My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Goblin Hut Giant Skeleton Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Giant Skeleton Miner Skeleton King
Giant Snowball
Bats Furnace Goblin Hut Skeleton Army Miner Skeleton King
Zap
Bats Furnace Goblin Hut Skeleton Army Skeleton King
Barbarian Barrel
Furnace Goblin Hut Skeleton Army Giant Skeleton Skeleton King
The Log
Furnace Goblin Hut Skeleton Army Giant Skeleton Skeleton King
Earthquake
Furnace Goblin Hut Skeleton Army Skeleton King
Arrows
Bats Furnace Goblin Hut Skeleton Army Skeleton King
Royal Delivery
Bats Goblin Hut Skeleton Army Giant Skeleton Miner Skeleton King
Fireball
Furnace Goblin Hut Skeleton Army Skeleton King
Poison
Bats Furnace Goblin Hut Skeleton Army Skeleton King
Lightning
Furnace Goblin Hut Skeleton King
Rocket
Furnace Goblin Hut Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Giant Skeleton Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Miner Furnace Skeleton King Goblin Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Skeleton Army Miner

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Miner Skeleton King
Arrows
Giant Skeleton Miner
Furnace
Miner Goblin Hut Giant Skeleton
Goblin Hut
Furnace Giant Skeleton Miner
Skeleton Army
Skeleton King
Giant Skeleton
Bats Arrows Furnace Goblin Hut Miner
Miner
Bats Furnace Arrows Goblin Hut Giant Skeleton Skeleton King
Skeleton King
Skeleton Army Bats Miner

Defense Synergies 0 11

Bats
Giant Skeleton Skeleton King
Arrows
Furnace Goblin Hut Giant Skeleton
Furnace
Arrows Goblin Hut Skeleton Army
Goblin Hut
Arrows Furnace Skeleton Army Giant Skeleton
Skeleton Army
Furnace Goblin Hut Giant Skeleton Skeleton King
Giant Skeleton
Bats Arrows Goblin Hut Skeleton Army
Miner
Skeleton King
Bats Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut
Skeleton Army Bats Furnace Goblin Hut
Furnace Goblin Hut Skeleton Army Bats Giant Skeleton
Goblin Hut Skeleton Army Bats Furnace Skeleton King
Arrows Skeleton Army Giant Skeleton
Arrows Skeleton Army Bats Furnace
Bats Furnace Arrows Goblin Hut
Arrows Giant Skeleton
Furnace Goblin Hut Skeleton Army Skeleton King
Skeleton Army Giant Skeleton Miner
Bats Skeleton Army Arrows Furnace Goblin Hut Giant Skeleton Skeleton King
Arrows Bats Furnace Goblin Hut
Furnace Goblin Hut Skeleton Army Bats Giant Skeleton
Skeleton Army Bats Arrows Furnace Goblin Hut Skeleton King
Skeleton Army Furnace Goblin Hut Skeleton King
Skeleton Army Furnace Goblin Hut
Bats Arrows Furnace Goblin Hut Skeleton Army
Arrows Bats Furnace Goblin Hut Skeleton Army
Arrows Furnace Bats Goblin Hut Giant Skeleton
Goblin Hut
Skeleton Army Bats Arrows Furnace Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Furnace Goblin Hut Giant Skeleton
Arrows Miner
Skeleton Army Giant Skeleton Bats Furnace Goblin Hut
Skeleton Army Giant Skeleton Bats
Giant Skeleton Goblin Hut Skeleton Army
Arrows Furnace Bats Goblin Hut
Skeleton Army Bats Furnace Goblin Hut Giant Skeleton
Giant Skeleton Skeleton Army
Giant Skeleton Bats Goblin Hut Skeleton Army
Goblin Hut Skeleton Army
Bats Goblin Hut Giant Skeleton
Skeleton Army Arrows Giant Skeleton
Skeleton Army Giant Skeleton Skeleton King
Furnace Skeleton Army
Goblin Hut Skeleton Army Bats Furnace Giant Skeleton Skeleton King
Bats Arrows Goblin Hut Giant Skeleton Skeleton King
Arrows Furnace Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Miner
Arrows Goblin Hut Giant Skeleton Miner
Arrows Giant Skeleton
Arrows Furnace
Arrows Bats Furnace
Arrows Furnace
Arrows
Arrows Miner
Bats
Miner Arrows
Arrows
Goblin Hut Miner
Arrows
Arrows Furnace Goblin Hut
Arrows Furnace Goblin Hut
Arrows Furnace Goblin Hut
Arrows
Bats
Arrows
Arrows Miner
Giant Skeleton
Arrows
Arrows
Arrows Furnace
Arrows Miner
Arrows Miner
Miner Arrows
Bats Arrows Furnace
Bats Goblin Hut
Arrows Miner
Arrows
Giant Skeleton
Arrows
Bats Goblin Hut Skeleton Army
Arrows
Arrows
Miner
Arrows Skeleton King
Arrows Giant Skeleton
Bats Giant Skeleton Skeleton King
Bats
Giant Skeleton Miner

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