My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Witch Princess Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Army Bandit Inferno Dragon
Giant Snowball
Bats Skeleton Army Witch Princess Inferno Dragon
Zap
Bats Skeleton Army Witch Princess Bandit Inferno Dragon
Barbarian Barrel
Skeleton Army Witch Princess Bandit
The Log
Skeleton Army Witch Princess Bandit
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch Princess
Royal Delivery
Bats Skeleton Army Witch Princess Bandit Inferno Dragon
Fireball
Skeleton Army Witch Princess Bandit Inferno Dragon
Poison
Bats Skeleton Army Witch Princess
Lightning
Witch Bandit Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Princess Bandit Inferno Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Skeleton Army Princess

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Bandit Inferno Dragon
Arrows
Giant Bandit
Giant
Bats Arrows Witch Princess Bandit
Skeleton Army
Witch
Giant Bandit
Princess
Giant
Bandit
Bats Arrows Giant Witch
Inferno Dragon
Bats

Defense Synergies 0 8

Bats
Bandit Inferno Dragon
Arrows
Bandit
Giant
Skeleton Army
Princess Bandit Inferno Dragon
Witch
Bandit
Princess
Skeleton Army Bandit
Bandit
Bats Arrows Skeleton Army Witch Princess
Inferno Dragon
Bats Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Army Inferno Dragon Bats Witch Bandit
Skeleton Army Witch Bats Bandit Inferno Dragon
Skeleton Army Witch Inferno Dragon Bats Bandit
Arrows Skeleton Army Princess
Arrows Skeleton Army Bats Bandit
Bats Inferno Dragon Arrows Witch Princess
Arrows Bandit
Witch Inferno Dragon Skeleton Army Princess
Skeleton Army Bandit
Bats Skeleton Army Witch Arrows Princess Bandit
Arrows Inferno Dragon Bats Witch Princess
Skeleton Army Bats Witch Bandit
Skeleton Army Bats Arrows Witch Princess
Skeleton Army Inferno Dragon Bandit
Skeleton Army Bandit Inferno Dragon
Bats Arrows Skeleton Army Witch
Arrows Bats Skeleton Army Witch Bandit
Arrows Witch Bats Princess Bandit Inferno Dragon
Inferno Dragon
Skeleton Army Bats Arrows Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Bandit
Bandit Arrows Inferno Dragon
Skeleton Army Bandit Bats Witch
Skeleton Army Bats Bandit
Skeleton Army Witch Bandit Inferno Dragon
Arrows Bats Witch Princess
Skeleton Army Bats Witch Bandit
Skeleton Army Inferno Dragon
Bats Skeleton Army Witch Bandit Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Bats Witch
Skeleton Army Arrows
Skeleton Army Witch Bandit
Skeleton Army Witch Princess
Skeleton Army Witch Bats Inferno Dragon
Bats Arrows Witch Princess Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Bandit
Arrows Princess Bandit
Arrows Bandit
Arrows
Arrows
Arrows Bats Witch Princess
Arrows Witch Princess
Arrows Princess
Arrows Bandit
Bats
Arrows Princess Bandit
Arrows Princess
Princess Bandit
Arrows Princess Bandit
Princess Arrows
Arrows Witch Princess Bandit
Arrows Princess Bandit
Arrows
Bats
Arrows Princess Bandit
Arrows Witch Princess
Arrows Princess
Arrows
Arrows Witch Princess
Witch Inferno Dragon
Arrows Witch Princess Bandit
Arrows Witch Princess Bandit
Arrows Bandit
Bats Arrows Witch Princess
Bats Witch
Arrows Bandit
Arrows Princess
Arrows Princess
Bats Skeleton Army Witch Princess Bandit
Arrows Witch Princess
Arrows
Princess
Arrows Princess
Arrows
Bats Witch Princess
Bats Witch Princess
Witch Princess Bandit
Inferno Dragon

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