My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Skeleton King
Giant Snowball
Bats Goblin Gang Dart Goblin Goblin Barrel Skeleton King
Zap
Bats Goblin Gang Dart Goblin Goblin Barrel Skeleton King
Barbarian Barrel
Goblin Gang Dart Goblin Goblin Barrel Skeleton King
The Log
Goblin Gang Dart Goblin Goblin Barrel Skeleton King
Earthquake
Goblin Gang Goblin Barrel Skeleton King
Arrows
Bats Goblin Gang Dart Goblin Goblin Barrel Skeleton King
Royal Delivery
Bats Goblin Gang Dart Goblin Goblin Barrel Skeleton King
Fireball
Goblin Gang Dart Goblin Goblin Barrel Skeleton King
Poison
Bats Goblin Gang Dart Goblin Skeleton King
Lightning
Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rocket Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Dart Goblin Goblin Barrel Skeleton King Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Dart Goblin

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Barrel Skeleton King
Arrows
Goblin Barrel Mega Knight
Goblin Gang
Goblin Barrel Dart Goblin Skeleton King
Dart Goblin
Goblin Barrel Goblin Gang Mega Knight Skeleton King
Rocket
Goblin Barrel
Goblin Gang Dart Goblin Bats Arrows Mega Knight Skeleton King
Mega Knight
Bats Arrows Dart Goblin Goblin Barrel
Skeleton King
Bats Goblin Gang Dart Goblin Goblin Barrel

Defense Synergies 1 5

Bats
Dart Goblin Mega Knight Skeleton King
Arrows
Mega Knight
Goblin Gang
Dart Goblin
Dart Goblin
Bats Goblin Gang Mega Knight
Rocket
Goblin Barrel
Mega Knight
Arrows Bats Dart Goblin
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Dart Goblin
Bats Goblin Gang Dart Goblin Mega Knight
Goblin Gang Rocket Mega Knight Bats Dart Goblin
Bats Goblin Gang Dart Goblin Mega Knight Skeleton King
Arrows Rocket Mega Knight
Arrows Goblin Gang Bats Dart Goblin Mega Knight
Bats Dart Goblin Rocket Arrows Goblin Gang
Rocket Arrows Dart Goblin Mega Knight
Goblin Gang Skeleton King
Goblin Gang Dart Goblin Mega Knight
Bats Goblin Gang Dart Goblin Arrows Mega Knight Skeleton King
Arrows Bats Goblin Gang Dart Goblin
Mega Knight Bats Goblin Gang Rocket
Rocket Mega Knight Bats Arrows Goblin Gang Dart Goblin Skeleton King
Goblin Gang Mega Knight Skeleton King
Rocket Goblin Gang Mega Knight
Mega Knight Bats Arrows Goblin Gang
Arrows Mega Knight Bats Goblin Gang Dart Goblin
Arrows Bats Dart Goblin Mega Knight
Dart Goblin
Goblin Gang Mega Knight Bats Arrows Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight
Arrows Goblin Gang Rocket Mega Knight
Goblin Gang Mega Knight Bats Rocket
Goblin Gang Rocket Mega Knight Bats
Goblin Gang Mega Knight
Arrows Rocket Bats Goblin Gang Dart Goblin
Goblin Gang Rocket Bats Dart Goblin
Mega Knight
Rocket Mega Knight Bats
Goblin Gang Dart Goblin
Mega Knight Bats Dart Goblin
Rocket Mega Knight Arrows
Rocket Mega Knight Goblin Gang Skeleton King
Dart Goblin Mega Knight
Goblin Gang Bats Dart Goblin Rocket Skeleton King
Bats Arrows Mega Knight Dart Goblin Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Rocket
Arrows Dart Goblin
Rocket Arrows Dart Goblin
Arrows Dart Goblin Rocket
Rocket Arrows Mega Knight
Arrows Bats Dart Goblin Rocket
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Rocket Bats Goblin Gang
Rocket Arrows Dart Goblin
Arrows Dart Goblin Rocket
Rocket Dart Goblin
Arrows Dart Goblin Rocket
Arrows Dart Goblin
Rocket Arrows Dart Goblin
Arrows Dart Goblin Rocket Mega Knight
Arrows Rocket
Bats Rocket
Rocket Arrows Dart Goblin Mega Knight
Rocket Arrows Dart Goblin Mega Knight
Rocket Mega Knight
Rocket Arrows
Rocket
Rocket Arrows
Arrows Mega Knight
Arrows Dart Goblin
Arrows Mega Knight
Rocket Arrows Dart Goblin
Bats Arrows Dart Goblin
Rocket Bats Dart Goblin
Arrows Dart Goblin Rocket Mega Knight
Rocket Arrows
Mega Knight
Rocket Arrows
Bats Goblin Gang Dart Goblin Rocket
Rocket Arrows Dart Goblin
Arrows
Goblin Gang Dart Goblin Rocket Mega Knight
Arrows Dart Goblin Skeleton King
Rocket Arrows
Dart Goblin Mega Knight
Bats Goblin Gang Dart Goblin Rocket Skeleton King
Bats Dart Goblin Rocket
Dart Goblin Rocket Mega Knight
Dart Goblin Rocket Mega Knight

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