My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Valkyrie Magic Archer
The Log
Firecracker
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Valkyrie P.E.K.K.A Magic Archer
Fireball
Firecracker Magic Archer
Poison
Bats Firecracker Magic Archer
Lightning
Valkyrie Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Tornado The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Tornado P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Firecracker Tornado Valkyrie Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Firecracker

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Firecracker P.E.K.K.A
Arrows
P.E.K.K.A
Firecracker
Bats Valkyrie Tornado P.E.K.K.A
Valkyrie
Bats Firecracker Tornado P.E.K.K.A Magic Archer
Tornado
P.E.K.K.A Magic Archer Firecracker Valkyrie The Log
P.E.K.K.A
Arrows Tornado Magic Archer Bats Firecracker Valkyrie The Log
The Log
Tornado P.E.K.K.A Magic Archer
Magic Archer
Tornado P.E.K.K.A Valkyrie The Log

Defense Synergies 5 15

Bats
Firecracker Valkyrie P.E.K.K.A The Log
Arrows
Valkyrie Tornado P.E.K.K.A
Firecracker
Valkyrie The Log Bats Tornado P.E.K.K.A
Valkyrie
Firecracker Bats Arrows Tornado P.E.K.K.A The Log Magic Archer
Tornado
P.E.K.K.A Magic Archer Arrows Firecracker Valkyrie The Log
P.E.K.K.A
Tornado The Log Bats Arrows Firecracker Valkyrie
The Log
Firecracker P.E.K.K.A Bats Valkyrie Tornado Magic Archer
Magic Archer
Tornado Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log Magic Archer
P.E.K.K.A Bats Firecracker Valkyrie The Log
Tornado P.E.K.K.A Bats Valkyrie
P.E.K.K.A Bats Firecracker Valkyrie
Arrows Firecracker Valkyrie Tornado P.E.K.K.A The Log
Arrows Tornado The Log Bats Firecracker Valkyrie Magic Archer
Bats Tornado Arrows Firecracker Magic Archer
Arrows Valkyrie P.E.K.K.A The Log Magic Archer
P.E.K.K.A Tornado
Tornado Firecracker Valkyrie
Bats Valkyrie Arrows Firecracker Tornado The Log Magic Archer
Arrows Bats Firecracker Tornado Magic Archer
P.E.K.K.A Bats Valkyrie The Log
Valkyrie Bats Arrows Firecracker Tornado P.E.K.K.A The Log Magic Archer
P.E.K.K.A
Tornado P.E.K.K.A The Log
Bats Arrows Firecracker Valkyrie Tornado P.E.K.K.A
Arrows Bats Firecracker Valkyrie Tornado The Log Magic Archer
Arrows Valkyrie Tornado The Log Bats Firecracker Magic Archer
P.E.K.K.A Tornado
Valkyrie Bats Arrows Firecracker P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A
Arrows Firecracker Valkyrie The Log Magic Archer
P.E.K.K.A Bats Valkyrie The Log
Valkyrie P.E.K.K.A Bats Tornado The Log
P.E.K.K.A Valkyrie
Arrows Firecracker Bats Tornado Magic Archer
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Bats Firecracker Valkyrie Tornado The Log Magic Archer
P.E.K.K.A
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Arrows Valkyrie Tornado The Log
P.E.K.K.A Valkyrie
Firecracker Valkyrie Magic Archer
Bats Firecracker Valkyrie Tornado P.E.K.K.A The Log Magic Archer
Bats Arrows Valkyrie Firecracker P.E.K.K.A The Log Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Valkyrie The Log
Arrows Firecracker Tornado The Log Magic Archer
Arrows The Log Magic Archer
Arrows Firecracker Valkyrie The Log
Arrows Firecracker Valkyrie The Log Magic Archer
Arrows Firecracker Bats Tornado Magic Archer
Arrows Firecracker Tornado The Log Magic Archer
Arrows The Log Firecracker Tornado Magic Archer
Arrows The Log Firecracker Tornado
Bats Tornado
Firecracker Arrows Valkyrie Tornado The Log Magic Archer
Arrows Firecracker Tornado Magic Archer
Firecracker The Log Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker The Log Magic Archer
Arrows Firecracker The Log Magic Archer
Magic Archer Arrows Firecracker The Log
Arrows Tornado
Bats
Arrows Firecracker The Log Magic Archer
Arrows Firecracker Valkyrie Tornado The Log Magic Archer
The Log Magic Archer
Arrows Tornado
Tornado The Log
Arrows The Log
Arrows Firecracker Tornado The Log Valkyrie Magic Archer
Arrows Firecracker The Log Tornado Magic Archer
Arrows Tornado The Log Magic Archer
Arrows Firecracker Tornado The Log Magic Archer
Bats Arrows Firecracker Tornado Magic Archer
Bats Firecracker
Arrows The Log Magic Archer
Arrows Firecracker Magic Archer
P.E.K.K.A
Arrows Firecracker The Log Magic Archer
Bats Magic Archer
Arrows Firecracker Tornado Magic Archer
Arrows The Log
Firecracker Valkyrie Magic Archer
Arrows The Log Firecracker Magic Archer
Arrows Tornado
Firecracker P.E.K.K.A
Bats Firecracker Tornado The Log Magic Archer
Firecracker Bats Tornado Magic Archer
Firecracker Tornado The Log Magic Archer

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