My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Zappies Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Zappies Baby Dragon Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Lava Hound
Giant Snowball
Bats Flying Machine Zappies Clone Baby Dragon Lumberjack Lava Hound
Zap
Bats Flying Machine Zappies Clone Lava Hound
Barbarian Barrel
Zappies Clone Lumberjack
The Log
Zappies Clone Lumberjack
Earthquake
Zappies Clone
Arrows
Bats Flying Machine Zappies Clone Lava Hound
Royal Delivery
Bats Flying Machine Zappies Clone Baby Dragon Lumberjack Lava Hound
Fireball
Flying Machine Zappies Clone Baby Dragon Lumberjack Lava Hound
Poison
Bats Flying Machine Zappies Clone Lava Hound
Lightning
Baby Dragon Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Clone Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Clone Flying Machine Zappies Baby Dragon Lumberjack Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Clone Flying Machine

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Flying Machine Clone Baby Dragon Lumberjack
Arrows
Lava Hound Lumberjack
Flying Machine
Lava Hound Bats Zappies Clone Baby Dragon Lumberjack
Zappies
Flying Machine Clone Baby Dragon Lumberjack Lava Hound
Clone
Lava Hound Bats Flying Machine Zappies Baby Dragon Lumberjack
Baby Dragon
Lava Hound Bats Flying Machine Zappies Clone Lumberjack
Lumberjack
Bats Arrows Flying Machine Zappies Clone Baby Dragon Lava Hound
Lava Hound
Bats Arrows Flying Machine Clone Baby Dragon Zappies Lumberjack

Defense Synergies 0 9

Bats
Zappies Baby Dragon Lumberjack
Arrows
Lumberjack
Flying Machine
Zappies Baby Dragon Lumberjack
Zappies
Bats Flying Machine Lumberjack
Clone
Baby Dragon
Bats Flying Machine Lumberjack
Lumberjack
Bats Arrows Flying Machine Zappies Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Zappies Baby Dragon
Lumberjack Bats Flying Machine Zappies
Lumberjack Bats Zappies
Lumberjack Bats Zappies
Arrows Lumberjack
Arrows Bats Flying Machine Zappies Baby Dragon Lumberjack
Bats Arrows Flying Machine Zappies Baby Dragon
Arrows Flying Machine Baby Dragon
Zappies Lumberjack
Zappies Lumberjack
Bats Arrows Flying Machine Zappies Baby Dragon Lumberjack
Arrows Bats Flying Machine Zappies Baby Dragon
Lumberjack Bats Flying Machine Zappies
Bats Arrows Zappies Baby Dragon Lumberjack
Zappies Lumberjack
Zappies Lumberjack
Bats Arrows Zappies Lumberjack
Arrows Bats Flying Machine Zappies Baby Dragon Lumberjack
Arrows Baby Dragon Bats Flying Machine Zappies Lumberjack
Zappies Lumberjack
Bats Arrows Flying Machine Zappies Baby Dragon Lumberjack
Zappies Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zappies
Arrows Flying Machine Baby Dragon Lumberjack
Zappies Lumberjack Bats
Lumberjack Bats Zappies
Zappies Lumberjack
Arrows Bats Flying Machine Zappies Baby Dragon
Bats Flying Machine Zappies Lumberjack
Zappies Lumberjack
Bats Flying Machine Zappies Baby Dragon
Zappies
Bats Flying Machine Zappies Lumberjack
Arrows
Zappies Lumberjack
Flying Machine Zappies Baby Dragon
Zappies Bats Flying Machine Baby Dragon Lumberjack
Bats Arrows Flying Machine Zappies Baby Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows Flying Machine
Arrows Baby Dragon
Arrows Bats Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows Flying Machine
Bats Lumberjack
Arrows Flying Machine
Arrows Flying Machine Baby Dragon
Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows
Bats
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Baby Dragon
Arrows
Arrows Flying Machine Baby Dragon
Arrows Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows Baby Dragon
Bats Arrows Flying Machine Baby Dragon
Bats Flying Machine Zappies
Arrows
Arrows Zappies
Arrows
Bats Flying Machine Zappies
Arrows Flying Machine Zappies Baby Dragon
Arrows
Flying Machine Baby Dragon Lumberjack
Arrows Flying Machine Baby Dragon
Arrows
Flying Machine
Bats Flying Machine Zappies Baby Dragon
Bats Flying Machine Zappies
Flying Machine Baby Dragon

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