My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Zappies Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Fisherman
Giant Snowball
Bats Zappies Royal Hogs Fisherman
Zap
Bats Firecracker Zappies Royal Hogs Fisherman
Barbarian Barrel
Firecracker Zappies Royal Hogs
The Log
Firecracker Zappies Royal Hogs Fisherman
Earthquake
Firecracker Zappies Royal Hogs
Arrows
Bats Firecracker Zappies Royal Hogs
Royal Delivery
Bats Firecracker Zappies Royal Hogs Fisherman
Fireball
Firecracker Zappies Royal Hogs Fisherman
Poison
Bats Firecracker Zappies Royal Hogs Fisherman
Lightning
Fisherman
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Firecracker Fisherman Zappies Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Firecracker

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Royal Hogs Fisherman
Arrows
Royal Hogs Mirror Mega Knight
Firecracker
Bats Zappies Royal Hogs Mirror Fisherman Mega Knight
Zappies
Firecracker Royal Hogs Mega Knight
Royal Hogs
Arrows Bats Firecracker Zappies Fisherman Mega Knight
Mirror
Arrows Firecracker
Fisherman
Bats Firecracker Royal Hogs Mega Knight
Mega Knight
Bats Arrows Firecracker Zappies Royal Hogs Fisherman

Defense Synergies 2 13

Bats
Firecracker Zappies Fisherman Mega Knight
Arrows
Mirror Mega Knight
Firecracker
Bats Zappies Mirror Fisherman Mega Knight
Zappies
Bats Firecracker Mirror Fisherman Mega Knight
Royal Hogs
Mirror
Arrows Firecracker Zappies Mega Knight
Fisherman
Bats Firecracker Zappies Mega Knight
Mega Knight
Arrows Bats Firecracker Zappies Mirror Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Zappies
Bats Firecracker Zappies Fisherman Mega Knight
Fisherman Mega Knight Bats Zappies
Bats Firecracker Zappies Fisherman Mega Knight
Arrows Firecracker Mega Knight
Arrows Bats Firecracker Zappies Mega Knight
Bats Arrows Firecracker Zappies
Arrows Mega Knight
Zappies Fisherman
Firecracker Zappies Fisherman Mega Knight
Bats Arrows Firecracker Zappies Fisherman Mega Knight
Arrows Bats Firecracker Zappies
Mega Knight Bats Zappies
Mega Knight Bats Arrows Firecracker Zappies
Zappies Mega Knight
Zappies Fisherman Mega Knight
Mega Knight Bats Arrows Firecracker Zappies Fisherman
Arrows Mega Knight Bats Firecracker Zappies Fisherman
Arrows Bats Firecracker Zappies Fisherman Mega Knight
Zappies Fisherman
Mega Knight Bats Arrows Firecracker Zappies Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zappies Fisherman
Arrows Firecracker Fisherman Mega Knight
Zappies Mega Knight Bats Fisherman
Mega Knight Bats Zappies Fisherman
Zappies Fisherman Mega Knight
Arrows Firecracker Bats Zappies
Bats Zappies
Mega Knight Zappies Fisherman
Mega Knight Bats Firecracker Zappies
Zappies
Mega Knight Bats Zappies
Mega Knight Arrows
Mega Knight Zappies
Firecracker Zappies Mega Knight
Zappies Bats Firecracker Fisherman
Bats Arrows Mega Knight Firecracker Zappies
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Fisherman
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Fisherman
Bats Fisherman
Firecracker Arrows Fisherman
Arrows Firecracker
Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats Fisherman
Arrows Firecracker Fisherman Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Fisherman
Arrows
Arrows Firecracker Mega Knight
Fisherman
Arrows Firecracker Fisherman
Arrows Fisherman Mega Knight
Arrows Firecracker Fisherman
Bats Arrows Firecracker
Bats Firecracker Zappies
Arrows Mega Knight
Arrows Firecracker Zappies
Mega Knight
Arrows Firecracker
Bats Zappies
Arrows Firecracker Zappies
Arrows
Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Bats Firecracker Zappies
Firecracker Bats Zappies
Firecracker Mega Knight
Firecracker Mega Knight

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