.K.A
Firecracker

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