My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Prince
Giant Snowball
Bats Flying Machine Guards
Zap
Bats Flying Machine Guards Prince
Barbarian Barrel
Guards
The Log
Guards Prince
Earthquake
Guards
Arrows
Bats Flying Machine Guards
Royal Delivery
Bats Flying Machine Guards Prince P.E.K.K.A
Fireball
Flying Machine
Poison
Bats Flying Machine Guards
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Prince P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Guards Flying Machine Prince Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Guards

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Flying Machine Prince P.E.K.K.A
Arrows
P.E.K.K.A Prince Lightning
Flying Machine
Bats Prince P.E.K.K.A
Guards
The Log
Prince
Bats Arrows Flying Machine Lightning The Log
Lightning
Arrows Prince
P.E.K.K.A
Arrows Bats Flying Machine The Log
The Log
Guards Prince P.E.K.K.A

Defense Synergies 2 13

Bats
Prince P.E.K.K.A The Log
Arrows
Prince Lightning P.E.K.K.A
Flying Machine
Guards Prince P.E.K.K.A The Log
Guards
Flying Machine Prince The Log
Prince
The Log Bats Arrows Flying Machine Guards
Lightning
Arrows The Log
P.E.K.K.A
The Log Bats Arrows Flying Machine
The Log
Prince P.E.K.K.A Bats Flying Machine Guards Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Flying Machine The Log
P.E.K.K.A Bats Flying Machine Prince The Log
Prince P.E.K.K.A Bats Lightning
Prince P.E.K.K.A Bats Guards
Lightning Arrows Prince P.E.K.K.A The Log
Arrows The Log Bats Flying Machine Guards
Bats Lightning Arrows Flying Machine
Lightning Arrows Flying Machine P.E.K.K.A The Log
P.E.K.K.A Prince
Guards Prince
Bats Guards Arrows Flying Machine The Log
Arrows Bats Flying Machine
Prince P.E.K.K.A Bats Flying Machine Guards Lightning The Log
Bats Arrows Guards Prince P.E.K.K.A The Log
P.E.K.K.A Prince
Prince Lightning P.E.K.K.A The Log
Bats Arrows Prince P.E.K.K.A
Arrows Bats Flying Machine Guards Prince The Log
Arrows The Log Bats Flying Machine Guards
P.E.K.K.A Prince
Bats Arrows Flying Machine Guards Prince P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Prince P.E.K.K.A
Arrows Flying Machine Prince Lightning The Log
Guards P.E.K.K.A Bats Prince Lightning The Log
Guards Prince Lightning P.E.K.K.A Bats The Log
P.E.K.K.A Guards Prince
Arrows Bats Flying Machine
Guards Prince P.E.K.K.A Bats Flying Machine Lightning
P.E.K.K.A Prince
Lightning P.E.K.K.A Bats Flying Machine Prince The Log
P.E.K.K.A Guards
P.E.K.K.A Bats Flying Machine Guards Prince
Lightning P.E.K.K.A Arrows Guards Prince The Log
Prince Lightning P.E.K.K.A Guards
Flying Machine
Guards Bats Flying Machine Prince Lightning P.E.K.K.A The Log
Bats Arrows Flying Machine P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Flying Machine Guards The Log
Arrows Flying Machine The Log
Lightning Arrows Flying Machine The Log
Lightning Arrows Flying Machine Guards Prince The Log
Arrows The Log
Arrows Bats Flying Machine
Arrows Flying Machine The Log
Arrows The Log Flying Machine Lightning
Arrows The Log Flying Machine Lightning
Lightning Bats Guards Prince
Lightning Arrows Flying Machine Prince The Log
Lightning Arrows Flying Machine
Flying Machine Lightning The Log
Lightning Arrows Flying Machine
Lightning Arrows Flying Machine Prince The Log
Lightning Arrows Flying Machine The Log
Lightning Arrows Flying Machine The Log
Lightning Arrows
Bats Lightning
Lightning Arrows Flying Machine Prince The Log
Lightning Arrows Flying Machine The Log
Lightning Prince The Log
Lightning Arrows
Prince Lightning The Log
Lightning Arrows Flying Machine The Log
Arrows The Log
Arrows The Log Flying Machine Lightning
Lightning Arrows Flying Machine Prince The Log
Lightning Arrows The Log
Lightning Bats Arrows Flying Machine
Lightning Bats Flying Machine Guards
Lightning
Lightning Arrows The Log
Lightning Arrows
P.E.K.K.A Prince
Arrows Lightning The Log
Lightning Bats Flying Machine Guards Prince
Lightning Arrows Flying Machine
Arrows The Log
Lightning Flying Machine Prince
Arrows The Log Flying Machine Lightning
Lightning Arrows
Flying Machine Prince P.E.K.K.A
Bats Flying Machine Guards Lightning The Log
Bats Flying Machine Lightning
Lightning Flying Machine Prince The Log
Prince P.E.K.K.A
Lightning

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: