My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Bowler P.E.K.K.A Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Ram Rider
Giant Snowball
Bats Goblin Gang Ram Rider
Zap
Bats Goblin Gang Ram Rider
Barbarian Barrel
Goblin Gang Electro Wizard
The Log
Goblin Gang Ram Rider
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Bowler P.E.K.K.A Electro Wizard Ram Rider
Fireball
Goblin Gang Bowler Electro Wizard Ram Rider
Poison
Bats Goblin Gang Electro Wizard
Lightning
Bowler Electro Wizard Ram Rider
Rocket
Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Bowler P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Electro Wizard Bowler Ram Rider Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Gang Electro Wizard

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Bowler P.E.K.K.A Ram Rider
Arrows
P.E.K.K.A Bowler Lightning Ram Rider
Goblin Gang
Bowler P.E.K.K.A
Bowler
Bats Arrows Goblin Gang Lightning Electro Wizard Ram Rider
Lightning
Ram Rider Arrows Bowler
P.E.K.K.A
Arrows Electro Wizard Bats Goblin Gang Ram Rider
Electro Wizard
P.E.K.K.A Bowler Ram Rider
Ram Rider
Lightning Bats Arrows Bowler P.E.K.K.A Electro Wizard

Defense Synergies 0 11

Bats
Bowler P.E.K.K.A Electro Wizard
Arrows
Bowler Lightning P.E.K.K.A
Goblin Gang
P.E.K.K.A Electro Wizard
Bowler
Bats Arrows Electro Wizard
Lightning
Arrows
P.E.K.K.A
Bats Arrows Goblin Gang Electro Wizard
Electro Wizard
Bats Goblin Gang Bowler P.E.K.K.A Ram Rider
Ram Rider
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Electro Wizard Ram Rider
P.E.K.K.A Bats Goblin Gang Electro Wizard Ram Rider
Goblin Gang Bowler P.E.K.K.A Ram Rider Bats Lightning Electro Wizard
P.E.K.K.A Bats Goblin Gang Bowler Electro Wizard Ram Rider
Lightning Arrows Bowler P.E.K.K.A
Arrows Goblin Gang Bowler Bats Electro Wizard
Bats Lightning Electro Wizard Ram Rider Arrows Goblin Gang
Bowler Lightning Arrows P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Goblin Gang
Goblin Gang Bowler Electro Wizard
Bats Goblin Gang Electro Wizard Arrows Bowler Ram Rider
Arrows Bats Goblin Gang Electro Wizard Ram Rider
Bowler P.E.K.K.A Bats Goblin Gang Lightning Electro Wizard Ram Rider
Bowler Bats Arrows Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard Ram Rider
Goblin Gang Bowler Lightning P.E.K.K.A Electro Wizard Ram Rider
Bats Arrows Goblin Gang Bowler P.E.K.K.A Electro Wizard
Arrows Bats Goblin Gang Bowler Electro Wizard Ram Rider
Arrows Bats Bowler Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
Goblin Gang Bowler Bats Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Bowler P.E.K.K.A Electro Wizard
Electro Wizard Arrows Goblin Gang Bowler Lightning
Goblin Gang P.E.K.K.A Bats Bowler Lightning Electro Wizard Ram Rider
Goblin Gang Bowler Lightning P.E.K.K.A Bats Electro Wizard Ram Rider
P.E.K.K.A Goblin Gang Bowler Ram Rider
Arrows Bats Goblin Gang Electro Wizard Ram Rider
Goblin Gang P.E.K.K.A Bats Bowler Lightning Electro Wizard Ram Rider
P.E.K.K.A
Lightning P.E.K.K.A Electro Wizard Bats
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Bowler
Lightning P.E.K.K.A Arrows Bowler Electro Wizard
Bowler Lightning P.E.K.K.A Goblin Gang Ram Rider
Bowler
Goblin Gang Electro Wizard Bats Bowler Lightning P.E.K.K.A
Bats Arrows Bowler P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Bowler Electro Wizard Ram Rider
Lightning Arrows
Lightning Arrows
Arrows Bowler
Arrows Bats Ram Rider
Arrows Bowler
Arrows Bowler Lightning Ram Rider
Arrows Lightning Ram Rider
Lightning Bats Goblin Gang Bowler Electro Wizard
Lightning Arrows Bowler Electro Wizard Ram Rider
Lightning Arrows
Lightning Bowler
Lightning Arrows
Lightning Arrows
Lightning Arrows Bowler
Lightning Arrows Bowler
Lightning Arrows
Bats Lightning
Lightning Arrows Bowler Electro Wizard
Lightning Arrows Bowler
Lightning Bowler
Lightning Arrows
Bowler Lightning
Lightning Arrows
Arrows Bowler
Arrows Bowler Lightning Electro Wizard Ram Rider
Lightning Arrows Bowler Ram Rider
Lightning Arrows
Lightning Bats Arrows Electro Wizard
Lightning Electro Wizard Bats
Lightning Bowler
Lightning Arrows
Lightning Arrows Electro Wizard
P.E.K.K.A
Arrows Bowler Lightning
Lightning Electro Wizard Bats Goblin Gang
Lightning Arrows Electro Wizard Ram Rider
Arrows
Lightning Goblin Gang Bowler Electro Wizard
Arrows Bowler Lightning
Lightning Arrows
P.E.K.K.A
Bats Goblin Gang Bowler Lightning Electro Wizard
Bats Lightning Electro Wizard
Lightning Bowler Electro Wizard
P.E.K.K.A
Lightning Bowler

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