My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Giant Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Sparky
Giant Snowball
Bats Goblin Gang Barbarians Little Prince
Zap
Bats Goblin Gang Goblin Giant Sparky Little Prince
Barbarian Barrel
Goblin Gang Barbarians Sparky Little Prince
The Log
Goblin Gang Barbarians Sparky Little Prince
Earthquake
Goblin Gang Barbarians
Arrows
Bats Goblin Gang Little Prince
Royal Delivery
Bats Goblin Gang Barbarians Sparky Little Prince
Fireball
Goblin Gang Barbarians Sparky Little Prince
Poison
Bats Goblin Gang Barbarians Sparky Little Prince
Lightning
Sparky Little Prince
Rocket
Barbarians Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Goblin Gang Little Prince Barbarians Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Goblin Gang

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rage Goblin Giant Sparky
Arrows
Sparky Goblin Giant
Goblin Gang
Goblin Giant Sparky
Barbarians
Rage
Sparky Bats Goblin Giant
Goblin Giant
Sparky Bats Arrows Goblin Gang Rage Little Prince
Sparky
Arrows Rage Goblin Giant Bats Goblin Gang
Little Prince
Goblin Giant

Defense Synergies 0 8

Bats
Goblin Giant Sparky
Arrows
Barbarians Sparky Little Prince
Goblin Gang
Barbarians Sparky
Barbarians
Arrows Goblin Gang
Rage
Goblin Giant
Bats Sparky
Sparky
Bats Arrows Goblin Gang Goblin Giant
Little Prince
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant Sparky
Barbarians Sparky Bats Goblin Gang
Goblin Gang Barbarians Sparky Bats
Barbarians Sparky Bats Goblin Gang
Arrows Barbarians Sparky
Arrows Goblin Gang Bats
Bats Arrows Goblin Gang Little Prince
Arrows Barbarians Goblin Giant Sparky
Barbarians Sparky Goblin Gang
Goblin Gang Barbarians Sparky Little Prince
Bats Goblin Gang Barbarians Arrows Goblin Giant
Arrows Bats Goblin Gang
Barbarians Sparky Bats Goblin Gang
Sparky Bats Arrows Goblin Gang Barbarians
Barbarians Sparky Goblin Gang
Barbarians Goblin Gang Sparky
Barbarians Sparky Bats Arrows Goblin Gang
Arrows Bats Goblin Gang Barbarians Little Prince
Arrows Bats Barbarians Little Prince
Barbarians Sparky
Goblin Gang Bats Arrows Barbarians Goblin Giant Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Sparky
Arrows Goblin Gang
Goblin Gang Barbarians Bats Goblin Giant Sparky
Goblin Gang Bats Barbarians Goblin Giant Sparky
Barbarians Goblin Gang Goblin Giant Sparky
Arrows Bats Goblin Gang Goblin Giant
Goblin Gang Sparky Bats Barbarians Goblin Giant
Barbarians Goblin Giant Sparky
Bats Barbarians Sparky
Goblin Gang Barbarians Goblin Giant Sparky
Bats Barbarians Sparky
Arrows Barbarians Goblin Giant
Barbarians Goblin Gang Goblin Giant Sparky
Barbarians Sparky
Goblin Gang Barbarians Sparky Bats Goblin Giant Little Prince
Bats Arrows Barbarians Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows
Arrows Goblin Giant Sparky
Arrows Barbarians Sparky
Arrows Sparky
Arrows Bats Goblin Giant
Arrows Sparky
Arrows
Arrows
Bats Goblin Gang Sparky
Arrows Sparky
Arrows
Sparky
Arrows
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Bats Sparky
Arrows Sparky
Arrows Little Prince
Sparky
Arrows
Sparky
Arrows Barbarians
Arrows Sparky Little Prince
Arrows Sparky
Arrows Sparky
Arrows Sparky
Bats Arrows Sparky Little Prince
Bats
Sparky
Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky
Bats Goblin Gang Barbarians
Arrows
Arrows
Goblin Gang Sparky
Arrows
Arrows Sparky
Sparky
Bats Goblin Gang Sparky
Bats
Goblin Giant Sparky Little Prince
Sparky
Sparky

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