My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Barbarians Hog Rider
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Barbarians Valkyrie
The Log
Goblin Gang Barbarians Hog Rider
Earthquake
Goblin Gang Barbarians Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Barbarians Valkyrie Hog Rider
Fireball
Goblin Gang Barbarians Hog Rider
Poison
Bats Goblin Gang Barbarians
Lightning
Valkyrie Monk
Rocket
Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Goblin Gang Valkyrie Hog Rider Barbarians Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Goblin Gang

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Rage
Arrows
Hog Rider
Goblin Gang
Hog Rider Valkyrie Monk
Barbarians
Hog Rider
Valkyrie
Bats Hog Rider Goblin Gang
Hog Rider
Bats Arrows Goblin Gang Valkyrie Rage Barbarians
Rage
Hog Rider Bats
Monk
Goblin Gang

Defense Synergies 0 6

Bats
Valkyrie
Arrows
Barbarians Valkyrie Monk
Goblin Gang
Barbarians Valkyrie
Barbarians
Arrows Goblin Gang
Valkyrie
Bats Arrows Goblin Gang
Hog Rider
Rage
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Barbarians Bats Goblin Gang Valkyrie Monk
Goblin Gang Barbarians Bats Valkyrie
Barbarians Bats Goblin Gang Valkyrie Monk
Arrows Barbarians Valkyrie Monk
Arrows Goblin Gang Bats Valkyrie
Bats Arrows Goblin Gang
Arrows Barbarians Valkyrie Monk
Barbarians Goblin Gang
Goblin Gang Barbarians Valkyrie
Bats Goblin Gang Barbarians Valkyrie Arrows
Arrows Bats Goblin Gang
Barbarians Bats Goblin Gang Valkyrie
Valkyrie Bats Arrows Goblin Gang Barbarians
Barbarians Goblin Gang
Barbarians Monk Goblin Gang
Barbarians Bats Arrows Goblin Gang Valkyrie
Arrows Valkyrie Bats Goblin Gang Barbarians
Arrows Valkyrie Bats Barbarians
Barbarians
Goblin Gang Valkyrie Bats Arrows Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Valkyrie
Arrows Goblin Gang Valkyrie Monk
Goblin Gang Barbarians Bats Valkyrie
Goblin Gang Valkyrie Bats Barbarians Monk
Barbarians Goblin Gang Valkyrie
Arrows Bats Goblin Gang Monk
Goblin Gang Bats Barbarians Valkyrie
Barbarians Valkyrie
Bats Barbarians Valkyrie Monk
Goblin Gang Barbarians
Bats Barbarians Valkyrie
Monk Arrows Barbarians Valkyrie
Barbarians Goblin Gang Valkyrie
Barbarians Valkyrie
Goblin Gang Barbarians Bats Valkyrie Monk
Bats Arrows Valkyrie Barbarians
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Monk
Arrows Monk
Arrows
Arrows Barbarians Valkyrie
Arrows Valkyrie
Arrows Bats Monk
Arrows
Arrows
Arrows Monk
Bats Goblin Gang
Monk Arrows Valkyrie
Monk Arrows
Arrows Monk
Arrows
Arrows
Arrows
Monk Arrows
Bats
Arrows Monk
Arrows Valkyrie Monk
Monk
Arrows
Monk
Arrows Barbarians Monk
Arrows Valkyrie
Arrows Monk
Arrows Monk
Arrows
Bats Arrows
Bats
Arrows
Arrows Monk
Arrows Monk
Bats Goblin Gang Barbarians
Arrows Monk
Arrows
Goblin Gang Valkyrie
Arrows
Monk Arrows
Bats Goblin Gang
Bats
Monk
Monk

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