My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Musketeer Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Skeleton Army
Giant Snowball
Bats Dart Goblin Musketeer Furnace Skeleton Army
Zap
Bats Firecracker Dart Goblin Furnace Skeleton Army
Barbarian Barrel
Firecracker Elite Barbarians Dart Goblin Musketeer Furnace Skeleton Army
The Log
Firecracker Elite Barbarians Dart Goblin Musketeer Furnace Skeleton Army
Earthquake
Firecracker Furnace Skeleton Army
Arrows
Bats Firecracker Dart Goblin Furnace Skeleton Army
Royal Delivery
Bats Firecracker Elite Barbarians Dart Goblin Musketeer Skeleton Army
Fireball
Firecracker Elite Barbarians Dart Goblin Musketeer Furnace Skeleton Army
Poison
Bats Firecracker Dart Goblin Musketeer Furnace Skeleton Army
Lightning
Elite Barbarians Musketeer Furnace
Rocket
Elite Barbarians Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Dart Goblin Skeleton Army Musketeer Furnace Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Dart Goblin

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Elite Barbarians
Arrows
Elite Barbarians
Firecracker
Bats Elite Barbarians Dart Goblin
Elite Barbarians
Arrows Bats Firecracker Dart Goblin Furnace
Dart Goblin
Firecracker Elite Barbarians
Musketeer
Furnace
Elite Barbarians
Skeleton Army

Defense Synergies 0 14

Bats
Firecracker Dart Goblin Musketeer
Arrows
Furnace
Firecracker
Bats Dart Goblin Musketeer Skeleton Army
Elite Barbarians
Dart Goblin
Dart Goblin
Bats Firecracker Elite Barbarians Musketeer Furnace Skeleton Army
Musketeer
Bats Firecracker Dart Goblin Furnace Skeleton Army
Furnace
Arrows Dart Goblin Musketeer Skeleton Army
Skeleton Army
Firecracker Dart Goblin Musketeer Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Musketeer
Elite Barbarians Skeleton Army Bats Firecracker Dart Goblin Musketeer Furnace
Furnace Skeleton Army Bats Elite Barbarians Dart Goblin Musketeer
Elite Barbarians Skeleton Army Bats Firecracker Dart Goblin Musketeer Furnace
Arrows Firecracker Elite Barbarians Skeleton Army
Arrows Skeleton Army Bats Firecracker Dart Goblin Musketeer Furnace
Bats Dart Goblin Musketeer Furnace Arrows Firecracker
Arrows Dart Goblin Musketeer
Elite Barbarians Musketeer Furnace Skeleton Army
Elite Barbarians Skeleton Army Firecracker Dart Goblin Musketeer
Bats Dart Goblin Skeleton Army Arrows Firecracker Musketeer Furnace
Arrows Musketeer Bats Firecracker Dart Goblin Furnace
Furnace Skeleton Army Bats Elite Barbarians Musketeer
Skeleton Army Bats Arrows Firecracker Dart Goblin Furnace
Elite Barbarians Skeleton Army Furnace
Skeleton Army Elite Barbarians Furnace
Bats Arrows Firecracker Elite Barbarians Musketeer Furnace Skeleton Army
Arrows Bats Firecracker Elite Barbarians Dart Goblin Musketeer Furnace Skeleton Army
Arrows Furnace Bats Firecracker Dart Goblin Musketeer
Elite Barbarians Dart Goblin Musketeer
Skeleton Army Bats Arrows Firecracker Elite Barbarians Dart Goblin Musketeer Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Furnace
Arrows Firecracker Elite Barbarians Musketeer
Skeleton Army Bats Elite Barbarians Musketeer Furnace
Skeleton Army Bats Elite Barbarians Musketeer
Elite Barbarians Musketeer Skeleton Army
Arrows Firecracker Furnace Bats Dart Goblin Musketeer
Skeleton Army Bats Elite Barbarians Dart Goblin Musketeer Furnace
Elite Barbarians Skeleton Army
Bats Firecracker Elite Barbarians Skeleton Army
Dart Goblin Musketeer Skeleton Army
Bats Elite Barbarians Dart Goblin Musketeer
Skeleton Army Arrows Elite Barbarians
Elite Barbarians Skeleton Army
Firecracker Dart Goblin Musketeer Furnace Skeleton Army
Elite Barbarians Skeleton Army Bats Firecracker Dart Goblin Musketeer Furnace
Bats Arrows Firecracker Elite Barbarians Dart Goblin Musketeer
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin Musketeer
Arrows Firecracker Dart Goblin Musketeer
Arrows Dart Goblin
Arrows Firecracker Dart Goblin Musketeer
Arrows Firecracker Furnace
Arrows Firecracker Bats Dart Goblin Musketeer Furnace
Arrows Firecracker Dart Goblin Musketeer Furnace
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Bats Elite Barbarians Musketeer
Firecracker Arrows Dart Goblin Musketeer
Arrows Firecracker Dart Goblin Musketeer
Firecracker Elite Barbarians Dart Goblin Musketeer
Arrows Firecracker Dart Goblin Musketeer
Arrows Firecracker Elite Barbarians Dart Goblin Musketeer Furnace
Arrows Firecracker Dart Goblin Musketeer Furnace
Arrows Firecracker Dart Goblin Musketeer Furnace
Arrows
Bats
Arrows Firecracker Dart Goblin Musketeer
Arrows Firecracker Dart Goblin
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Firecracker Furnace
Arrows Firecracker Dart Goblin Musketeer
Arrows Musketeer
Arrows Firecracker Dart Goblin Musketeer
Elite Barbarians Bats Arrows Firecracker Dart Goblin Musketeer Furnace
Bats Firecracker Dart Goblin Musketeer
Elite Barbarians
Arrows Dart Goblin Musketeer
Arrows Firecracker
Arrows Firecracker
Bats Dart Goblin Musketeer Skeleton Army
Arrows Firecracker Dart Goblin Musketeer
Arrows
Firecracker Dart Goblin Musketeer
Arrows Firecracker Dart Goblin Musketeer
Arrows
Firecracker Elite Barbarians Dart Goblin Musketeer
Bats Firecracker Elite Barbarians Dart Goblin Musketeer
Firecracker Bats Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer
Firecracker Dart Goblin

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