My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince P.E.K.K.A Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Prince P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Prince
Giant Snowball
Bats Goblin Gang Dart Goblin
Zap
Bats Goblin Gang Dart Goblin Prince
Barbarian Barrel
Goblin Gang Dart Goblin
The Log
Goblin Gang Dart Goblin Prince
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Dart Goblin
Royal Delivery
Bats Goblin Gang Dart Goblin Prince P.E.K.K.A
Fireball
Goblin Gang Dart Goblin
Poison
Bats Goblin Gang Dart Goblin
Lightning
Prince Goblinstein
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Prince P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Dart Goblin Prince Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Dart Goblin

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Prince P.E.K.K.A
Arrows
P.E.K.K.A Prince Mega Knight
Goblin Gang
Dart Goblin Prince P.E.K.K.A
Dart Goblin
Goblin Gang Prince P.E.K.K.A Mega Knight
Prince
Mega Knight Bats Arrows Goblin Gang Dart Goblin
P.E.K.K.A
Arrows Bats Goblin Gang Dart Goblin
Mega Knight
Bats Prince Arrows Dart Goblin
Goblinstein

Defense Synergies 1 12

Bats
Dart Goblin Prince P.E.K.K.A Mega Knight
Arrows
Mega Knight Prince P.E.K.K.A
Goblin Gang
Dart Goblin Prince P.E.K.K.A
Dart Goblin
Bats Goblin Gang Prince P.E.K.K.A Mega Knight
Prince
Bats Arrows Goblin Gang Dart Goblin
P.E.K.K.A
Bats Arrows Goblin Gang Dart Goblin
Mega Knight
Arrows Bats Dart Goblin
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
P.E.K.K.A Bats Goblin Gang Dart Goblin Prince Mega Knight
Goblin Gang Prince P.E.K.K.A Mega Knight Bats Dart Goblin
Prince P.E.K.K.A Bats Goblin Gang Dart Goblin Mega Knight
Arrows Prince P.E.K.K.A Mega Knight
Arrows Goblin Gang Bats Dart Goblin Mega Knight
Bats Dart Goblin Arrows Goblin Gang
Arrows Dart Goblin P.E.K.K.A Mega Knight
P.E.K.K.A Goblin Gang Prince
Goblin Gang Dart Goblin Prince Mega Knight
Bats Goblin Gang Dart Goblin Arrows Mega Knight
Arrows Bats Goblin Gang Dart Goblin
Prince P.E.K.K.A Mega Knight Bats Goblin Gang
Mega Knight Bats Arrows Goblin Gang Dart Goblin Prince P.E.K.K.A
P.E.K.K.A Goblin Gang Prince Mega Knight
Goblin Gang Prince P.E.K.K.A Mega Knight
Mega Knight Bats Arrows Goblin Gang Prince P.E.K.K.A
Arrows Mega Knight Bats Goblin Gang Dart Goblin Prince
Arrows Bats Dart Goblin Mega Knight
P.E.K.K.A Dart Goblin Prince
Goblin Gang Mega Knight Bats Arrows Dart Goblin Prince P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Prince P.E.K.K.A
Arrows Goblin Gang Prince Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Bats Prince
Goblin Gang Prince P.E.K.K.A Mega Knight Bats
P.E.K.K.A Goblin Gang Prince Mega Knight
Arrows Bats Goblin Gang Dart Goblin
Goblin Gang Prince P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Mega Knight Prince
P.E.K.K.A Mega Knight Bats Prince
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Mega Knight Bats Dart Goblin Prince
P.E.K.K.A Mega Knight Arrows Prince
Prince P.E.K.K.A Mega Knight Goblin Gang
Dart Goblin Mega Knight
Goblin Gang Bats Dart Goblin Prince P.E.K.K.A
Bats Arrows Mega Knight Dart Goblin P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Prince
Arrows Mega Knight
Arrows Bats Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bats Goblin Gang Prince
Arrows Dart Goblin Prince
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Prince
Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Bats
Arrows Dart Goblin Prince Mega Knight
Arrows Dart Goblin Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows
Arrows Mega Knight
Arrows Dart Goblin
Arrows Prince Mega Knight
Arrows Dart Goblin
Bats Arrows Dart Goblin
Bats Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
P.E.K.K.A Prince Mega Knight
Arrows
Bats Goblin Gang Dart Goblin Prince
Arrows Dart Goblin
Arrows
Goblin Gang Dart Goblin Prince Mega Knight
Arrows Dart Goblin
Arrows
Dart Goblin Prince P.E.K.K.A Mega Knight
Bats Goblin Gang Dart Goblin
Bats Dart Goblin
Dart Goblin Prince Mega Knight
Prince P.E.K.K.A
Dart Goblin Mega Knight

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