My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider Goblin Barrel
Giant Snowball
Bats Hog Rider Goblin Barrel
Zap
Bats Firecracker Goblin Barrel
Barbarian Barrel
Firecracker Elite Barbarians Wizard Goblin Barrel
The Log
Firecracker Elite Barbarians Hog Rider Goblin Barrel
Earthquake
Firecracker Hog Rider Goblin Barrel
Arrows
Bats Firecracker Goblin Barrel
Royal Delivery
Bats Firecracker Elite Barbarians Hog Rider Wizard Goblin Barrel
Fireball
Firecracker Elite Barbarians Hog Rider Wizard Goblin Barrel
Poison
Bats Firecracker Wizard
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Goblin Barrel Hog Rider Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Goblin Barrel

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker Elite Barbarians Goblin Barrel
Arrows
Elite Barbarians Hog Rider Goblin Barrel Mega Knight
Firecracker
Hog Rider Bats Elite Barbarians Goblin Barrel Mega Knight
Elite Barbarians
Arrows Bats Firecracker Hog Rider Wizard Mega Knight
Hog Rider
Bats Arrows Firecracker Elite Barbarians Wizard Goblin Barrel Mega Knight
Wizard
Elite Barbarians Hog Rider Mega Knight
Goblin Barrel
Bats Arrows Firecracker Hog Rider Mega Knight
Mega Knight
Bats Arrows Firecracker Elite Barbarians Hog Rider Wizard Goblin Barrel

Defense Synergies 1 6

Bats
Firecracker Mega Knight
Arrows
Mega Knight
Firecracker
Bats Mega Knight
Elite Barbarians
Wizard Mega Knight
Hog Rider
Wizard
Elite Barbarians Mega Knight
Goblin Barrel
Mega Knight
Arrows Bats Firecracker Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Elite Barbarians Bats Firecracker Mega Knight
Mega Knight Bats Elite Barbarians
Elite Barbarians Bats Firecracker Mega Knight
Arrows Firecracker Elite Barbarians Mega Knight
Arrows Bats Firecracker Mega Knight
Bats Arrows Firecracker Wizard
Arrows Mega Knight
Elite Barbarians
Elite Barbarians Firecracker Mega Knight
Bats Arrows Firecracker Wizard Mega Knight
Arrows Bats Firecracker Wizard
Mega Knight Bats Elite Barbarians Wizard
Wizard Mega Knight Bats Arrows Firecracker
Elite Barbarians Mega Knight
Elite Barbarians Mega Knight
Wizard Mega Knight Bats Arrows Firecracker Elite Barbarians
Arrows Mega Knight Bats Firecracker Elite Barbarians Wizard
Arrows Wizard Bats Firecracker Mega Knight
Elite Barbarians
Wizard Mega Knight Bats Arrows Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians
Arrows Firecracker Elite Barbarians Wizard Mega Knight
Mega Knight Bats Elite Barbarians
Mega Knight Bats Elite Barbarians
Elite Barbarians Mega Knight
Arrows Firecracker Wizard Bats
Bats Elite Barbarians
Mega Knight Elite Barbarians
Mega Knight Bats Firecracker Elite Barbarians
Mega Knight Bats Elite Barbarians
Mega Knight Arrows Elite Barbarians
Elite Barbarians Mega Knight Wizard
Wizard Firecracker Mega Knight
Elite Barbarians Bats Firecracker
Bats Arrows Mega Knight Firecracker Elite Barbarians Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Bats
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Bats Elite Barbarians
Firecracker Arrows Wizard
Arrows Firecracker Wizard
Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker Wizard
Arrows Firecracker Wizard Mega Knight
Arrows
Bats
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard
Arrows Wizard Mega Knight
Arrows Firecracker
Elite Barbarians Bats Arrows Firecracker Wizard
Bats Firecracker Wizard
Elite Barbarians
Arrows Wizard Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard
Bats
Arrows Firecracker Wizard
Arrows
Firecracker Wizard Mega Knight
Arrows Firecracker Wizard
Arrows
Firecracker Elite Barbarians Mega Knight
Bats Firecracker Elite Barbarians
Firecracker Bats
Firecracker Mega Knight
Firecracker Wizard Mega Knight

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