My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Battle Ram Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Battle Ram Bandit
Giant Snowball
Bats Battle Ram
Zap
Bats Firecracker Battle Ram Bandit
Barbarian Barrel
Firecracker Elite Barbarians Battle Ram Royal Ghost Bandit
The Log
Firecracker Elite Barbarians Battle Ram Bandit
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Elite Barbarians Battle Ram Royal Ghost Bandit
Fireball
Firecracker Elite Barbarians Battle Ram Bandit
Poison
Bats Firecracker
Lightning
Elite Barbarians Battle Ram Bandit
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Royal Ghost Bandit Fireball Battle Ram Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Royal Ghost

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Elite Barbarians Battle Ram Bandit
Arrows
Elite Barbarians Fireball Battle Ram Bandit
Firecracker
Bats Elite Barbarians Battle Ram Bandit
Elite Barbarians
Arrows Bats Firecracker Fireball Battle Ram Royal Ghost Bandit
Fireball
Arrows Elite Barbarians Battle Ram
Battle Ram
Bandit Bats Arrows Firecracker Elite Barbarians Fireball Royal Ghost
Royal Ghost
Elite Barbarians Battle Ram Bandit
Bandit
Battle Ram Bats Arrows Firecracker Elite Barbarians Royal Ghost

Defense Synergies 0 6

Bats
Firecracker Bandit
Arrows
Fireball Bandit
Firecracker
Bats Bandit
Elite Barbarians
Fireball
Arrows Bandit
Battle Ram
Royal Ghost
Bandit
Bats Arrows Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Elite Barbarians Bats Firecracker Bandit
Bats Elite Barbarians Bandit
Elite Barbarians Bats Firecracker Bandit
Arrows Firecracker Elite Barbarians Fireball
Arrows Fireball Bats Firecracker Royal Ghost Bandit
Bats Arrows Firecracker Fireball
Arrows Fireball Bandit
Elite Barbarians
Elite Barbarians Firecracker Royal Ghost Bandit
Bats Arrows Firecracker Fireball Royal Ghost Bandit
Arrows Bats Firecracker Fireball
Bats Elite Barbarians Fireball Bandit
Fireball Bats Arrows Firecracker Royal Ghost
Elite Barbarians Bandit
Elite Barbarians Fireball Bandit
Bats Arrows Firecracker Elite Barbarians Fireball
Arrows Fireball Bats Firecracker Elite Barbarians Royal Ghost Bandit
Arrows Bats Firecracker Fireball Royal Ghost Bandit
Elite Barbarians
Royal Ghost Bats Arrows Firecracker Elite Barbarians Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Royal Ghost Bandit
Fireball Bandit Arrows Firecracker Elite Barbarians Royal Ghost
Bandit Bats Elite Barbarians
Bats Elite Barbarians Fireball Bandit
Elite Barbarians Bandit
Arrows Firecracker Fireball Bats
Bats Elite Barbarians Fireball Bandit
Elite Barbarians
Bats Firecracker Elite Barbarians Fireball Bandit
Bats Elite Barbarians
Arrows Elite Barbarians Fireball
Elite Barbarians Fireball Bandit
Firecracker Fireball
Elite Barbarians Bats Firecracker Fireball
Bats Arrows Firecracker Elite Barbarians Fireball Royal Ghost
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Royal Ghost Bandit
Arrows Firecracker Fireball Royal Ghost Bandit
Arrows Fireball Bandit
Arrows Firecracker Fireball
Fireball Arrows Firecracker
Arrows Firecracker Fireball Bats
Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker Bandit
Bats Elite Barbarians Fireball
Firecracker Arrows Fireball Bandit
Fireball Arrows Firecracker
Firecracker Elite Barbarians Fireball Bandit
Arrows Firecracker Fireball Bandit
Arrows Firecracker Elite Barbarians Fireball
Arrows Firecracker Fireball Bandit
Arrows Firecracker Fireball Bandit
Arrows Fireball
Bats
Arrows Firecracker Fireball Bandit
Arrows Firecracker Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Royal Ghost Bandit
Fireball Arrows Bandit
Fireball Arrows Firecracker Bandit
Elite Barbarians Bats Arrows Firecracker Fireball
Bats Firecracker Fireball
Elite Barbarians Fireball
Arrows Fireball Bandit
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Bats Fireball Bandit
Fireball Arrows Firecracker
Arrows Fireball
Fireball Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Firecracker Elite Barbarians
Bats Firecracker Elite Barbarians Fireball
Firecracker Bats Fireball
Firecracker Fireball Royal Ghost Bandit

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