My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tombstone Electro Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Electro Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Bandit
Giant Snowball
Bats Tombstone
Zap
Bats Firecracker Tombstone Bandit
Barbarian Barrel
Firecracker Elite Barbarians Tombstone Bandit
The Log
Firecracker Elite Barbarians Tombstone Bandit
Earthquake
Firecracker Tombstone
Arrows
Bats Firecracker Tombstone
Royal Delivery
Bats Firecracker Elite Barbarians Bandit
Fireball
Firecracker Elite Barbarians Tombstone Bandit
Poison
Bats Firecracker Tombstone
Lightning
Elite Barbarians Tombstone Bandit
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Tornado Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Tombstone Tornado Bandit Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Tombstone

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Elite Barbarians Bandit
Arrows
Elite Barbarians Bandit
Firecracker
Bats Elite Barbarians Tornado Bandit
Elite Barbarians
Arrows Bats Firecracker Bandit
Tombstone
Tornado
Electro Giant Firecracker
Electro Giant
Tornado
Bandit
Bats Arrows Firecracker Elite Barbarians

Defense Synergies 0 9

Bats
Firecracker Bandit
Arrows
Tombstone Tornado Bandit
Firecracker
Bats Tombstone Tornado Bandit
Elite Barbarians
Tombstone
Arrows Firecracker
Tornado
Arrows Firecracker Electro Giant
Electro Giant
Tornado
Bandit
Bats Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone
Elite Barbarians Bats Firecracker Tombstone Bandit
Tornado Bats Elite Barbarians Tombstone Bandit
Elite Barbarians Bats Firecracker Tombstone Bandit
Arrows Firecracker Elite Barbarians Tombstone Tornado
Arrows Tornado Bats Firecracker Bandit
Bats Tornado Arrows Firecracker Tombstone
Arrows Electro Giant Bandit
Elite Barbarians Tombstone Tornado
Elite Barbarians Tornado Firecracker Bandit
Bats Arrows Firecracker Tombstone Tornado Electro Giant Bandit
Arrows Bats Firecracker Tornado
Tombstone Bats Elite Barbarians Bandit
Bats Arrows Firecracker Tombstone Tornado
Elite Barbarians Tombstone Bandit
Tornado Elite Barbarians Electro Giant Bandit
Bats Arrows Firecracker Elite Barbarians Tombstone Tornado
Arrows Tombstone Bats Firecracker Elite Barbarians Tornado Bandit
Arrows Tornado Bats Firecracker Tombstone Bandit
Elite Barbarians Tornado
Bats Arrows Firecracker Elite Barbarians Electro Giant Bandit
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Tombstone Electro Giant Bandit
Bandit Arrows Firecracker Elite Barbarians
Tombstone Bandit Bats Elite Barbarians
Bats Elite Barbarians Tornado Bandit
Elite Barbarians Tombstone Bandit
Arrows Firecracker Electro Giant Bats Tornado
Bats Elite Barbarians Tombstone Bandit
Elite Barbarians
Bats Firecracker Elite Barbarians Tombstone Tornado Bandit
Tombstone
Bats Elite Barbarians Tombstone
Arrows Elite Barbarians Tornado Electro Giant
Elite Barbarians Tombstone Bandit
Firecracker Electro Giant
Elite Barbarians Tombstone Electro Giant Bats Firecracker Tornado
Bats Arrows Firecracker Elite Barbarians Electro Giant
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit
Arrows Firecracker Tornado Bandit
Arrows Bandit
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Electro Giant Bats Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado Bandit
Bats Elite Barbarians Tornado
Firecracker Arrows Tornado Bandit
Arrows Firecracker Tornado
Firecracker Elite Barbarians Bandit
Arrows Firecracker Bandit
Arrows Firecracker Elite Barbarians
Arrows Firecracker Bandit
Arrows Firecracker Bandit
Arrows Tornado
Bats
Arrows Firecracker Bandit
Arrows Firecracker Tornado Electro Giant
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado Electro Giant
Arrows Firecracker Tornado Bandit
Arrows Tornado Bandit
Arrows Firecracker Tornado Bandit
Elite Barbarians Bats Arrows Firecracker Tornado Electro Giant
Bats Firecracker Electro Giant
Elite Barbarians
Arrows Bandit
Arrows Firecracker
Arrows Firecracker
Bats Tombstone Bandit
Arrows Firecracker Tornado
Arrows
Firecracker
Arrows Firecracker
Arrows Tornado Electro Giant
Firecracker Elite Barbarians
Electro Giant Bats Firecracker Elite Barbarians Tornado
Firecracker Bats Tornado
Firecracker Tornado Electro Giant Bandit
Firecracker

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