My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Hunter Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army
Giant Snowball
Bats Furnace Goblin Barrel Skeleton Army
Zap
Bats Furnace Goblin Barrel Skeleton Army
Barbarian Barrel
Furnace Goblin Barrel Skeleton Army Hunter
The Log
Furnace Goblin Barrel Skeleton Army Hunter
Earthquake
Furnace Goblin Barrel Skeleton Army
Arrows
Bats Furnace Goblin Barrel Skeleton Army
Royal Delivery
Bats Goblin Barrel Skeleton Army Hunter
Fireball
Furnace Goblin Barrel Skeleton Army Hunter
Poison
Bats Furnace Skeleton Army Hunter
Lightning
Furnace Hunter
Rocket
Furnace Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Hunter Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Barrel Skeleton Army Furnace Hunter Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Barrel Skeleton Army

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Barrel
Arrows
Goblin Barrel Mega Knight
Furnace
Goblin Barrel Golden Knight
Goblin Barrel
Bats Arrows Furnace Skeleton Army Mega Knight Golden Knight
Skeleton Army
Goblin Barrel
Hunter
Mega Knight
Mega Knight
Bats Arrows Goblin Barrel Hunter
Golden Knight
Furnace Goblin Barrel

Defense Synergies 1 8

Bats
Hunter Mega Knight Golden Knight
Arrows
Mega Knight Furnace Golden Knight
Furnace
Arrows Skeleton Army
Goblin Barrel
Skeleton Army
Furnace
Hunter
Bats Mega Knight Golden Knight
Mega Knight
Arrows Bats Hunter
Golden Knight
Bats Arrows Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Golden Knight
Skeleton Army Hunter Bats Furnace Mega Knight
Furnace Skeleton Army Hunter Mega Knight Bats
Skeleton Army Hunter Bats Furnace Mega Knight
Arrows Skeleton Army Mega Knight
Arrows Skeleton Army Bats Furnace Hunter Mega Knight
Bats Furnace Hunter Arrows
Arrows Mega Knight Golden Knight
Hunter Furnace Skeleton Army
Skeleton Army Hunter Mega Knight
Bats Skeleton Army Arrows Furnace Hunter Mega Knight
Arrows Hunter Bats Furnace
Furnace Skeleton Army Hunter Mega Knight Bats
Skeleton Army Mega Knight Bats Arrows Furnace Hunter Golden Knight
Skeleton Army Furnace Hunter Mega Knight
Skeleton Army Furnace Hunter Mega Knight
Mega Knight Bats Arrows Furnace Skeleton Army Hunter
Arrows Mega Knight Bats Furnace Skeleton Army Hunter Golden Knight
Arrows Furnace Hunter Bats Mega Knight
Hunter
Skeleton Army Mega Knight Bats Arrows Furnace Hunter
Skeleton Army Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Furnace
Arrows Hunter Mega Knight
Skeleton Army Mega Knight Bats Furnace Hunter Golden Knight
Skeleton Army Hunter Mega Knight Bats
Skeleton Army Hunter Mega Knight
Arrows Furnace Bats Hunter
Skeleton Army Bats Furnace Hunter
Mega Knight Skeleton Army Hunter
Mega Knight Bats Skeleton Army
Skeleton Army
Mega Knight Bats Hunter Golden Knight
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Hunter Golden Knight
Furnace Skeleton Army Mega Knight
Skeleton Army Bats Furnace Hunter Golden Knight
Bats Arrows Mega Knight Hunter Golden Knight
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Golden Knight
Arrows Golden Knight
Arrows
Arrows
Arrows Furnace Mega Knight
Arrows Bats Furnace Hunter
Arrows Furnace
Arrows Hunter
Arrows Golden Knight
Bats
Arrows Golden Knight
Arrows
Hunter Golden Knight
Arrows
Arrows Furnace
Arrows Furnace Hunter Golden Knight
Arrows Furnace Mega Knight
Arrows
Bats
Arrows Hunter Mega Knight
Arrows Mega Knight Golden Knight
Mega Knight
Arrows
Arrows
Arrows Furnace Hunter Mega Knight
Arrows Hunter Golden Knight
Arrows Mega Knight Golden Knight
Arrows Golden Knight
Bats Arrows Furnace Hunter
Bats
Arrows Hunter Mega Knight
Arrows
Mega Knight
Arrows
Bats Skeleton Army
Arrows Hunter
Arrows
Hunter Mega Knight
Arrows
Arrows
Mega Knight
Bats Golden Knight
Bats
Mega Knight Golden Knight
Mega Knight

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