My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Balloon
Giant Snowball
Bats Flying Machine Guards Balloon Lumberjack
Zap
Bats Flying Machine Guards Balloon
Barbarian Barrel
Guards Lumberjack
The Log
Guards Lumberjack
Earthquake
Guards
Arrows
Bats Flying Machine Guards
Royal Delivery
Bats Flying Machine Guards Balloon Lumberjack
Fireball
Flying Machine Balloon Lumberjack
Poison
Bats Flying Machine Guards Balloon
Lightning
Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Guards Flying Machine Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Guards

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Flying Machine Rage Lumberjack
Arrows
Balloon Lumberjack Mega Knight
Flying Machine
Bats Balloon Lumberjack Mega Knight
Rage
Balloon Bats
Guards
Lumberjack
Balloon
Bats Arrows Rage Lumberjack Flying Machine Mega Knight
Lumberjack
Balloon Bats Arrows Flying Machine Guards Mega Knight
Mega Knight
Bats Arrows Flying Machine Balloon Lumberjack

Defense Synergies 1 7

Bats
Lumberjack Mega Knight
Arrows
Mega Knight Lumberjack
Flying Machine
Guards Lumberjack Mega Knight
Rage
Guards
Flying Machine Lumberjack
Balloon
Lumberjack
Bats Arrows Flying Machine Guards
Mega Knight
Arrows Bats Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine
Lumberjack Bats Flying Machine Mega Knight
Lumberjack Mega Knight Bats
Lumberjack Bats Guards Mega Knight
Arrows Lumberjack Mega Knight
Arrows Bats Flying Machine Guards Lumberjack Mega Knight
Bats Arrows Flying Machine
Arrows Flying Machine Mega Knight
Lumberjack
Guards Lumberjack Mega Knight
Bats Guards Arrows Flying Machine Lumberjack Mega Knight
Arrows Bats Flying Machine
Lumberjack Mega Knight Bats Flying Machine Guards
Mega Knight Bats Arrows Guards Lumberjack
Lumberjack Mega Knight
Lumberjack Mega Knight
Mega Knight Bats Arrows Lumberjack
Arrows Mega Knight Bats Flying Machine Guards Lumberjack
Arrows Bats Flying Machine Guards Lumberjack Mega Knight
Lumberjack
Mega Knight Bats Arrows Flying Machine Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight
Arrows Flying Machine Lumberjack Mega Knight
Guards Lumberjack Mega Knight Bats
Guards Lumberjack Mega Knight Bats
Guards Lumberjack Mega Knight
Arrows Bats Flying Machine
Guards Bats Flying Machine Lumberjack
Mega Knight Lumberjack
Mega Knight Bats Flying Machine
Guards
Mega Knight Bats Flying Machine Guards Lumberjack
Mega Knight Arrows Guards
Mega Knight Guards Lumberjack
Flying Machine Mega Knight
Guards Bats Flying Machine Lumberjack
Bats Arrows Mega Knight Flying Machine
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Guards
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine Guards
Arrows Mega Knight
Arrows Bats Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Bats Guards Lumberjack
Arrows Flying Machine
Arrows Flying Machine
Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine Mega Knight
Arrows
Bats
Arrows Flying Machine Mega Knight
Arrows Flying Machine Mega Knight
Mega Knight
Arrows
Arrows Flying Machine
Arrows Mega Knight
Arrows Flying Machine
Arrows Flying Machine Mega Knight
Arrows
Bats Arrows Flying Machine
Bats Flying Machine Guards
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Bats Flying Machine Guards
Arrows Flying Machine
Arrows
Flying Machine Lumberjack Mega Knight
Arrows Flying Machine
Arrows
Flying Machine Mega Knight
Bats Flying Machine Guards
Bats Flying Machine
Flying Machine Mega Knight
Mega Knight

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