My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin Witch Electro Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Balloon Electro Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon
Giant Snowball
Bats Goblin Gang Dart Goblin Witch Balloon Electro Dragon Little Prince
Zap
Bats Goblin Gang Dart Goblin Witch Balloon Little Prince
Barbarian Barrel
Goblin Gang Dart Goblin Witch Little Prince
The Log
Goblin Gang Dart Goblin Witch Little Prince
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Dart Goblin Witch Little Prince
Royal Delivery
Bats Goblin Gang Dart Goblin Witch Balloon Electro Dragon Little Prince
Fireball
Goblin Gang Dart Goblin Witch Balloon Electro Dragon Little Prince
Poison
Bats Goblin Gang Dart Goblin Witch Balloon Electro Dragon Little Prince
Lightning
Witch Balloon Electro Dragon Little Prince
Rocket
Witch Balloon Electro Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Dart Goblin Little Prince Witch Balloon Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Dart Goblin

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon
Arrows
Balloon
Goblin Gang
Dart Goblin Balloon
Dart Goblin
Goblin Gang Balloon Electro Dragon
Witch
Balloon
Bats Arrows Goblin Gang Dart Goblin Electro Dragon Little Prince
Electro Dragon
Dart Goblin Balloon Little Prince
Little Prince
Balloon Electro Dragon

Defense Synergies 0 5

Bats
Dart Goblin
Arrows
Little Prince
Goblin Gang
Dart Goblin
Dart Goblin
Bats Goblin Gang Electro Dragon
Witch
Electro Dragon
Balloon
Electro Dragon
Dart Goblin Witch
Little Prince
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Electro Dragon
Bats Goblin Gang Dart Goblin Witch Electro Dragon
Goblin Gang Witch Bats Dart Goblin Electro Dragon
Witch Bats Goblin Gang Dart Goblin Electro Dragon
Arrows
Arrows Goblin Gang Bats Dart Goblin Electro Dragon
Bats Dart Goblin Arrows Goblin Gang Witch Electro Dragon Little Prince
Arrows Dart Goblin Electro Dragon
Witch Goblin Gang
Goblin Gang Dart Goblin Little Prince
Bats Goblin Gang Dart Goblin Witch Arrows Electro Dragon
Arrows Bats Goblin Gang Dart Goblin Witch Electro Dragon
Bats Goblin Gang Witch Electro Dragon
Bats Arrows Goblin Gang Dart Goblin Witch Electro Dragon
Goblin Gang
Goblin Gang
Bats Arrows Goblin Gang Witch Electro Dragon
Arrows Bats Goblin Gang Dart Goblin Witch Electro Dragon Little Prince
Arrows Witch Bats Dart Goblin Electro Dragon Little Prince
Dart Goblin
Goblin Gang Bats Arrows Dart Goblin Witch Electro Dragon Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch
Arrows Goblin Gang Electro Dragon
Goblin Gang Bats Witch Electro Dragon
Goblin Gang Bats
Goblin Gang Witch
Arrows Bats Goblin Gang Dart Goblin Witch Electro Dragon
Goblin Gang Bats Dart Goblin Witch
Electro Dragon Bats Witch
Witch Goblin Gang Dart Goblin
Bats Dart Goblin Witch Electro Dragon
Arrows
Goblin Gang Witch
Dart Goblin Witch Electro Dragon
Goblin Gang Witch Electro Dragon Bats Dart Goblin Little Prince
Bats Arrows Dart Goblin Witch Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Electro Dragon
Arrows Dart Goblin Electro Dragon
Arrows Dart Goblin Electro Dragon
Arrows Dart Goblin
Arrows
Arrows Bats Dart Goblin Witch Electro Dragon
Arrows Dart Goblin Witch
Arrows Dart Goblin Electro Dragon
Arrows Dart Goblin Electro Dragon
Bats Goblin Gang Electro Dragon
Arrows Dart Goblin Electro Dragon
Arrows Dart Goblin Electro Dragon
Dart Goblin
Arrows Dart Goblin Electro Dragon
Arrows Dart Goblin
Arrows Dart Goblin Witch Electro Dragon
Arrows Dart Goblin Electro Dragon
Arrows
Bats
Arrows Dart Goblin Electro Dragon
Arrows Dart Goblin Witch Electro Dragon Little Prince
Arrows
Arrows Electro Dragon
Arrows Witch Electro Dragon Little Prince
Witch
Arrows Dart Goblin Witch Electro Dragon
Arrows Witch Electro Dragon
Arrows Dart Goblin
Bats Arrows Dart Goblin Witch Electro Dragon Little Prince
Electro Dragon Bats Dart Goblin Witch
Arrows Dart Goblin Electro Dragon
Arrows Electro Dragon
Arrows
Bats Goblin Gang Dart Goblin Witch Electro Dragon
Arrows Dart Goblin Witch Electro Dragon
Arrows
Goblin Gang Dart Goblin Electro Dragon
Arrows Dart Goblin Electro Dragon
Arrows
Dart Goblin Electro Dragon
Electro Dragon Bats Goblin Gang Dart Goblin Witch
Bats Dart Goblin Witch Electro Dragon
Electro Dragon Dart Goblin Witch Little Prince
Dart Goblin Electro Dragon

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